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Old 10-30-2019, 01:42 PM
Midoo Midoo is offline
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Default Temporarily splitting Green?

The idea has been brought up before a few times I reckon but now that we've experienced how horridly clogged the game can be first hand people might consider changing their stance.

I mean, retail had several servers so the experience would be smooth and comfortable when new content is released, so how unclassic would it really be to split green into a few mini-servers for just a couple of weeks? At least until people leave the terrible bottleneck that is newbie zones and start to spread out evenly in Norrath? And after people get past that point we could merge all the game servers back into one Green.

Even with faster respawn rates you walk into Blackburrow and every rock on the ground has 6 people around it. It's abysmal and hectic and unforgiving for people who have lives and a job and families to care for. Trains left and right, mobs getting ninja'd and nuked two milliseconds after they respawn and people two or three levels higher than you holding a monopoly on every single mob in dungeons that aren't designed to hold that many people.

I legitimately want the best for this community and feel like classic zones in retail were not designed to handle the overload that is the P99 population all at once, so if you have an opposing opinion just don't crucify me.
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  #2  
Old 10-30-2019, 01:43 PM
Deathrydar Deathrydar is offline
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I fully support this idea!
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Old 10-30-2019, 01:46 PM
Gustoo Gustoo is offline
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I support but also kinda like the quagmire especially since i'm not getting to play.

Its going to level out in a week or two so, probably should just leave it alone.

Splitting it now nerfs the hard work the current top levelers put in.
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Old 10-30-2019, 01:50 PM
quido quido is offline
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No
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Old 10-30-2019, 02:01 PM
Deathrydar Deathrydar is offline
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Originally Posted by Gustoo [You must be logged in to view images. Log in or Register.]
Its going to level out in a week or two so, probably should just leave it alone.
No it will not. Blizzard thought the same thing when they only released a few servers at launch for classic WoW, then had to implement layering technology which ruined immersion.

They promised to have layering off before the release of the world bosses. They said it would be an easy "switch off" once the population "levels out" after a month or two.

Guess what? The world bosses were released last week and layering is still on because they severely underestimated the amount of people that want to play. It's now over 2 months since release and there is no relief in sight for the population!

I believe you, and anyone that thinks, that this population will "level out" in any short amount of time, are making a grave miscalculation that will come back to haunt everyone else!
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  #6  
Old 10-30-2019, 02:33 PM
Deathrydar Deathrydar is offline
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To add:
There is absolutely no downside to a server split! It can be merged if need be later, as Rogean already stated.

No downside!
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  #7  
Old 10-30-2019, 03:56 PM
cd288 cd288 is offline
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Quote:
Originally Posted by Deathrydar [You must be logged in to view images. Log in or Register.]
No it will not. Blizzard thought the same thing when they only released a few servers at launch for classic WoW, then had to implement layering technology which ruined immersion.

They promised to have layering off before the release of the world bosses. They said it would be an easy "switch off" once the population "levels out" after a month or two.

Guess what? The world bosses were released last week and layering is still on because they severely underestimated the amount of people that want to play. It's now over 2 months since release and there is no relief in sight for the population!

I believe you, and anyone that thinks, that this population will "level out" in any short amount of time, are making a grave miscalculation that will come back to haunt everyone else!
A massively popular modern MMO like WoW putting out a Classic server, and the level of population and rate of population decline (or lack thereof), is not at all analogous to Project 1999 Green. It's not even close to being a similar situation. WoW has millions upon millions of people all wanting to play Classic.

P99 has somewhere between 2-2.5k at primetime currently. At least a few hundred of which fall into one of the following buckets: (i) people brand new to EQ and will leave when they decide they don't like the grind and generally old/outdated nature of the game, (ii) people who played EQ back in the day, but not since, who have come back to try it and will leave once the nostalgia wears off because they don't like the grind, (iii) people who have played on Blue in the past who are just hear to enjoy the initial weeks of a fresh launch who will eventually migrate back to Blue, and (iv) people who have played on Blue and will decide they don't like playing on a fresh server and will migrate back to Blue.

Let's say that once those people leave you settle in at 2k on Green at primetime. If you split that into two servers, all that's going to happen is you will create the same problem on Green that you have on Blue where the only places to consistently find a good number of XP groups are essentially CB, Highkeep, Unrest, Guk, Mistmoore and no one goes off the beaten path. That would defeat one of the big reasons many people are excited for Green, which is that higher population will mean more zones, dungeons, and camps are utilized. There's also no real reason for the merge once you get out of the first couple of levels; I have not had issues finding groups to join (in fact, it's easier than it's ever been on Blue because there are multiple XP groups going in pretty much every zone) nor have I had any issue finding spawns to kill if I want to solo (I haven't spent time trying to find a mob to kill since Saturday when I was level 3. Pretty much the only time I'm not killing something is when I'm medding, because it's so easy to find mobs).

If a server split was going to happen, the vote Rogean took the other day was the opportunity. The population will decline little by little over the next few weeks and eventually level out, so there won't be any desire from the staff to split it.
  #8  
Old 10-30-2019, 04:40 PM
Deathrydar Deathrydar is offline
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Quote:
Originally Posted by cd288 [You must be logged in to view images. Log in or Register.]
A massively popular modern MMO like WoW putting out a Classic server, and the level of population and rate of population decline (or lack thereof), is not at all analogous to Project 1999 Green. It's not even close to being a similar situation. WoW has millions upon millions of people all wanting to play Classic.

P99 has somewhere between 2-2.5k at primetime currently. At least a few hundred of which fall into one of the following buckets: (i) people brand new to EQ and will leave when they decide they don't like the grind and generally old/outdated nature of the game, (ii) people who played EQ back in the day, but not since, who have come back to try it and will leave once the nostalgia wears off because they don't like the grind, (iii) people who have played on Blue in the past who are just hear to enjoy the initial weeks of a fresh launch who will eventually migrate back to Blue, and (iv) people who have played on Blue and will decide they don't like playing on a fresh server and will migrate back to Blue.

Let's say that once those people leave you settle in at 2k on Green at primetime. If you split that into two servers, all that's going to happen is you will create the same problem on Green that you have on Blue where the only places to consistently find a good number of XP groups are essentially CB, Highkeep, Unrest, Guk, Mistmoore and no one goes off the beaten path. That would defeat one of the big reasons many people are excited for Green, which is that higher population will mean more zones, dungeons, and camps are utilized. There's also no real reason for the merge once you get out of the first couple of levels; I have not had issues finding groups to join (in fact, it's easier than it's ever been on Blue because there are multiple XP groups going in pretty much every zone) nor have I had any issue finding spawns to kill if I want to solo (I haven't spent time trying to find a mob to kill since Saturday when I was level 3. Pretty much the only time I'm not killing something is when I'm medding, because it's so easy to find mobs).

If a server split was going to happen, the vote Rogean took the other day was the opportunity. The population will decline little by little over the next few weeks and eventually level out, so there won't be any desire from the staff to split it.
I wasn't comparing P99 to Wow. That would be idiotic. I was simply stating that underestimating something can have long term effects. And allowing this many players in a game that wasn't even built for half of the amount of players logging on currently, will have long term negative effects!
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  #9  
Old 10-30-2019, 01:51 PM
Nirgon Nirgon is offline
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Cut this thread down with a combine two handed sword
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Old 10-30-2019, 01:53 PM
Danger Danger is offline
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Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
Cut this thread down with a combine two handed sword
loled

also staff polled the community on a secondary, temporary server to be merged at a later time and the result was no
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