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  #121  
Old 02-18-2012, 01:46 PM
Flunklesnarkin Flunklesnarkin is offline
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Quote:
Originally Posted by Gratis [You must be logged in to view images. Log in or Register.]
Or you people could quit being children and stop treating minor issues as major infractions. There are tons of petitions coming in for reasons that can actually be resolved quickly and don't culminate in a message board brawl by a bunch of adults acting like brats.

Mob loot gets flipped between raid guilds almost every spawn yet somehow three days can't go by without you guys screaming foul on the forums or texting Amelinda in the middle of the night. That's pathetic.
but this is all i have [You must be logged in to view images. Log in or Register.]
  #122  
Old 02-18-2012, 01:50 PM
Metallikus Metallikus is offline
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Quote:
Originally Posted by Gratis [You must be logged in to view images. Log in or Register.]
Or you people could quit being children and stop treating minor issues as major infractions. There are tons of petitions coming in for reasons that can actually be resolved quickly and don't culminate in a message board brawl by a bunch of adults acting like brats.

Mob loot gets flipped between raid guilds almost every spawn yet somehow three days can't go by without you guys screaming foul on the forums or texting Amelinda in the middle of the night. That's pathetic.
I blame the leadership.
There is a forum set up on here for the leaders of the raid guilds to discuss these issues. There seems to be 1 post on it. We could rotate certain pain in the ass encounters but the leadership refuse to come to terms.

The reason certain leadership won't come to the table and talk is because their guild is allowed to get away with raid interference and they benefit from the petitions not being answered.
  #123  
Old 02-18-2012, 01:54 PM
Flunklesnarkin Flunklesnarkin is offline
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Originally Posted by Metallikus [You must be logged in to view images. Log in or Register.]
I blame the leadership.
There is a forum set up on here for the leaders of the raid guilds to discuss these issues. There seems to be 1 post on it. We could rotate certain pain in the ass encounters but the leadership refuse to come to terms.

The reason certain leadership won't come to the table and talk is because their guild is allowed to get away with raid interference and they benefit from the petitions not being answered.
We don't take kindly to yer logic 'round here >:U



seems like amelinda gonna start policing stuff better (check sticky)... watch out for the flames ;p
  #124  
Old 02-18-2012, 01:57 PM
Joroz Joroz is offline
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actually the eye thing is an exploit. being feign should not be making the "eye" non kos even though the caster is feign. Dot pulling is also an exploit, your suppose to be cleared from the hate list when coth and your continued dot damage should not be going as damage from you, sort of like when the client doesn't know who damaged you; you get hit by pain and suffering. A single mob chasing a person invisible around the zone without out picking up buddies on the same faction is also a bug that is exploited a lot to accomplish "questionable" pulls.

p99 strives to be like live back in the day but has holes, when these holes are used they are exploits regardless of whether all the raiding guilds use the tactic or not.
  #125  
Old 02-18-2012, 02:14 PM
Maze513 Maze513 is offline
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If there really were server rules Perun would be banned... facts are facts
  #126  
Old 02-18-2012, 02:37 PM
Autotune Autotune is offline
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Quote:
Originally Posted by Joroz [You must be logged in to view images. Log in or Register.]
actually the eye thing is an exploit. being feign should not be making the "eye" non kos even though the caster is feign. Dot pulling is also an exploit, your suppose to be cleared from the hate list when coth and your continued dot damage should not be going as damage from you, sort of like when the client doesn't know who damaged you; you get hit by pain and suffering. A single mob chasing a person invisible around the zone without out picking up buddies on the same faction is also a bug that is exploited a lot to accomplish "questionable" pulls.

p99 strives to be like live back in the day but has holes, when these holes are used they are exploits regardless of whether all the raiding guilds use the tactic or not.
if it's a bug, report it. I never played live EQ much.
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  #127  
Old 02-18-2012, 03:03 PM
Lazortag Lazortag is offline
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Quote:
Originally Posted by Joroz [You must be logged in to view images. Log in or Register.]
actually the eye thing is an exploit. being feign should not be making the "eye" non kos even though the caster is feign. Dot pulling is also an exploit, your suppose to be cleared from the hate list when coth and your continued dot damage should not be going as damage from you, sort of like when the client doesn't know who damaged you; you get hit by pain and suffering. A single mob chasing a person invisible around the zone without out picking up buddies on the same faction is also a bug that is exploited a lot to accomplish "questionable" pulls.
None of the things you mentioned are exploits. The eye takes on the faction of the user and you could always use dots after coh to continue getting aggro, just because it wipes aggro doesn't mean you can't reaggro it. The dot pulsing again is no different from you going up to the mob and hitting it again. If you think this isn't how it worked in classic, find evidence for it.
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  #128  
Old 02-18-2012, 03:05 PM
john_savage1982 john_savage1982 is offline
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Easy fixes:

1) Make raid mobs significantly harder so that for any given encounter the possibility of failure regardless of flawless execution is still relatively high. This would make guild competition dynamics more interesting since now there'll be a trade-off between preparation and first to engage instead of basically being guaranteed the kill if you are first to engage.

2) Get rid of variance and simulate server resets once a week. This will force guilds to prioritize targets and mobilization strategies to try and get the most/best targets since all the targets will be up at once. This solution will also allow more guilds to participate in raiding and is the most classic solution (in fact this is classic).

3) Enforce rotation - boring but it makes the rules easier to enforce.

-------------------------------------------------------------------------------------------------------------

The devs can easily implement any one of these systems (one of which there's no arguments that it's not classic). However, the fact they haven't for the years of this server indicates to me they have no intention of ever changing the system regardless that the current set of rules are ineffective. "Why?" is the question.

I don't see what the aversion is to a simulated reset once a week.
  #129  
Old 02-18-2012, 03:14 PM
Slave Slave is offline
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Quote:
Originally Posted by john_savage1982 [You must be logged in to view images. Log in or Register.]
Easy fixes:

1) Make raid mobs significantly harder so that for any given encounter the possibility of failure regardless of flawless execution is still relatively high. This would make guild competition dynamics more interesting since now there'll be a trade-off between preparation and first to engage instead of basically being guaranteed the kill if you are first to engage.
This is the opposite of Classic. I see no reason for this of any kind.

Quote:
Originally Posted by john_savage1982 [You must be logged in to view images. Log in or Register.]
2) Get rid of variance and simulate server resets once a week. This will force guilds to prioritize targets and mobilization strategies to try and get the most/best targets since all the targets will be up at once. This solution will also allow more guilds to participate in raiding and is the most classic solution (in fact this is classic).
Only a real P99 noob could possibly disagree with you here. Even so... once a week seems like it could be too much with natural mob spawn times; we could be getting 2 or 3 of something every 7 days that statistically you'd normally only have one drop on the server otherwise. So more like every 2 weeks might be the best time period.

Quote:
Originally Posted by john_savage1982 [You must be logged in to view images. Log in or Register.]
3) Enforce rotation - boring but it makes the rules easier to enforce.
Get out of this forum, it is for P99 players only. :P

Quote:
Originally Posted by john_savage1982 [You must be logged in to view images. Log in or Register.]
I don't see what the aversion is to a simulated reset...
^^^^^ tl;dr ^^^^^
  #130  
Old 02-18-2012, 03:31 PM
Joroz Joroz is offline
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Quote:
Originally Posted by Lazortag [You must be logged in to view images. Log in or Register.]
None of the things you mentioned are exploits. The eye takes on the faction of the user and you could always use dots after coh to continue getting aggro, just because it wipes aggro doesn't mean you can't reaggro it. The dot pulsing again is no different from you going up to the mob and hitting it again. If you think this isn't how it worked in classic, find evidence for it.
Go ahead and argue pulling a god/boss through his zone with no adds to the zone in using any of these methods is as intended.
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