#91
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Danth | ||||
Last edited by Danth; 05-23-2022 at 05:45 PM..
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#92
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Why not just set a gatekeeper competition mob for rotation entry?
Compete for that and save everyone the trouble of bearding for Zlezax or whatever dragon has bad item, as an example. | ||
#93
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ok so posky is on rotation already; perhaps we start there.. and we reorder OP's original tall order to.... can posky be competitive ? then replace those slowly to other raid targets
only thing i can think of without any implementation of unclassic stuff is: guild that clears x isles quick as possible (timetrial) guild that clears x isles wit least amount of people (minimalist) guild that clears x least amount of player deaths (survivalist) guild that clears x with no clerics or some whacky class combination (explorer) guild that clears x wit lower lvl avg (adventurer) Prob more examples but then it just raises the question. How do you validate these things? Who is in charge of compiling all the data? What rewards are appropriate? Have the changes increase players desire to raid? ^ now requires gm intervention to answer because people lie and needs unclassic coding --> hours of disputing on discord --> back to square 1 /shrug
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Taggley <Reaper of the Dead>
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#94
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#95
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For your specific suggestions: 1. Any time challenge is typically player number based, rather than skill based. Why? Because unless your raid is extremely unorganized or bad at the content, 60 players are going to clear content much faster than 40 players. If the intent of "competitive rotations" is to get lower skill, lower player count guilds into the mix, time challenges are out. The top two guilds would win the vast majority of the time. 2. The minimalist challenge is interesting, but again it is a bit of a chicken and egg problem. Unless you are on a server where everybody is equally geared or equally unfamiliar with PoSky, the big guilds would win in a minimalist competition. Why? Because they have top tier raid gear, which means they can typically clear things faster than normal/undergeared players. So ironically the only way to win the minimalist competition is to have all of the best gear, which you can't get because you are a smaller and/or less skilled guild. 3. Survialist has the same issue. More people = less deaths. Why? Because you can just bring a lot more clerics/druids/Shamans to keep players alive. You can also bring more DPS to kill mobs faster than they can kill you. 4. Explorer is similar to the minimalist challenge in the sense that the better geared you are, the better you would do, and the top guild is always going to be better geared. 5. Low level also has the same issue, since the top guild can twink.
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Shamwowi Wipesalot (60 SHM) | Bazgek Bonebreaker (60 SK) | Sznake Pliszken (52 MNK) | Laanfear (30 ENC)
Do you have questions about Shaman races? Read my guide: https://wiki.project1999.com/Shamwow...man_Race_Guide Want to see Shaman videos? Check out my youtube channel: https://www.youtube.com/channel/UCFU...zEFJVBIH3-jUog | |||
#96
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^nicely detailed, exactly. you get it. It doesn't have to be posky either. it's the game itself won't let you make rotations "competitive" without GM literally changing stuff at the base layer. we're back to square 1 no matter how many times or imaginative someone could be to spin it. I would love to be proven wrong if someone has legitimate ideas w/o GM hand holding throughout its process. until then im just gonna play EQ my way and if i desire to neckbeard to get x items you gotta just accept the terms n conditions that come along with endgame raiding
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Taggley <Reaper of the Dead>
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#97
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Shamwowi Wipesalot (60 SHM) | Bazgek Bonebreaker (60 SK) | Sznake Pliszken (52 MNK) | Laanfear (30 ENC)
Do you have questions about Shaman races? Read my guide: https://wiki.project1999.com/Shamwow...man_Race_Guide Want to see Shaman videos? Check out my youtube channel: https://www.youtube.com/channel/UCFU...zEFJVBIH3-jUog | |||
#98
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If we could somehow solve human nature I think we could make the idyllic p99
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#99
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The core problem with rotations (besides a lack of competition) is you incentivize people to make a bunch of splinter guilds who meet the minimum requirement for rotation entry. This basically makes rotations extremely unfun, because you could have 10+ guilds in the rotation. That means you basically get to kill raid boss X 5 times a year lol, and that assumes raid boss X even drops the item you are looking for in those 5 times. The problem with rotations that lengthy is it disincentives people from playing the game while their rotation is on cooldown. So you are going to end up with more spikes of low population periods, which really hurts the health of the server.
__________________
Shamwowi Wipesalot (60 SHM) | Bazgek Bonebreaker (60 SK) | Sznake Pliszken (52 MNK) | Laanfear (30 ENC)
Do you have questions about Shaman races? Read my guide: https://wiki.project1999.com/Shamwow...man_Race_Guide Want to see Shaman videos? Check out my youtube channel: https://www.youtube.com/channel/UCFU...zEFJVBIH3-jUog | |||
#100
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The staff should create a sandbox in which the players figure out what's best. That is what made Everquest a much more social game than most modern MMO's these days. You actually had to make friends and uphold agreements. It isn't like modern MMO's where you can get everything you want without needing to talk to anyone, due to the exact systems people are suggesting. Instancing is the modern form of rotations, and games have given you what you asked for close to 20 years now. P99 is awesome because it is one of the few MMO's that does something different.
__________________
Shamwowi Wipesalot (60 SHM) | Bazgek Bonebreaker (60 SK) | Sznake Pliszken (52 MNK) | Laanfear (30 ENC)
Do you have questions about Shaman races? Read my guide: https://wiki.project1999.com/Shamwow...man_Race_Guide Want to see Shaman videos? Check out my youtube channel: https://www.youtube.com/channel/UCFU...zEFJVBIH3-jUog | |||
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