#121
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#122
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There is a forum set up on here for the leaders of the raid guilds to discuss these issues. There seems to be 1 post on it. We could rotate certain pain in the ass encounters but the leadership refuse to come to terms. The reason certain leadership won't come to the table and talk is because their guild is allowed to get away with raid interference and they benefit from the petitions not being answered. | |||
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#123
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seems like amelinda gonna start policing stuff better (check sticky)... watch out for the flames ;p | |||
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#124
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actually the eye thing is an exploit. being feign should not be making the "eye" non kos even though the caster is feign. Dot pulling is also an exploit, your suppose to be cleared from the hate list when coth and your continued dot damage should not be going as damage from you, sort of like when the client doesn't know who damaged you; you get hit by pain and suffering. A single mob chasing a person invisible around the zone without out picking up buddies on the same faction is also a bug that is exploited a lot to accomplish "questionable" pulls.
p99 strives to be like live back in the day but has holes, when these holes are used they are exploits regardless of whether all the raiding guilds use the tactic or not. | ||
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#125
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If there really were server rules Perun would be banned... facts are facts
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#126
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__________________
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#127
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__________________
Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | |||
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#128
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Easy fixes:
1) Make raid mobs significantly harder so that for any given encounter the possibility of failure regardless of flawless execution is still relatively high. This would make guild competition dynamics more interesting since now there'll be a trade-off between preparation and first to engage instead of basically being guaranteed the kill if you are first to engage. 2) Get rid of variance and simulate server resets once a week. This will force guilds to prioritize targets and mobilization strategies to try and get the most/best targets since all the targets will be up at once. This solution will also allow more guilds to participate in raiding and is the most classic solution (in fact this is classic). 3) Enforce rotation - boring but it makes the rules easier to enforce. ------------------------------------------------------------------------------------------------------------- The devs can easily implement any one of these systems (one of which there's no arguments that it's not classic). However, the fact they haven't for the years of this server indicates to me they have no intention of ever changing the system regardless that the current set of rules are ineffective. "Why?" is the question. I don't see what the aversion is to a simulated reset once a week. | ||
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#129
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#130
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