#11
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Quote:
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#12
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Easier fix:
Set clear rules and set severe punishments for guilds who love to break them. Cheat to win 1 and Concede 2 is worth it for guild who normally get none. | ||
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#13
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One day, no petitions, no rules.
__________________
Unli, Magician of the 50nd Teleport
"if the rules are all you use to determine what you should or shouldn't do, you're probably an a-hole" -soup Hooden • Xegony enchanter '00 - '02 • <Aeternus> from SoD '06 - '07 | ||
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#14
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#15
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Turn on pvp in raid zones, let the rest decide itself.
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#16
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We keep loot and may concede 2, good luck in the petitions. Petitions, just be toxic asfuk until GM just delete all petitions and ban 3 guilds. Rule breakers still win.
__________________
Bynarr 60 Cleric
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#17
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The problem isn't the petitions themselves. It is the results of petitions that are the problem.Dating back all the way to Kunark when a guild lost a mob they would instantly pull up fraps to try to find 1 thing they could petition instead of just working with the guild they were competing against.
They did this because the result of landing a petition was more rewarding to their guild and more detrimental to their competition than working with them to fix problems. When you gain more from petitioning your competition than you do by working with them then petitions become the norm. On top of that when you get a guild suspended for minor mistakes (in most cases) made by new players that causes hurt feelings and anger towards each side to get worse. You can't say "Figure it out and work together like adults" when the system has rewarded guilds who petition each other for years now way better than ever taking the time to work together. | ||
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#18
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what a stupid post, thanks for the fun.
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#20
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Best way to reduce petitions is to simply follow the rules and drop mobs when you break them...don't continue to kill a mob you should have dropped then concede x2...kill 1 to concede 2 does not provide enough discouragement when you only get 1 out of 5 anyway...
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