#101
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To make this change now is like taking crack away from a crackhead, of course he's going to get pissed and want it back, however it is classic and should have been in game on day one. I played a mage back in 99 I can tell you that even with this change, mages (any pet class for that matter) still level faster than any other class (maybe not bard).
That's the key right there (see the bold). | ||
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#102
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#103
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#104
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It hasn't affected my necro so far, but is it really fair to say that? They have tools that help keep mobs away from them, so they can lifetap and rack up the damage.
That doesn't mean I like the change, not when pet delay and aggro remain the same (IE not classic).
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Last edited by MrSparkle001; 10-23-2011 at 10:05 PM..
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#105
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Did druid just become the second fastest class to levelup solo? I think it did.
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#106
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So I don't really mind nerfs to charm soloing because (lets face it) it was insanely OP if you were even moderately good. Besides, the whole point of EQ is to group and meet and chat up random strangers. And if you have a goblin gazhugi ring and a good supply of mobs you can mostly get around this anyway.
What's more irritating to me is (as pickled says) this is a pretty substantial nerf to enchanters in small groups, since a charmed pet will easily outdps 1 tank + 1 dps class (plus, that dps class now has to be rogue/monk because a mage/necro will just supply another pet. So realistically, if you want to have a charmed pet you need at least 2 monks/rogues in your group. That's kind of uncool). | ||
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#107
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Wow... just wow. You're all up in arms over being reduced to only ~ 10x as effective at soloing as a melee? Seriously? Entitlement mentality barely begins to describe this. Wow.
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Second, I find it mind-boggling that they've replicated the moronic EQ XP penalties here. "Hey guys, hybrids might be 5% as effective as pet casters at soloing, so let's penalize every fool who groups with hybrids." | |||
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#108
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But it sucks big time for small group...and especially duo play. You can't go and say...duo with an sk and fear kite while you use a charm pet for dps. Your charmed pet is where most of the damage is so now the exp is cut in half doing that. In fact, in almost every combination of ench + somebody duo, this is going to be annoying. Funny enough ENC + cleric is hit the least hard, since it's basically "soloing with a healer", thus you'd be breaking charm/killing pet regularly for full exp the most often. Beyond enchanters, there's enough pet class dps going around that you can run into this as a problem even in full groups. It isn't constant, but it certainly isn't uncommon to have the dps in your group in sebilis or something consist of 2 mages and a necro or whatever. I can live with the change, but it's pretty disappointing and makes the game a bit less fun. | |||
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#109
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hopefully mend goes back to refreshing everytime you zone omg
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#110
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