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  #21  
Old 05-01-2019, 05:49 PM
Zipity Zipity is offline
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They will immediately start regaining hp at 5% per tick if blurred
  #22  
Old 05-01-2019, 06:02 PM
deven1313 deven1313 is offline
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Ah, I missed that. Thanks!
  #23  
Old 05-08-2019, 02:00 AM
unleashedd unleashedd is offline
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many mobs do an emote when they initially agro u - memblur worked. also, lvl4 mez seems to be 100% memblur IF cast from behind target
  #24  
Old 05-08-2019, 02:53 AM
Izmael Izmael is offline
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If no charm or reverse charm candidates, I dont' see any other practical way to kill a single 45+ mob than to chain your highest animation at it, while keeping slow on the target and haste on the pet, maybe helping it with some stuns if the mob really hurts. Fear can be an option, I suppose, in some select situations.

It's tedious, boring and makes you feel like a level 12 mage, but it's either that or cast enchanter nukes. Everyrthing has been said about enchanter nukes, not to mention that probably 90% of enchanters have no evocation skill, so it's fizzle city [You must be logged in to view images. Log in or Register.]
Last edited by Izmael; 05-08-2019 at 02:56 AM..
  #25  
Old 05-11-2019, 12:14 PM
Rimitto Rimitto is offline
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at level 22 here's my adivce.
Go spam quests until you get to 24, buy the next level animation pet and feel OP again. [You must be logged in to view images. Log in or Register.]

20-24 is the FeelsBadMan time of animation pets where the HP value drops off, the damage value drops off, and they are 3 dagger costs per summon.. can get costly inventory-wise.

What I personally did to get past that gap was doing bandit sash quest. It wasn't the best exp in the world but gave tons of money and was fairly easy compared to charm kiting and dying over and over again because RNG decided it hated me 80% of the time instead of that 20% of the time everyone remembers as being "good".

charm is honestly just not worth it below 29. Too much risk vs no good rewards. Quests are really good at the power gap of 20-24, so I suggest hitting up any you can do fast/easy that give you "some" exp.
  #26  
Old 05-11-2019, 12:38 PM
Nycon43 Nycon43 is offline
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Charm killed random shit in EK 18-24 with little issue. If you get a shitty break just run to the guards.
  #27  
Old 05-11-2019, 04:35 PM
Izmael Izmael is offline
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Quote:
Originally Posted by Rimitto [You must be logged in to view images. Log in or Register.]
charm is honestly just not worth it below 29. Too much risk vs no good rewards. Quests are really good at the power gap of 20-24, so I suggest hitting up any you can do fast/easy that give you "some" exp.
I beg to differ.

Charm, in my experience, starts being very much viable in a group situation as soon as you get breeze at level 16.

I emphasize group situation - charm soloing at 16 is probably too unefficient.

But keeping a charmed rogue pet in your 20ish group of 3+ people with a healer watching your back is insanely efficient. Try it some time in MM at the lower camps such as pond or GY.
  #28  
Old 05-12-2019, 05:13 AM
Hibbs Hibbs is offline
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Quote:
Originally Posted by Eeamar [You must be logged in to view images. Log in or Register.]
I appreciate all of the info. To answer a question above; yes, it's due to not having something available to charm. For example, forest giants in Warslik woods. I can handle the saplings, but they spawn one at a time, rarely in a pair, with the evergreens conning much higher than I can handle. That's just a basic example.
When I was a young chanter I also wandered into the giant fort in Warslik Wood.
I must have died half a dozen times trying to charm a giant as a pet. I finally said screw it and went with our animation pet and he chewed through the giants with ease. No need to charm there. Not being oom from trying to get charm to stick I was able to use slow and toss a dot on the giants plus keep pet hasted all the time. I would def bring a few stacks of tiny daggers but don't overlook the animation.. especially that low level.
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  #29  
Old 05-14-2019, 03:43 PM
1asdfasdf1 1asdfasdf1 is offline
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Quote:
Originally Posted by Rimitto [You must be logged in to view images. Log in or Register.]
It wasn't the best exp in the world but gave tons of money and was fairly easy compared to charm kiting and dying over and over again because RNG decided it hated me 80% of the time instead of that 20% of the time everyone remembers as being "good".
This.
  #30  
Old 05-14-2019, 05:42 PM
Thorondor Thorondor is offline
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Quote:
Originally Posted by Rimitto [You must be logged in to view images. Log in or Register.]
at level 22 here's my adivce.
Go spam quests until you get to 24, buy the next level animation pet and feel OP again. [You must be logged in to view images. Log in or Register.]

20-24 is the FeelsBadMan time of animation pets where the HP value drops off, the damage value drops off, and they are 3 dagger costs per summon.. can get costly inventory-wise.

What I personally did to get past that gap was doing bandit sash quest. It wasn't the best exp in the world but gave tons of money and was fairly easy compared to charm kiting and dying over and over again because RNG decided it hated me 80% of the time instead of that 20% of the time everyone remembers as being "good".

charm is honestly just not worth it below 29. Too much risk vs no good rewards. Quests are really good at the power gap of 20-24, so I suggest hitting up any you can do fast/easy that give you "some" exp.

When leveling Throndor, my first toon on the server, I used animations off n on throughout the leveling process. Soloing with Charm wasn't really viable without a GGRing, didn't have the money for sow pots so I was often base runspeed and that just wasn't a risk worth undertaking until mob DPS scales far beyond the sword pet post-30.

Charming was pretty much reserved for groups where I could rely on healer support.

I would advise untwinked toons use animations as a primary, and reserve charming for situations where you have the support of a group, or to serve as the puller in the group atmosphere until they get 200+CHA which seems to be the magic number on this server for charm stability.

Being able to chain-pull a dungeon while the melee just hop from mob to mob turning attack on is a bigger contribution to the group than anything else, and will take you a lot farther once you can do it while also keeping a pet charmed for DPS thru the 50s grind, but I tend to play a dirtier chanter playstyle where ill just wantonly pull mobs 3 or 4 at a time on the group and deal with the challenges intrinsic to swarming endless parades of mobs into the camp as they arise.
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