#1
|
|||
|
Windows
Can we all agree 16 hours is the worst
I don’t think anyone likes it Let’s cut that down to 1-8 hours Tracking is aids for all guilds
__________________
- Shinko Was the Defiler (Blue)
- Hinko Hardmode <ALS Self Loot> Blue -Shinko Guild Leader <Safe Space> Green | ||
|
#2
|
|||
|
i forumquested with shinko
| ||
|
#3
|
|||
|
Keep windows the same.
Add Lodi-esque skips to all mobs. | ||
|
#4
|
||||
|
Quote:
__________________
- Shinko Was the Defiler (Blue)
- Hinko Hardmode <ALS Self Loot> Blue -Shinko Guild Leader <Safe Space> Green | |||
|
#6
|
||||
|
Go back to 70 hour windows imo
__________________
Monk of Bregan D'Aerth
Wielder of the Celestial Fists Quote:
| |||
|
#7
|
|||
|
Windows should be double the entire normal length of the spawn cycle. As in, if a mob (without variance) would spawn once every 72 hours, then the window should be 144 hours long starting the instant it died.
Every mob would always be in window, all the time. The mobs would still spawn on average the same as they do now so loot wouldn't be coming in at any faster a pace. No one would be able to have FTE ready runners everywhere at once 24 hours a day (though the crazy numbers of no lifers on this god forsaken hellhole says it would still be more people than it ever should). | ||
|
#8
|
||||
|
Quote:
Also, add a 60 second DPS check to reach summon range for every FTE mob. Failure to reach summon range in 60 seconds triggers a DT every round.
__________________
I keep meaning to put a signature on, then I forget to...
| |||
|
#10
|
|||
|
The mob that casuals get the most on green is noble which has like 10 minute variance. why can't every mob be like this. just push back the spawn time 4 hours from TOD with +/- 10 minute variance instead of 16 hours. this way it moves thru time zones and euros dont cry.
| ||
|
Thread Tools | |
Display Modes | |
|
|