Project 1999

Go Back   Project 1999 > Class Discussions > Priests

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 01-03-2014, 08:42 AM
nilzark nilzark is offline
Sarnak

nilzark's Avatar

Join Date: Nov 2010
Location: Labrynth
Posts: 398
Question Druid or Cleric

I am a bit of a solo artist these days. Can't decide if I want to level my Cleric or Druid? What say you, good people of P99?
__________________
I see your Rusty Longsword is as big as mine!
  #2  
Old 01-03-2014, 09:15 AM
phacemeltar phacemeltar is offline
Planar Protector

phacemeltar's Avatar

Join Date: Jun 2013
Location: western hemisphere
Posts: 1,610
Default

druids for solo imo
__________________
  #3  
Old 01-03-2014, 09:16 AM
Estu Estu is offline
Planar Protector

Estu's Avatar

Join Date: Jul 2010
Location: Massachusetts
Posts: 1,994
Default

If you wanna solo, port, and PL, play the druid. If you wanna group, raid, and rez, play the cleric. Both have decent options for farming platinum (druid has porting and PLing, cleric has AoE groups, money camps, and rezzing).

Edit - just noticed you said you're a bit of a solo artist these days. Druids are leaps and bounds better than clerics at soloing.
__________________
Member of <Divinity>
Estuk Flamebringer - 60 Gnomish Wizard | Kaam Armnibbler - 55 Ogre Shaman | Aftadae Roaminfingers - 54 Halfling Rogue
Aftadai Beardhammer - 50 Dwarven Cleric | Aftae Greenbottom - 49 Halfling Druid
Need a port or a rez? Hit me up on IRC!
  #4  
Old 01-03-2014, 09:29 AM
Daldaen Daldaen is offline
Planar Protector


Join Date: Jun 2010
Location: Kedge Keep
Posts: 8,855
Default

Solo artist..

Until about 14 both classes are bad at soloing. At 14 Druids get charm animal and Clerics get Expluse Undead.

14-19 Druids can charm Griffawn/Griffenne in North / South Karana
19-24 Druids can charm Gorge Hounds/Griffawn in East Karana
24-29 Druids can charm elephants/centaur in South Karana
24-34 Druids can root/rot 2nd/3rd/basement undead in Unrest
29-60 Druids can charm Kedge Keep
34-39 Druids can quad aviaks/split paw gnolls in South Karana
39-44 Druids can quad hill giants in Rathe Mountains (you need a great mana pool for this)
44-52 Druids can quad seafury cyclops in OoT (again great mana pool and buy a Luminescent Staff)
52-60 Druids can charm polar bears in Permafrost (dangerous camp to get to, but very worthwhile)

14-19 Clerics can root/nuke undead in Unrest (start outside, around 15-16 find a nice place inside to set up. Near the back porch there are 3-4 spawns you can single.)
19-24 Clerics can root/nuke undead in Unrest (low 20s you can move upstairs)
24-34 Clerics can root/nuke undead in Unrest (2nd/3rd floor and basement are your playgrounds)
34-52 Clerics can root/nuke frogloks in Lower Guk
52-60 Clerics can root/nuke basement in Karnors

Cleric soloing is very one-sided. You will always want to hunt undead, your strategy will usually be root -> nukes -> root -> nukes; healing as needed.

However you have the ability to find a group pretty easily at any level and once level 50+ you can make bank doing certain cash camps

Druid soloing varies more. I suggest doing charming 14-60. However at certain levels you can root/rot quite effectively and in a few level ranges you can quad decently well (more content is quadable with Velious release... Arctic Wyvern in CS for example).

At 40-60 Druids are less desirable in groups but can make cash porting and powerleveling.
  #5  
Old 01-03-2014, 10:03 AM
nilzark nilzark is offline
Sarnak

nilzark's Avatar

Join Date: Nov 2010
Location: Labrynth
Posts: 398
Default

Thanks Daldaen, those are all good infos. Will I have to fight what I charm?
__________________
I see your Rusty Longsword is as big as mine!
  #6  
Old 01-03-2014, 10:20 AM
Rangerboy Rangerboy is offline
Aviak

Rangerboy's Avatar

Join Date: Nov 2010
Posts: 73
Default

Ranger is the best solo choice out of the two options you gave.
  #7  
Old 01-03-2014, 10:21 AM
falkun falkun is offline
Planar Protector

falkun's Avatar

Join Date: Sep 2010
Location: Ruins of Old Sebilis
Posts: 2,451
Default

Note that while clerics make pretty poor soloers, they feature prominently in the duo artist challenges.
  #8  
Old 01-03-2014, 10:23 AM
Daldaen Daldaen is offline
Planar Protector


Join Date: Jun 2010
Location: Kedge Keep
Posts: 8,855
Default

Generally that is wise yes.

You charm a Griffawn and attack a 2nd Griffawn.

Always keep the mob your pet is fighting rooted (at lower levels you can snare since root duration isn't great). When your pet is low on health (less than 10%), invis yourself. The reason you want to do this is two fold.

1. If you let your pet kill your target, it will yield 50% less EXP because your pet did most of the damage. However once you break charm, the damage done doesn't count, assuming you didn't cast on it, it is as if no one has done any damage to either mob.
2. Building on the above, you have two mobs now at 10% or less that haven't been hurt by anyone. With two quick nukes you can get full EXP on both mobs.

Sometimes fights aren't even and you will have to break your pet early or just suffer that 50% exp hit, if you charmed a higher level mob and it destroys your target. Conversely if your target is getting destroyed it is wise to break charm, kill your pet then find a new pet to fight the mob that beat up your previous pet (keep in mind this mob is still chasing you around while all of this is happening).


When you charm something and attack a non-charm able (see animal) mob, you run the risk of more uneven fights and if your pet gets beat up early you can't charm that mob you attacked to replace it, you have to find a new animal to fight the non-animal.

@ Falkun - mostly that is due to CH BP. I'm curious how many of those duos were done without CH BPs. Atleast those involving clerics.
Last edited by Daldaen; 01-03-2014 at 10:26 AM..
  #9  
Old 01-03-2014, 10:29 AM
Daldaen Daldaen is offline
Planar Protector


Join Date: Jun 2010
Location: Kedge Keep
Posts: 8,855
Default

Oh and it should be noted. If you think you will solo to 50 or 60 and then find groups as a main healer, don't go Druid. Healing as a Druid is painfully inefficient. Once Velious comes out and we get Nature's Touch, it will be better. But even then, high end groups basically mandate a cleric healer. Druids facilitate groups with root CC, pulling, snaring, DPS and utility buffs like regen, DS, SoW and with Velious, Mana Regen!
  #10  
Old 01-03-2014, 11:17 AM
DrKvothe DrKvothe is offline
Sarnak


Join Date: Aug 2013
Posts: 412
Default

Shaman or enchanter imho =D
__________________
Winga - 59 Barbarian Shaman <BDA>
Hairyporter - 29 Halfling Druid
Closed Thread

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:38 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.