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  #21  
Old 10-28-2020, 08:16 AM
Penish Penish is offline
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Join Date: Aug 2013
Posts: 670
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It's like not a single person here has come to the realization that the server's capacity has reached its max with HIGH LEVEL CHARACTORS. Why don't we figure out a solution for that, it's only going to become more and more inflated with bloated head cases who hit max level and are expecting to raid.

(This is the only real problem that exists)
  #22  
Old 10-28-2020, 08:26 AM
roks1 roks1 is offline
Aviak

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Posts: 98
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Quote:
Originally Posted by roks1 [You must be logged in to view images. Log in or Register.]
Simple (or complex behind the wheels, i don't program this shit..)

Tie every raid mob to a secret spawn timer in addition to it's current spawn time.

Mob A (7 days with variance)
Mob B (7 days with variance)

okay nothing new here, now add

Mob A (7 days with variance) (has a % chance to spawn mob B .... or C or D at the same time it spawns.. think plane of fear repop)

So mob B has a chance to spawn early (unpredictably) with the spawn of a similar high value monster. This makes people keep their trackers up, but where? There's where the fun is added on top of more spawns.

So let's say cazic pops and yelinak wasnt due for 4 days
but the secret hidden small % chance to spawn hit lucky 7 and yelinak spawns 4 days early at the same time as Cazic.

Now the guilds racing for Cazic (lets be honest, knitting sweaters watching the discord / login screen for text messages) might learn Yelinak is up too and race for it, or since it was completely unexpected, a complete wild card guild might find themselves with a chance at Yelinak because they happened to track it while 300 other raiders are rushing into plane of fear in a wild frenzy.

Now the mobs tied together by the new simultaneous spawn variable can be random, or by tier or whatever, but wouldn't it be nice to have a raid solution or bandaid thats positive for everyone aka, more mobs, more surprises and more rookies getting to step up to the plate?


Think about it -- its unique, its fresh, and it's completely unpredictable if done right.

Be a hitter babe.
for page 2, DO IT
  #23  
Old 11-15-2020, 07:10 AM
roks1 roks1 is offline
Aviak

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Join Date: Nov 2011
Posts: 98
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Quote:
Originally Posted by roks1 [You must be logged in to view images. Log in or Register.]
Simple (or complex behind the wheels, i don't program this shit..)

Tie every raid mob to a secret spawn timer in addition to it's current spawn time.

Mob A (7 days with variance)
Mob B (7 days with variance)

okay nothing new here, now add

Mob A (7 days with variance) (has a % chance to spawn mob B .... or C or D at the same time it spawns.. think plane of fear repop)

So mob B has a chance to spawn early (unpredictably) with the spawn of a similar high value monster. This makes people keep their trackers up, but where? There's where the fun is added on top of more spawns.

So let's say cazic pops and yelinak wasnt due for 4 days
but the secret hidden small % chance to spawn hit lucky 7 and yelinak spawns 4 days early at the same time as Cazic.

Now the guilds racing for Cazic (lets be honest, knitting sweaters watching the discord / login screen for text messages) might learn Yelinak is up too and race for it, or since it was completely unexpected, a complete wild card guild might find themselves with a chance at Yelinak because they happened to track it while 300 other raiders are rushing into plane of fear in a wild frenzy.

Now the mobs tied together by the new simultaneous spawn variable can be random, or by tier or whatever, but wouldn't it be nice to have a raid solution or bandaid thats positive for everyone aka, more mobs, more surprises and more rookies getting to step up to the plate?


Think about it -- its unique, its fresh, and it's completely unpredictable if done right.

Be a hitter babe.
do it
  #24  
Old 11-17-2020, 08:01 PM
adruidarkly adruidarkly is offline
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Join Date: Jun 2020
Posts: 54
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Quote:
Originally Posted by Penish [You must be logged in to view images. Log in or Register.]
It's like not a single person here has come to the realization that the server's capacity has reached its max with HIGH LEVEL CHARACTORS. Why don't we figure out a solution for that, it's only going to become more and more inflated with bloated head cases who hit max level and are expecting to raid.

(This is the only real problem that exists)
^----------------------------------------- yes -----------------------------------------^
  #25  
Old 11-17-2020, 11:34 PM
Ravager Ravager is offline
Planar Protector


Join Date: Dec 2011
Posts: 2,730
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Quote:
Originally Posted by Penish [You must be logged in to view images. Log in or Register.]
It's like not a single person here has come to the realization that the server's capacity has reached its max with HIGH LEVEL CHARACTORS. Why don't we figure out a solution for that, it's only going to become more and more inflated with bloated head cases who hit max level and are expecting to raid.

(This is the only real problem that exists)
Just wait until they rollover Green.
  #26  
Old 11-17-2020, 11:52 PM
Hrothgar Hrothgar is offline
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Join Date: May 2016
Posts: 204
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Dude the whole UN shitshow really is telling. I hope you fuckwads are buying the GMs really nice gift baskets for all they do, in dealing with all of this absolutely disgraceful nonsense.
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