Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #61  
Old 02-17-2012, 02:13 PM
Splorf22 Splorf22 is offline
Planar Protector


Join Date: Mar 2011
Posts: 3,237
Default

I actually like Giegue's idea a lot. It not only fixes hard-to-determine FTE with eyes and pets, but it also solves issues like kiting. If someone is running dragon x around with a bard, the other guild can just nuke him with a wizard and claim him.
  #62  
Old 02-17-2012, 02:13 PM
Fountree Fountree is offline
Sarnak

Fountree's Avatar

Join Date: Apr 2011
Posts: 455
Default

More simulated patch day repops will help the with the mental health of p99s raiding guilds...and it's classic. FTE should still be implemented imo but if a mob is down to <18 hours left or so, thats when it starts getting really socky. Maybe different rules to address late spawns?
Last edited by Fountree; 02-17-2012 at 02:16 PM..
  #63  
Old 02-17-2012, 02:18 PM
Splorf22 Splorf22 is offline
Planar Protector


Join Date: Mar 2011
Posts: 3,237
Default

As much as I hate variance, I think I would actually prefer full variance to partial variance, i.e. all mobs in window all the time or equivalently Nagafen with 0-14 days of respawning rather than 7 +/- 3.

My big point here is that the players and GMs need to sit down and work out a better system for when to repop mobs and how to decide who wins. We can do better than what we have right now.
  #64  
Old 02-17-2012, 02:20 PM
bluejam bluejam is offline
Sarnak


Join Date: Jun 2010
Posts: 471
Default

Quote:
Originally Posted by YendorLootmonkey [You must be logged in to view images. Log in or Register.]
I can't think of a guildleader or guide/GM that would be against the raid encounter automatically giving us the one piece of information we need to police ourselves instead of having to bother staff to pull server logs to determine FTE.
This has been suggested months ago and ignored.
  #65  
Old 02-17-2012, 02:25 PM
Kawai Kawai is offline
Orc


Join Date: Feb 2011
Posts: 35
Default

well i know many will dislike what i am gonna say but i believe to basically eradicate all the poopsocking (wich is retard imo) you will have to make all raid mobs variance change to 1H to 7 days.
I know this will add a few more items , and i know it will piss all the players tracking mobs over and over but unless the mob is hitting the last part of his window (wich should be rare) , you won't be able to poop it .... unless you decide to skip many others raid targets. And without poopsocking you barely have rarely 2 guilds (or more) sitting in a spot waiting to FTE it.

K

ps : this is a personnal idea not reflecting what my guild , guildleadership or members believe.
  #66  
Old 02-17-2012, 02:27 PM
Flunklesnarkin Flunklesnarkin is offline
Planar Protector

Flunklesnarkin's Avatar

Join Date: Oct 2011
Location: Best America
Posts: 1,196
Default

Could just have leaders of each raid force random for the opportunity to fight.


set standards for size of raid force allowed to random upon spawn... if nobody is there and its a rush.. then first come first serve



of course there will be mouthbreathers who don't want to random and just engage.. but i think a round of suspensions would help people see that there are actually rules on the server.. not that i expect that to ever happen >_>


either way i say there should be rules... or there shouldn't be rules... not some inbetween loosely enforced rule set.
  #67  
Old 02-17-2012, 02:31 PM
john_savage1982 john_savage1982 is offline
Sarnak


Join Date: Jan 2011
Posts: 234
Default

I'll reiterate:

GM decisions are unfair.
They don't care.
Don't like it then don't play.
They really don't care either way.
  #68  
Old 02-17-2012, 02:35 PM
Lazortag Lazortag is offline
Planar Protector

Lazortag's Avatar

Join Date: Apr 2010
Posts: 3,635
Default

Quote:
Originally Posted by john_savage1982 [You must be logged in to view images. Log in or Register.]
I'll reiterate:

GM decisions are unfair.
They don't care.
Don't like it then don't play.
They really don't care either way.
They literally just read from encounter logs who aggroed first. That's about as objective as you can get.
__________________
Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity>
Starman Deluxe, 24 Enchanter
Lardna Minch, 18 Warrior

Project 1999 (PvP):
[50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis
  #69  
Old 02-17-2012, 02:37 PM
Autotune Autotune is offline
Planar Protector

Autotune's Avatar

Join Date: Jun 2010
Location: Auburn, AL
Posts: 2,470
Default

wtb weekly full pops as per classic.

Want all headaches gone? make it classic.
__________________
Quote:
Originally Posted by Sirken
I like to ninja edit people's Sigs.
  #70  
Old 02-17-2012, 02:38 PM
Flunklesnarkin Flunklesnarkin is offline
Planar Protector

Flunklesnarkin's Avatar

Join Date: Oct 2011
Location: Best America
Posts: 1,196
Default

Quote:
Originally Posted by Lazortag [You must be logged in to view images. Log in or Register.]
They literally just read from encounter logs who aggroed first. That's about as objective as you can get.
yah pretty objective i would say


but i don't think its the best way to play an mmo lol... hundreds of people spamming open air.. or more likely auto fire botting to get FTE



I think it would be much better if people randomed before hand then gave space to the guild that won first shot at the raid target.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 12:57 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.