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  #21  
Old 05-15-2016, 01:56 PM
Porky Porky is offline
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Quote:
Originally Posted by Ivory [You must be logged in to view images. Log in or Register.]
I found this too, from 2000. http://www.castle-grounds.co.uk/eq/warriorfaq.htm#7

"DEX: how quickly you learn weapon skills; how often weapon will proc; how quickly you learn rogue skills; how hard you hit with bows (per Abashi, dex also increases the chance of critical hits)"

It looks like we have enough info now!! They should do an emergency hot-patch to fix it!!!! This is probably the most top priority bug ever to have ever been found in ever.
Good quote. Bump
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  #22  
Old 05-18-2016, 04:20 PM
Porky Porky is offline
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bump
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  #23  
Old 05-19-2016, 11:06 PM
Muggens Muggens is offline
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Archery should use STR as modifier, its logical. Has nothing to do with Dex
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  #24  
Old 05-20-2016, 12:50 AM
blondeattk blondeattk is offline
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Quote:
Originally Posted by Muggens [You must be logged in to view images. Log in or Register.]
Archery should use STR as modifier, its logical. Has nothing to do with Dex
BS ! dex stat covers hand-eye coordination....eg helps you hit a moving target.

ahh you mean as a damage modifier?

its only logical for hand thrown weapons, not bows. in the real world it would affect rate of fire....stornger folk can pull the bow back quicker. Thats not a mechanical that will appear in eq.

in baldursgate, you needed certain str to use some bows.

the velocity of the arrow depends on the bow design, not weilder str.
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  #25  
Old 05-20-2016, 01:57 AM
Doctor Jeff Doctor Jeff is offline
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Quote:
Originally Posted by blondeattk [You must be logged in to view images. Log in or Register.]
BS ! dex stat covers hand-eye coordination....eg helps you hit a moving target.

ahh you mean as a damage modifier?

its only logical for hand thrown weapons, not bows. in the real world it would affect rate of fire....stornger folk can pull the bow back quicker. Thats not a mechanical that will appear in eq.

in baldursgate, you needed certain str to use some bows.

the velocity of the arrow depends on the bow design, not weilder str.
Who cares what is logical, the facts are the facts. Archery is supposed to use Dex as the modifier for damage, hit chance, and critical hit chance in EverQuest, the video game.
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  #26  
Old 05-24-2016, 03:31 PM
aarkhon aarkhon is offline
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I'm curious on if this is the staff at p99's intent, or if they plan on rectifying this discrepancy. I just rolled a Ranger, before coming across this thread, and would like to know if I should reroll and redistribute my starting attributes.
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  #27  
Old 05-25-2016, 05:37 PM
Ivory Ivory is offline
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Quote:
Originally Posted by aarkhon [You must be logged in to view images. Log in or Register.]
I'm curious on if this is the staff at p99's intent, or if they plan on rectifying this discrepancy. I just rolled a Ranger, before coming across this thread, and would like to know if I should reroll and redistribute my starting attributes.
It would be crazy if it were intentional....it simply isn't classic that way!
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  #28  
Old 05-26-2016, 09:35 AM
renordw renordw is offline
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Bump just noticed this too. I'm maxed out in strength and hitting too hard considering I have like 80 dex.
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  #29  
Old 05-26-2016, 01:33 PM
Darkyle Darkyle is offline
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want to roll a ranger but don't wanna waste the precious points [You must be logged in to view images. Log in or Register.] free bump
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  #30  
Old 05-31-2016, 05:47 PM
Beinen Beinen is offline
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Quote:
Originally Posted by Muggens [You must be logged in to view images. Log in or Register.]
Archery should use STR as modifier, its logical. Has nothing to do with Dex
Regardless of your opinion, Is this classic? The results will determine whether or not strength or dexterity affect bow damage.
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