#121
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#122
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#123
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Completely off-topic but
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Resist gear was intended to be a requirement for several fights but as players got better entirely bypassed. Ragnaros being the prime example of a fire resistance raid encounter and also one where you do not need fire resistance but rather can just double down on consumables (fire protection potions) and focus on pure damage gear. In the end it's only really 2-3 bosses in the game that require resistance gear. The consumable farm is largely why I quit raiding (and WoW Classic) because at the end of the day it's not worth spending X hours to farm consumables to spend 1-2 hours per raid instance at scheduled times each week. It's guaranteed pixels without any real excitement to it. | |||
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#124
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That is where pvp servers made the end game more fun. I remember many epic battles over black lotus nodes in the plague lands.
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#125
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Maxed out tradeskills (engineering), maxed out gear (raiding) and max use of long cooldown items and consumables + an army of trained monkeys to support you. Then you go to farm dungeons undisturbed for hours to recoup your gold losses on consumables. In a way it is a game design problem and EQ suffers from it too in a sense. In order to get the best items the bar has been set higher than it needs to be at. That said, P99 raiding is far more casual than hardcore WoW Classic raiding. Wait, weren't we talking about enchanter being OP or not? | |||
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#126
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#128
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Enchanters are only as good as the player
Don't hate game Hate the players =) | ||
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#129
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Bug thread already has data showing Enc pet here has about 2x the HP it should. Nerf incoming. | |||
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#130
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