#141
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When AAs dropped, my server had mana burn wizard teams that would mana burn a surprising large amount of targets in Velious, and all of Kunark and Classic was dominated by them.
I’d imagine the min makers could figure out a gimped version on Blue, but I don’t believe anyone has. | ||
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#142
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#143
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I love how a thread on balance issue for melee has turned into a discussion on wizard XPing / raiding. Is this an indication of how bad melee have it compared to casters if even wizards, the worst caster (?) have so much more to be said about?
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#144
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Melee are fine.
The strongest five classes are arguably (in no particular order) Monk, Rogue, Enchanter, Shaman, Bard. Two melee right in the top five! You can’t do a traditional group without a tank. What’s the problem? They’re is less to squeeze out of them due to deep knowledge of game mechanics? | ||
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#145
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#146
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The successful solo classes have mechanics that really would be nerfed if Verant had their way. But its a long time ago now and we know all the tricks. Manastone - they didn't want it in the game because it lets druids and wizards and clerics get mana back too fast. So melee characters work as intended and are designed for groups. Whats the problem? | |||
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#147
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Ya no, the developers are the ones that broke the game, because they played the game. They would pump up the classes they played, that's why the classes are so unbalanced. The original Fires of Heaven guild was made up of developers, they would release content, then immediately FoH would defeat said new content at record pace, because they made the content. That's why Shammy's an enchanter get such ridiculously over powered spells an items. The dumm ass developer would make insanely power additions an make up some justification for it. Anybody could have balanced this game in like an afternoon. | |||
Last edited by NPC; 04-22-2021 at 09:13 PM..
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#148
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#149
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