#91
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I also dont think comparing BiS to BiS is really fair. In PoP the lower tier Tranquility armors would be near BiS in previous expansions. A character in "damn good" Kunark gear wasn't swapping out for Thurg gear. My point wasn't that expansions don't inflate gear, my point was that PoP inflated it so much that it made everything before it obsolete, and that this started a brutal trend that has harmed MMOs ever since. I watched it happen on Agnarr. Vex Thal gear getting swapped out for drops from low ass planes bosses, and by PoTime literally no one wearing a stitch from any previous expansion with the one exception of the Aten Ha Ra neck. One example, though this is an edit so I dont have time to find the link, was a 2h axe ... something or other Windblade, that dropped from trash in a low level plane, that was as good as NToV and Vex Thal 2 handers. Or the Cord Hilted Spike Driver, every bit as good as a Blade of Carnage, but it dropped from a miniboss in Plane of Innovation. Found it, it's just Windblade http://everquest.allakhazam.com/db/item.html?item=16695 Why ever go back to Velious or Luclin when XP trash drops this shit? | |||
Last edited by Halfcell; 07-17-2019 at 11:29 AM..
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#92
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One of the lessons I wish the gaming industry could learn from p99 is that it ran the first two expansions for what, 8 years? and the economy was strong all the way through. Static player base. Active community. And all with zero expansions, just bug fixes and ascetic changes.
Very impressive. It seems like games think they need to make huge updates to keep players interested when really, just tightening up the graphics on level 3 for a few years while we re-roll and re-roll and re-roll, is a perfectly balanced and IMO better way to manage mmo expansions. | ||
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#93
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This I completely agree with. | |||
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#94
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Last edited by Immok; 07-17-2019 at 12:27 PM..
Reason: typos
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#95
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Older games like Everquest, Dark Age of Camelot, City of Heroes and even World of Warcraft through most of pre burning crusade absolutely dropped the hammer down on asshats breaking the rules and harassing people if they were given evidence. People employing cheats or attempting to, and this included scams, frauds, or swindles, also lost their crap on the first confirmed report. Full stop - not a temp ban. Considering the player base we have on P1999, a LOT of leniency is being offered to repeat offenders that absolutely know what they are doing, especially with the raid scene, and especially with key targets for highly prized loot drops (fountain campers, anyone?) as well as zone abuse with power leveling sessions. The short of it is, the P1999 staff isn't prepared to offer what commercial servers once did for this game format. Even if a monthly sub was involved. | |||
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#96
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Kunark is definitely better than Velious though and a fairly reasonable place to be in terms of overall balance and world design, if going strictly in terms of "in-era design". The itemization in Velious hurts the game way too much, the raids are more boring with the overinflated HP of the mobs, and it's a visually less interesting place overall. Even compare Temple of Veeshan to Veeshan's Peak. The former is mostly just flat and nonsensical. All those random, generic halls that dragons stand around in. It doesn't have a lot of conceptual depth - it's too World of Warcraft. Veeshan's Peak feels more like a place that dragons actually live and it's more interesting to journey through. Quote:
There would be an increased number of raid targets or even general upper end grouping targets that slow would become unreliable on, which means more Clerics and pointless downtime would be required for the boring C-heal chain. Not to mention how Wizards would fare without Lure of Ice and even getting resisted sometimes on the weaker Lures. Ick.
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#97
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Last edited by zodium; 07-18-2019 at 12:52 AM..
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#98
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maybe the most bizarre thing about putting velious as the cutoff point for where the power creep 'all went wrong' is that luclin was the expansion where they changed the business model from a more or less holistically designed world to a theme park progression with independent content islands, which is the entire reason this server exists in the first place.
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#99
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Kunark forever ! | |||
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#100
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It's a bad idea when your goal is to increase game expansion sales, but I honestly think it's okay if some rare drops from tough bosses stay relevant forever, or at least for a very long time.
It's dumb that a sword dropped by a lore-important deity gets outclassed by trash drops from random dime a dozen dragons three expansions down the line | ||
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