Project 1999

Go Back   Project 1999 > Server Issues > Bugs > Velious Beta > NPC Bugs

Closed Thread
 
Thread Tools Display Modes
  #41  
Old 10-01-2015, 01:05 PM
Alunova Alunova is offline
Developer


Join Date: Apr 2013
Posts: 545
Default

Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
Would making an identical spell ID proc for Zlandicar to use be an option?

Right now having a Dragon AE DD for 900 + a Stun every 12 seconds vastly changes the encounter, compared to how he was classicly where it would just proc on the MT or RT.
Creating unique spells for every change just causes more problems down the road, and there are a lot of factors unique to P99 that vastly change the encounters, such as common high speed internet, mandatory voice chat, developed strategies, 95% epic ratios etc. etc. I'm sure y'all will survive until a real fix is found.
  #42  
Old 10-01-2015, 01:14 PM
Daldaen Daldaen is offline
Planar Protector


Join Date: Jun 2010
Location: Kedge Keep
Posts: 9,062
Default

Fair enough.

Im hopeful your research agrees with me on the Dragon Roar issue, that would allow for a lot more precise placement of Zlandicar making the stun AE more manageable.

Torven did mention he coded it on their server to be single target if set to proc, but I'm guessing their client's code is vastly different from the titanium client.
  #43  
Old 10-01-2015, 01:45 PM
Alunova Alunova is offline
Developer


Join Date: Apr 2013
Posts: 545
Default

Quote:
Originally Posted by Alunova [You must be logged in to view images. Log in or Register.]
Zlandicar will cast some necro spells, pending update.
Zlandicar's spell table has been removed again, it causes conflicts with the Spell focus flag we use to force timed AoE's. Until we come up with a fix for this he cannot have a normal spell list.
  #44  
Old 10-01-2015, 01:49 PM
Daldaen Daldaen is offline
Planar Protector


Join Date: Jun 2010
Location: Kedge Keep
Posts: 9,062
Default

Ah yes, this is likely same issue as Trakanon who also cast Necro spells classicly, and it was removed allowing him to AE properly.

That was a minor point of this thread, the larger one being his AE stun and AE Fear durations/frequency of landing.

Hopefully a solution can be found for the AE Stun being made a single target proc without breaking things down the line.
Last edited by Daldaen; 10-01-2015 at 01:52 PM..
Closed Thread

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 09:18 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.