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  #131  
Old 04-22-2021, 01:41 AM
A Knight A Knight is offline
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Wow classic seems to have overpacked zone content. I get it if people want to always have a mob attack you, to make it more hardcore. But I do enjoy the more "open" feeling of EQ zones. I want to look at wiki or something, while running, and then if a mob appears on the pathline, or I wander off it, it may be a significant encounter. A zone full of mobs and quests packed together makes it annoying to try to risk running through the zone somewhere.

And Wow quests might be an illusion of fun we all want to believe in. But turning in 10 apples, 10 pumpkins or kill 10 knights or 10 skeletons, for a basic bland piece of equipment, may just not be fun, even though we all wish it was.

FPS, RTS and other games may be for super intense mental contests of skill vs skill. But maybe mmorpgs are for chillin and taking a break, and feeling like I have accomplished something while pressing auto attack on a warrior. I also like the feeling of a simulated world that is very harsh, to remind me my life isn't that bad.

Don't get me wrong, I think pvp/battlegrounds in Wow could be/is awesome. (I've had fun so far.) It's just hard to get there unless you roll level 20 battlegrounds over and over.

And Wow is for people on Adderall.
  #132  
Old 04-22-2021, 03:51 AM
RecondoJoe RecondoJoe is offline
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I was trying to explain that to my friend who I play Classic with. He always asks about EQ because he never played it. Like in EQ, the zones feel real. Mobs move all over the place, there's random events.

In WoW the world feels fake. There are hundreds of mobs everywhere, and you can just mount up and run through all of them without a care in the world. They don't really roam or wander, and just stand stationary in the same spot. It makes the world feel very inanimate and dead.

If you just tried to run through a bunch of hostile mobs on EQ, bad things would happen. You either die, or you train someone else.
  #133  
Old 04-22-2021, 07:54 AM
A Knight A Knight is offline
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I fully grasp the idea of Wow games though. Clicking lots of buttons make the game feel more legit. I just hope pantheon throws a rogue and wizard class that's pretty basic.

I thought it would be cool to have two types of warriors in a mmorpg. A normal warrior like classic EQ, but its mostly defense based. And then for those who like to click a lot of buttons, make them play simon. (Like the game from the 90's, where you press the colors in a pattern.)

Because it is true sometimes clicking the same set of buttons in a pattern, feels like you are doing something, but maybe not as much as one thinks. But if a warrior has to repeat a pattern to hold aggro, it will feel like there is a skill level of accomplishment.
  #134  
Old 04-22-2021, 07:56 AM
Snortles Chortles Snortles Chortles is offline
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  #135  
Old 04-22-2021, 09:12 AM
Jimjam Jimjam is online now
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Quote:
Originally Posted by A Knight [You must be logged in to view images. Log in or Register.]
I fully grasp the idea of Wow games though. Clicking lots of buttons make the game feel more legit. I just hope pantheon throws a rogue and wizard class that's pretty basic.

I thought it would be cool to have two types of warriors in a mmorpg. A normal warrior like classic EQ, but its mostly defense based. And then for those who like to click a lot of buttons, make them play simon. (Like the game from the 90's, where you press the colors in a pattern.)

Because it is true sometimes clicking the same set of buttons in a pattern, feels like you are doing something, but maybe not as much as one thinks. But if a warrior has to repeat a pattern to hold aggro, it will feel like there is a skill level of accomplishment.
This is what /Gems is for. Everyone knows getting some sweet gems combos will improve your RNG.
  #136  
Old 04-23-2021, 02:46 PM
imsorryGMs imsorryGMs is offline
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Yes
  #137  
Old 04-23-2021, 05:11 PM
rahmani rahmani is offline
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Quote:
Originally Posted by Snortles Chortles [You must be logged in to view images. Log in or Register.]
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  #138  
Old 04-23-2021, 07:58 PM
gredoo gredoo is offline
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Wasn't EQ Mac locked at PoP until it's death? I think one could look at that as a example of how healthy a everquest server run long past it's expiry date fairs in terms of content.
  #139  
Old 04-23-2021, 10:00 PM
Fammaden Fammaden is offline
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Quote:
Originally Posted by gredoo [You must be logged in to view images. Log in or Register.]
Wasn't EQ Mac locked at PoP until it's death? I think one could look at that as a example of how healthy a everquest server run long past it's expiry date fairs in terms of content.
The takeaway there is, much like the TAKP server that emulates it, its easy to share and rotate when you have a mere fraction of the population of the more popular servers.
  #140  
Old 04-23-2021, 10:13 PM
Arteker Arteker is offline
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Quote:
Originally Posted by Charball [You must be logged in to view images. Log in or Register.]
P99 Yellow or Purple going to PoP would be a dream come true. The problem is it would depopulate blue and green to the point that the sad pixel horders/ poop sockers would probably commit suicide as all their hard work for dragon loots would become meaningless. The game is supposed to be fun, luclin and pop were fun as fuck. I played since October of 1999. Not quite the beginning but pretty close and of course all of this is opinion based but luclin and pop were amazing, just as good if not better than velious, for all the reasons listed.

I get the detractors too though. I understand the hate for mounts but they're also a great plat sink. I get the hate for cats on the moon but high fantasy often has a quirky or strange side. I get the hate for the bazaar but it was WAY better than what we have now with tunnel quest. I get the hate for the nexus / plane of knowledge / pop books but it honestly made the world more explorable, more accessible, MORE connected. Plane of Knowledge was the most social zone EQ had ever seen. The lore is amazing too. And wasn't PoTime instanced? I dont quite remember because I didn't raid it back in the day but I'm pretty sure it was instanced. That's a huge benefit there, the very top end zone with the best loot being instanced is incredible. And it's not a giveaway either because it took insane amount of time, gear, and flagging to even get in there.

Release P99 Purple. I want to go to the moon, like my doge coin.
instanced content showed up on lost dungueons of norrath, pop zones where accesible trough a flag system and keys .

They removed some restrictions of said flag eventualy due to moans and bitchin of people wich could not even finish the trials of justice to acces plane of valor
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