#31
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Part of it is mages are much easier to play, and honestly are much stronger than wizards for a long time. It isn't until maybe the 40's that I think you might say I'd rather have a wizard than a mage in a group, except for ports. And stuns too I guess. Well on live during 1999 you might have said that. Not sure what is going on with the pets at higher levels here. | |||
Last edited by Halladar; 12-01-2009 at 02:40 AM..
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#32
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#33
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- pets broke mez - pets died to AE - mages couldn't do damage to target with nukes due to resists - mages couldn't sustain nuking because they didn't have concussion Meanwhile, a wizard could always find a damage type that would work with the target, we could manage agro with concussion, and we even got bane spells with Velious. I love the mage class, but I have no illusions about the long term viability remaining as it is now on p99. | |||
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#34
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Just remembered one other thing that factors into this. Pathing and running. If mobs run away here like they did on live, snare is huge. If they don't, it obviously won't be. I don't necessarily take mobs running as a given, since in Shard of Dalaya they definitely didn't for the most part. The low level mobs seem to run here just fine, though.
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#35
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Yeah SoD doesn't/didn't have fear pathing code, P99 does!
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#36
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All those people that like complaining about everything... if you want to shoot something, go find an isolated barn somewhere and shoot yourself. It'll make the world here a better place. Plus, in heaven everyone is level 50 and ubba and suiciders go to heaven. | |||
Last edited by stormlord; 12-01-2009 at 08:07 AM..
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