Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 04-13-2019, 12:32 AM
Tethler Tethler is offline
Planar Protector

Tethler's Avatar

Join Date: Apr 2015
Location: Japan
Posts: 2,312
Default Can someone explain the giving pets a torch thing?

I always see people doing it, and I had a few questions. The following questions are based on my current understanding (which may not be accurate) so feel free to correct any misconceptions in that are implied in my questions.

1. If a pet can already dual wield, is there a benefit to using a torch and a weapon over 2x 1h weapons?

2. Is it ideal to use on both charmed pets AND summoned pets, or is it mostly a function of enabling dual wield on a charmed mob type that doesn't naturally dual wield?

3. 2h + torch allows what? dual wielding with harder hits?

4. Does giving weapons/torches have any effect on charmed pets that can't visibly display equipped weapons? (druids charming animal pets for example)

5. Is there any other important aspect im overlooking in my questions?

To wrap up, what are the general best practices regarding weapon/torch equip mechanics? Always use X, or use X until a certain level, depending on pet type do X, etc?


Thanks for any help! <3
__________________
  #2  
Old 04-13-2019, 01:55 AM
Vasarious Vasarious is offline
Aviak


Join Date: May 2016
Posts: 97
Default

1)Torch is secondary only. An npc usually only hits with primary, so putting something in its off hand makes it quad. 1 torch (or lantern) takes up less inventory space.

2) not certain about summoned pets, some stuff on the wiki says some auto dual wield but i dunno if thats accurate. Weapons force it tho.

3) a lot of times what you see as the 2h sword on a charmed pet is a mith 2h sword used for the worn haste. Torch forces off hand weapon and therefore quad.

4) giving items including weapons to non humanoid npcs doesnt work. Spiders or wolves wont use weapons, or other item for that matter (im prettt sure)
  #3  
Old 04-13-2019, 01:58 AM
Rathnir Rathnir is offline
Aviak


Join Date: Aug 2011
Posts: 99
Default

1. If a pet can already dual wield, is there a benefit to using a torch and a weapon over 2x 1h weapons?

Convenience, mostly. Torches are everywhere, and cheap, and light weight. Shields, Lanterns, Lutes, Secondary only weapons also force this effect. JUST the torch forces dual wield, so only 1 inventory slot taken up.

2. Is it ideal to use on both charmed pets AND summoned pets, or is it mostly a function of enabling dual wield on a charmed mob type that doesn't naturally dual wield?

It will force charmed pets to dual wield (if they can). Summoned pets have a very specific range where they can dual wield but don't do so innately (Somewhere in this link is a more specific answer. )

3. 2h + torch allows what? dual wielding with harder hits?

Mostly this is to allow the pet to proc specific 2 handed weapons, while also dual-wielding. Runed Blade, for example, can let the pet Rune itself. This plus a torch lets pet Rune and Quad.
Pet hits are determined by weapon damage x 2 + 1. So the Runed Blade having a base damage of 26 x 2 + 1 = 53. So pets that hit below 53 innately will now hit for 53.


4. Does giving weapons/torches have any effect on charmed pets that can't visibly display equipped weapons? (druids charming animal pets for example)

Animals can't dual wield (Shaman pets, charmed rats, gorillas etc.). They can't equip weapons at all, to my knowledge. So "display" I don't think is the correct term. Kobolds and Goos, for example, quad, without having a graphic change. It's a model/creature type specific event.

5. Is there any other important aspect im overlooking in my questions?

Procs. It's almost always about the procs.

To wrap up, what are the general best practices regarding weapon/torch equip mechanics? Always use X, or use X until a certain level, depending on pet type do X, etc?

IF charming AND you want it to quad THEN add torch.
IF charming AND you want special procs THEN possibly something besides/in tandem with torch.
  #4  
Old 04-13-2019, 02:03 AM
Vasarious Vasarious is offline
Aviak


Join Date: May 2016
Posts: 97
Default

Quote:
Originally Posted by Vasarious [You must be logged in to view images. Log in or Register.]
1)Torch is secondary only. An npc usually only hits with primary, so putting something in its off hand makes it quad. 1 torch (or lantern) takes up less inventory space.

2) not certain about summoned pets, some stuff on the wiki says some auto dual wield but i dunno if thats accurate. Weapons force it tho.

3) a lot of times what you see as the 2h sword on a charmed pet is a mith 2h sword used for the worn haste. Torch forces off hand weapon and therefore quad.

4) giving items including weapons to non humanoid npcs doesnt work. Spiders or wolves wont use weapons, or other item for that matter (im prettt sure)
Sorry, forgot - also the dam/del doesnt matter on npcs with weapons. Their damage is based on level, and their delay is 30 so you dont get a benefit from weapons with high dmg or low delay (worn haste does count tho, as well as procs of course). Torches are super cheap and take up relatively little inventory space compared to using multiple weapons, but any secondary only item works the same. Just make sure they are holding something in their off hand, primary can remain empty.
  #5  
Old 04-13-2019, 02:08 AM
Vasarious Vasarious is offline
Aviak


Join Date: May 2016
Posts: 97
Default

Quote:
Originally Posted by Rathnir [You must be logged in to view images. Log in or Register.]
[COLOR="darkgreen"]Mostly this is to allow the pet to proc specific 2 handed weapons, while also dual-wielding. Runed Blade, for example, can let the pet Rune itself. This plus a torch lets pet Rune and Quad.
Pet hits are determined by weapon damage x 2 + 1. So the Runed Blade having a base damage of 26 x 2 + 1 = 53. So pets that hit below 53 innately will now hit for 53. [/COLOR
If this is the case then i wasnt aware of it, ive never noticed a damage difference with what a mob was holding, but then i never really experimented with it. Learn something every day i guess
  #6  
Old 04-13-2019, 02:13 AM
DMN DMN is offline
Planar Protector

DMN's Avatar

Join Date: May 2016
Location: My own special hell
Posts: 3,364
Default

Quote:
Originally Posted by Vasarious [You must be logged in to view images. Log in or Register.]
Sorry, forgot - also the dam/del doesnt matter on npcs with weapons. Their damage is based on level, and their delay is 30 so you dont get a benefit from weapons with high dmg or low delay (worn haste does count tho, as well as procs of course). Torches are super cheap and take up relatively little inventory space compared to using multiple weapons, but any secondary only item works the same. Just make sure they are holding something in their off hand, primary can remain empty.
If the weapon damage is higher than their base damage, it will increase the damage of the pet to the weapon damage. This is mostly irrelevant at higher levels but can be particularly important at lower ones.
  #7  
Old 04-13-2019, 02:23 AM
Izmael Izmael is offline
Planar Protector

Izmael's Avatar

Join Date: Jul 2015
Posts: 2,289
Default

Weapon damage (unlike the delay) can affect pet's max hit fot very low level pets.

Give a rusty scythe to a level 1 enc animation, and it will increase its max hit a little. Tested on many chars.
  #8  
Old 04-13-2019, 02:51 AM
Tethler Tethler is offline
Planar Protector

Tethler's Avatar

Join Date: Apr 2015
Location: Japan
Posts: 2,312
Default

Awesome. Thanks for the responses! Appreciate you all sharing your knowledge.
__________________
  #9  
Old 04-13-2019, 09:26 AM
kjs86z kjs86z is offline
Banned


Join Date: Dec 2015
Location: St. Pete, FL
Posts: 1,541
Default

Also you can give a pet a 2h w/ a nice effect like Swarmcaller, Staff of Undead Legion, etc....then give it a torch and it will still quad + proc.
  #10  
Old 04-13-2019, 10:25 AM
Secrets Secrets is offline
VIP / Contributor

Secrets's Avatar

Join Date: Oct 2009
Posts: 1,354
Default

It should be also noted that this functionality is not classic and needs to be fixed.
__________________
Engineer of Things and Stuff, Wearer of Many Hats

“Knowing yourself is the beginning of all wisdom.” — Aristotle
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 11:39 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.