#11
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By and large, it's an extremely impressive re-creation, and I'd say 99.98% true to time period, with most inaccuracies having to do with the Titanium Client.
Like others have said, I do recall resists being significantly more useful on live in this era. My guild spent a fair amount of time doing Velious content, (granted, a lot of that was during the Luclin timeframe, because Good team was so far behind Evil & Neutral on Sullon Zek) and I remember very clearly that having 200+ resist practically made you immune to fear and DD AE's from dragons, as long as you were 59 or 60. 250 resist and level 60, it was like a 2% chance that Fears & Normal AE's would land on you. One other thing that a lot of people probably don't care about, but I'm 100% certain of, is being able to use duck to get into rocks/landscape for a LONG time, at LEAST through Velious, and I think even through all of Luclin. This was how I entered The Hole as a Good Team Ranger on Sullon Zek - I never got a Hole Key, I just rapid-ducked/strafed, and could get through. It was also really handy for staying safe as an under-geared melee when Wizards and Druids ruled the pvp servers (on newer servers, nobody has resist gear yet). It was also a dead give-away to show who was a cheater, when wizards run right up to you in the middle of freaking nowhere in Everfrost or Skyfire when you're invis inside a boulder. Anyway, most if not all "landscape" types of boulders and rocks could be entered that way, and as long as they were the type that had an overhang above your height, you could get in by ducking/strafing. There weren't restrictions on exiting either, you could walk right out, it was getting in that took just a little bit of practice. Anyway, if I could fix just 1 thing to make it more "accurate", it would be tweaking the resists slightly. However, it's honestly probably good for the server that it's a little more "hard mode" with the resists the way they are...
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P1999 Blue: Relent Less - 60 Bard ; Red: Shifty - 24 Druid
Formerly: Toomuch Twohandle 65 Ranger on Sullon Zek | ||
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#12
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#13
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Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue server, you can improve the wiki to earn a "welcome package" of up to 2k+ platinum! Message me for details. | |||
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#14
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Flavor Town
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That said, you're right people would cry about night blindness the same way they did in classic. Humans are Barbarians have it bad but spells and items are in game to compensate for that. Its why those things are there and with no reason for them they are meaningless. I do think Dark Elves should have had reduced sight during the day to go along with their Ultravision, and to a lesser extent the same with Serpent Sight races.
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Last edited by Mblake1981; 01-05-2018 at 03:48 PM..
Reason: flavoring
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#15
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Danth | |||
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#16
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2. This is very accurate. 3. This is also very accurate | |||
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#17
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There is a thread about mage pets that used to spam spells in classic much more than they do here, so not sure how that effects their damage output.
As far as regular combat, i always felt npc channeling was always too low on p99 and that pushing an npc was entirely too easy. I made a big thread about that in the bug forums, just have to get around to measuring some values seen in classic videos vs p99 mobs. I do agree that the UI elements ruin a lot of the immersion, seeing things like shroud progression tabs and such. My hope is that when timeline competes they work on some other key fixes then make a huge push for adjusting the UI. May require some crafty tricks, but hopefully they can do it.
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Wedar - Level 60 Grandmaster <Azure Guard>
Check out my Zone Guide to The Hole The Hole wiki now fully updated and accurate: Hole Wiki Page | ||
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#18
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Melee endurance / weapon weight is the #1 big one by far - non-stop pulls with melee heavy parties were never possible unless SHM/RNG were using zings.
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#19
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If people realized this in classic it may have been used to mitigate mob AoE slows, since they used to fight with rez effects so the slow AoE wouldn't take hold.
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Wedar - Level 60 Grandmaster <Azure Guard>
Check out my Zone Guide to The Hole The Hole wiki now fully updated and accurate: Hole Wiki Page | |||
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#20
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In 2003 it changed from "Stamina" (bar) to Endurance.
You're probably correct on the 100 cut off though. http://www.eqcleric.com/archive/index.php/t-4498.html Related patch notes to this and the rez thing you mention: "./20001219.html:<li>The stamina reduction with "Resurrection Effects" has been replaced by a slight attack-speed debuff." ./20031218.html:<p>The yellow bar now represents endurance rather than stamina.</p> ./20031218.html:<p>All Disciplines now require an expenditure of endurance to use. They still have a re-use timer, and they can't be used more often than the timer allows.</p>
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