#41
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When the next iteration of green opens up, make Green 1.0 instanced or rotation. People who want competition can go enjoy that on Green 2.0. People who want rotations can finally enjoy that on Green 1.0 with whoever is remaining.
Win-win for everyone, because they can play on the server that best represents their playstyle, and stop crapping on the other playstyle because it is on a completely different server and does not impact them in any way whatsoever.
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Another witty, informative, and/or retarded post by:
"You know you done fucked up when Yendor gives you raid commentary." - Tiggles | ||
#42
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Veto. | |||
#43
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This place is special because of classic EQ. And if we're being honest, the raid scene here isn't classic: races literally never existed on live. If P99 switched to instances or rotations, people would raid the way they did back in 2001 ... ie. the classic way.
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Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue server, you can improve the wiki to earn a "welcome package" of up to 2k+ platinum! Message me for details. | |||
#44
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Unfortunately no MMO has really solved the issue of instancing causing too much loot to enter the market. Players simply care less about the problem these days, since they don't have as much time to play games. It's a really tough problem, because the feeling of accomplishment comes from the loot's rarity. Someone would need to find a way to make loot feel accomplishing outside of rarity, which hasn't been done yet to my knowledge. On P99 players obviously still enjoy loot rarity, which is why they play here instead of TLP. We don't really have the problem of modern gamers rejecting the time sink, because most people playing here are players who already like the game as it is. It is a niche market for people who enjoy the older style of MMO's. Quote:
I am not sure why you think people would change their raiding strategies if instancing was added to P99. They would still use the same strategies, which are not classic because people didn't have 20 years of game knowledge in 2001. There really isn't a way to put the genie back in the bottle in terms of player knowledge. People are going to play differently on P99. There wasn't instancing in 2001, so that wouldn't be raiding "the classic way" either.
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Shamwowi Wipesalot (60 SHM) | Bazgek Bonebreaker (60 SK) | Sznake Pliszken (52 MNK) | Laanfear (30 ENC)
Do you have questions about Shaman races? Read my guide: https://wiki.project1999.com/Shamwow...man_Race_Guide Want to see Shaman videos? Check out my youtube channel: https://www.youtube.com/channel/UCFU...zEFJVBIH3-jUog | ||||
Last edited by DeathsSilkyMist; 07-30-2023 at 10:14 PM..
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#45
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"Classic" is a super elastic term anyway. Everquest only has classic mechanics. You can emulate those mechanics perfectly and there will still be new emergent playstyles. Some servers had rotations, others didn't, yet they all existed during vanilla\kunark\velious. So which playstyle is the genuinely "classic" one? I think the raid system here works about as well as it possibly can; it's mostly meritocratic but smaller guilds can still work their way up and get stuff. Please god no instancing though. | |||
#46
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Instancing would literally save the server
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#47
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There are some people who play on both servers at the same time, and some boxers, but I doubt that is making up a significant portion of the numbers. Unless someone can show otherwise.
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Shamwowi Wipesalot (60 SHM) | Bazgek Bonebreaker (60 SK) | Sznake Pliszken (52 MNK) | Laanfear (30 ENC)
Do you have questions about Shaman races? Read my guide: https://wiki.project1999.com/Shamwow...man_Race_Guide Want to see Shaman videos? Check out my youtube channel: https://www.youtube.com/channel/UCFU...zEFJVBIH3-jUog | |||
#48
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The notion that P99 devs can simply implement instances into this locked patch version of Everquest is laughable. This is not going to happen.
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#49
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It seems like recently the GMs have been testing quake ideas with rolling quakes that only impact one zone at a time to spawning multiple of the same mob at once and having guilds team up to take them down. Maybe there is an opportunity to create more of a dual platform of naturally spawning content that the poop sockers can stare at for hours on end while they sit cross legged alongside some planned spawn events that can open up raid experiences to more players, especially those currently outside of the UN. There could be a happy middle ground here that preserves the rarity of loot that promotes longivity in gameplay while giving some opportunities to folks that are locked out of content by the lack of progression for the UN folks to engage in. | |||
#50
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Instances would solve that unclassic aspect of P99 ... but in return they would require a sacrifice of making something else unclassic (instances obviously didn't exist in 2001). It's impossible to make P99 100% classic in every way, so no one is (really) talking about classic or unclassic: they're talking about making their preferred aspect of the game classic.
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Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue server, you can improve the wiki to earn a "welcome package" of up to 2k+ platinum! Message me for details. | ||||
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