#71
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Starting stats certainly are splitting hairs. Building your toon to be able to withstand the extreme situations is the way to go. More mana allows you to withstand these scenarios. Everyone saying that more mana isn't important is speaking to the ho-hum grind group where 99% of play falls, but when the going gets tough you can save the day with more mana as a Paladin. Wisdom build is the way to go without a doubt. Human for Fashion Quest, Dwarf for Min/Max.
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#72
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Also bad night vision. Yes I know it's not as big of an issue on P99, but with my Barb it was always nice to have at least infravision spell up. | |||
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#73
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#74
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There are plenty of cheap ways to get greater light sources (most the revamped runnyeye items...alloy helm, necklace, mask, etc) and a few cheap infravision ones. I always have one of these on me for those weird situations where its difficult to see. Way easier than swapping-in/out my Shield of the Stalwart Seas. https://wiki.project1999.com/Glowing_Stone_Band A Kobold Jester Crown is about 900p and gives a ton of charisma plus passable AC. No graphic so it's a fashionquest win. Not a bad item to have in a backpack to help avoid those crit lull resists or just wear as a helm. https://wiki.project1999.com/Kobold_Jester%27s_Crown | |||
Last edited by Snaggles; 04-24-2019 at 03:52 PM..
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#75
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Lull-type spells reduce aggro radius. Higher ranks of the spell reduce that radius more than lower ranks. "Lull" itself is often ineffective, "Soothe" works decently, and "calm" is usually enough even at high levels. "Pacify" is generally unnecessary. No amount of charisma will wholly eliminate lull resists, or the occasional critical-resist where monsters attack. At high levels, some monsters are resistant enough that the lull spell line becomes ineffective as a splitting tool, especially for Paladins who have few means of dealing with an unwanted multi-pull. You should not use the lull line if you cannot survive the results of a critical fail, except as a desperation effort when no other options are available. Danth | |||
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#76
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This has been a great debate thread. Sorry been MIA with IRL.
Eager to read all replies though. | ||
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#77
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A 1500 mana Paladin would be abysmal to play at 60 vrs a 3000-3500 mana pool Paladin, sorry - but nothing you can say can explain this away. You're burning 15% of you mana pool to cast a single HoT, where as a 3500 mana paladin is blowing 6.4%, how is that good thing lol? Quote:
If both Paladin's are starting off as OOM and have to consecutively cast spells as they regen mana, than yes that's true. Where it deviates is if you're starting point is 2000 mana, or 3500 mana, then effectively a mana build Paladin has 1500 more mana each time they med up to expend. 2000mana /225 mana cost of HoT = 8.8 casts <-- Sacrifices the extra heals for maybe a little extra mitigation that doesn't really matter for the tier level of mobs most Paladins tank. 3500mana /225 mana cost of HoT = 15.5 casts <--Far more effective on raids as they can take on a roll of patch healing/far more effective in groups when needed to heal. So no, you're wrong that they have the same basis of healing potential due to Mana regen alone, that only stands true if they are starting at OOM. --- I think ultimately the dance is danced on this subject and those that get it, get it, and those that don't, don't. "Splitting hairs" on starting stats is def. a good comment that was made. I think the only TERRIBLE race choice you can make as a Paladin is Half-Elfs because that 60 something starting wisdom would be painful to over come. Regardless of whats been discussed, a dex build vrs a mana build vrs a ac Paladin build will pretty much tank normal groups without much difference if all the tank is required to do is keep agro and be healed. The split of difference seems to be: (1) Excessively going for Mana (more healing/stunning) or (2) AC/HP (slightly more mitigation) There's merit for both sides, but I personally think and have experienced that having a low mana pool on your Paladin is not optimal in this era of Velious. But it's good to see the discussion take place. | ||||
Last edited by White_knight; 04-25-2019 at 07:53 AM..
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#78
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TBH I may be wrong on Soothe; I know I had used it a lot in Seb in the past, but that was a long time ago and may have been changed. If so I take back that point.
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#79
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Incoming small novel.
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I made him half elf for 2 reason: 1) Tunare Diety for Natures Defender Quest. It looks cool as hell, was super easy to quest (he’s an alt - wasn’t going to do epic), has 45 ac (stupid strong) along with a comparable to epic stat spread and proc. If this wasn’t in game I’d have rolled dwarf. 2) FashionQuest. I hate the way high elf males in plate look. I gave up 35 wisdom for a tradeoff of +15 str +5stam/agility, +15 dex. The stat trade offs are debatable (I would have preferred the wisdom) but most importantly I don’t have run around looking like a half elf male in plate. Looking the way you want is the single most important stat. 10 of my starting stats were wisdom. His magelo: https://wiki.project1999.com/Magelo_Blue:Mithromir If he were a high elf geared as he currently is he’d have 1975 mana from the 35 extra wisdom. I’ve already got my bp gems (need to give the stolen fungi back to my monk), the finances to buy the cloak, and nearly enough saves up for Narandi Crown. I need to tap into my inner “not lazy” to go get my 7/6 talisman. Imminent upgrades put me at this: https://wiki.project1999.com/Magelo_Blue:Mithromirnext If I were a high elf paladin I’d be at 2400 mana with these non-raid upgrades on the horizon. Othmir prexus totem next goal? 2600 mana. Really my mana boils down to refusing to be a high elf and being unwilling to wear gear like a zero ac 7 wis/str mask as a tank class. This whole discussion kicked off after you posted this magelo and asked what the first thing we noticed was: https://wiki.project1999.com/Magelo_Blue:Salahdin The first thing I noticed was your bad ac despite clearly having some pretty decent overall gear quality. Clicking through your gear choices quickly explained it. You’re wearing a few dumb pieces that are dragging you down. Quote:
So what does that leave us with? -an amazing heal over time that is fast to cast and efficient with a 30 sec lockout -the need to hold threat which is easy and cheap with a 12 mana spell -the ability to stun as desired or needed (I keep 2 up always) -the ability to root as needed -lulls (not expensive) -buffs to cast/refresh as needed -rez to do rarely as needed -a targeted rune which does actually have some uses. If puller is bringing in a few - tag me with rune and mobs will run to you instead Having more total mana let’s you cast none of these more often over time unless you or your group has enough down time that one paladin can Med longer while the other would be sitting around full mana and not climb any further. My experience is that this scenario is the exception, not the norm. I usually roll with fast paced groups. The bigger pool just gives you more total reserve with which to operate. In a raid environment on big targets with aoe damage, that deeper pool is critically important. If you play your paladin like a holy healing Gandalf with chain casting wave of healing and throwing around superior heals like they’re going out of style you’re just simply going to find yourself out of mana. If you’re using that extra mana on extra unnecessary aggro ... you’re going to just run out sooner and either force your group to stop to wait on you to Med or find yourself so low on mana you can’t do anything but flash of light. When that happens you’re NO better than a warrior with less mitigation, fewer hitpoints, and less dps. My opinion is that knighting properly is balancing your mana usage while effectively using the tools at your disposal and keeping enough always on reserve in the tank to deal with the unexpected when it happens. So far I’ve gotten really good with working that balance with 1500 mana. I’m about to have 2k - or 2 extra HoTs in my hip pocket. Mana is good. Wisdom is good. Our spellbook is what distinguishes us. At the end of the day, however, we’re still tanks. Tanks with low ac are mana sponges and tanks with low hp are less efficient to heal.
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Last edited by Troxx; 04-25-2019 at 10:48 AM..
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#80
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If you're going to play a Paladin like a Cleric, why not just roll a Cleric to begin with? Yeah, Paladin spells are awesome, but they are awesome within the context of also being a strong tank. There are very few times as a (PvE) Paladin where having a huge Mana pool means the difference between life and death for you or your group. In contrast, AC/HP come into play with every hit you take. If you're sacrificing too much AC/HP for WIS to raise your own Mana pool, all you're effectively doing is stealing more of your healer's Mana by being a less efficient tank. In other words, the trade-off is at best zero sum, and in reality a net loss to the group because a Cleric/Shaman is equipped to utilize their Mana much more effectively than a Paladin. If you actually think about it, the correct build is to have "just enough" WIS/Mana. Just enough meaning you never find yourself running OOM at inopportune times for 99% of your gameplay. Because everything beyond that "just enough" threshold is pure waste and represents item slots that could have been better utilized to make you a more efficient and durable tank. Which, as we established at the outset, should be your primary concern, or else your should reroll a Cleric.
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