Project 1999

Go Back   Project 1999 > Server Issues > Bugs > Velious Beta > Pathing

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 01-20-2020, 12:18 AM
Seiter02 Seiter02 is offline
Fire Giant

Seiter02's Avatar

Join Date: May 2015
Posts: 585
Default SG Mob Pathing (V53)

Siren's Grotto mob placement and pathing is very, very wrong after v53. Here are just a few examples I've discovered in only a couple hours of testing. Please restore the order to this beautiful zone, lest it be abandoned by those that love it!


Entrance Molkor: This guy shouldn't even be here, lord knows what he's doing. At or around -560 +15

[You must be logged in to view images. Log in or Register.]


Sercema PH: When pulled, she hops up onto the top of the temple (it's really quite amazing her agility) and she runs along the roof down the right side. At or around -635 -660

[You must be logged in to view images. Log in or Register.]


Tunnel Neriad: When pulled, she paths back, then forward, then back again, seemingly lost in her own thoughts. Sometimes she'll even disappear entirely! At or around -188 -190

[You must be logged in to view images. Log in or Register.]


Pathing Neriad: The neriad that paths under the temple warps no less than two times on her normal route and can be magically pulled through the wall just by sitting against the wall to the south of the temple! She paths at or around -600 -500

[You must be logged in to view images. Log in or Register.]
Attached Images
File Type: jpg sg_molkor_ent.jpg (92.8 KB, 148 views)
File Type: jpg sg_sercema_ph.jpg (95.8 KB, 147 views)
File Type: jpg sg_neriad_tunnel.jpg (21.5 KB, 145 views)
File Type: jpg sg_neriad_pather.jpg (86.1 KB, 146 views)
Last edited by Seiter02; 01-20-2020 at 12:23 AM.. Reason: Spelling
  #2  
Old 01-22-2020, 04:37 PM
Fallan11 Fallan11 is offline
Aviak


Join Date: Nov 2018
Posts: 50
Default

Mobs are contradicting normal pathing, phantom mobs are able to aggro outside of their normal aggro range.

Have even seen Neriad's jump out of the water and attack at temple.

Please roll back v53 changes until they can be made playable!
  #3  
Old 02-19-2020, 06:38 AM
98bcobra 98bcobra is offline
Fire Giant


Join Date: Jan 2015
Posts: 660
Default

Bump this is still an issue
  #5  
Old 04-05-2020, 02:37 AM
scifo76 scifo76 is offline
Sarnak

scifo76's Avatar

Join Date: Feb 2016
Posts: 304
Default

That morlok swimming near the CS zl is so wrong.
Closed Thread

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 04:53 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.