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Holy Shock (Paladin Epic) and Wrath of Nature (Druid Epic)
Both of these epics have a -100 resist chance that is currently not taken into account on PvP targets. Below are the logs testing the resist threshold for both the Fiery Defender and the Nature Walkers Scimitar.
PALADIN [You must be logged in to view images. Log in or Register.] This proc's threshold in PvP is currently set at 50 magic resist despite having a -100 modifier to the resist chance. I did some testing today to determine at what levels the paladin epic proc at and here are the logs. We initially started with 130+ magic resist and worked all the way down to where it landed and then found the threshold. Can post complete logs if needed and both targets are level 60 for these exchanges. Quote:
DRUID [You must be logged in to view images. Log in or Register.] The druid epic is behaving and landing at a rate equal to ensare despite having the -100 resist. Below are logs of testing the thresholds of each with both landing below 75. Quote:
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#2
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Bump
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#3
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Nature's Defender proc is also being affected by this bug. It is being resisted with 50 MR despite having a lure resist check.
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#4
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Natures Holy Wrath (Natures Fefender) and Holy Shock (Fiery Defender) should not be getting resisted like this
however, Wrath of Nature (Nature Walkers Scimitar) had a 0 resist mod until september 2002 during the resist system revamp patch, according to the lucy entry, so this spell should be just as easy to resist as the necro/sk darkness line until then, Holy Shock had a Lure(4) mod and Natures Holy Wrath had a Lure(3) mod, so Holy Shock should be slightly harder to resist than Natures Holy Wrath | ||
#5
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Wrath of Nature was always -100 resist check. Most of the lucy recorded history data starts at 2002 and the initial entry was probably not correct. This shows the first few initial data just setting the stats for the spell.
<------- All the 2002 data is from lucy initially setting values. Wrath of Nature 2002-03-07 11:32 Initial Entry<------- 2002-06-05 11:20 Changed SpellIcon from to <------- 2002-06-12 12:27 Changed Unknown130 from 0 to 100 <------- 2002-09-04 11:33 Removed Slot 2: Decrease Movement by 11% (L1) to 62% (L52)<------- 2002-09-26 11:10 Changed Resistadj from 0 to -100 <------- 2002-10-21 11:05 Changed 'Cast on other' message from " has been gripped by natures wrath." to " has been gripped by nature's wrath."<------- 2002-10-21 11:05 Changed 'Cast on you' message from "You are gripped by natures wrath." to "You are gripped by nature's wrath."<------- <Time Gap> 2004-04-28 11:05 Changed Category from to Unknown(-99) Holy Shock for comparison 2002-03-07 11:32 Initial Entry<------- 2002-06-05 11:20 Changed SpellIcon from to <------- 2002-06-12 12:27 Changed SpellIcon from to <------- 2002-06-12 12:27 Changed Unknown130 from 0 to 100 <------- 2002-07-24 09:28 Changed SpellIcon from to <------- 2002-09-04 11:33 Changed Resistadj from 0 to -100 <------- 2002-09-04 11:33 Removed Slot 1: Lure(4)<------- <Time Gap> 2004-04-14 12:00 Changed Slot 3 from "Stun(1.50 sec)" to "Stun(1.50 sec/61)" That being said all these epics were in game far before 2002. This is lucy just getting the spell data right.
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Last edited by Jeni; 11-12-2015 at 02:31 AM..
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#6
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lucy spell data system didn't exist until 3/7/2002, which is why all of the initial entries are for that date
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#7
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Can't tell if you are agreeing with me or not. But i can post a ton more examples of the exact same thing Initial Entry followed by a bunch of corrections / data updates.
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#8
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i would be inclined to maybe agree with you if 9/4/2002 didn't have this patch revamping the resist system:
http://www.tski.co.jp/baldio/patch/20020904.html my guess is that since they removed the snare component, they set the resist mod to match that of other druid DoT spells, i.e. Winged Death also has a -100 mod | ||
Last edited by Colgate; 11-12-2015 at 03:14 AM..
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#9
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Wrath of Nature has no resist mod in any classic spell file, even as recent as the Trilogy release spdat dated 8/22/2001.
Lucy data corroborates this because spells such as Holy Shock that actually did have a resist mod have a pair of entries marking when the mod, indicated by a Lure() slot, was recast as a resistadj value in the new system that was introduced in PoP: Quote:
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#10
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Nature's Defender proc Natures Holy Wrath should also have a -100 lure resist check. It is currently being resisted with 50 MR. Ill post logs when i test with Willan when i get home
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