#1
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Opposing Factions - Some Unresolvable?
So I've been noodling on a necromancer the last year or so at a very slow pace, and found myself enjoying getting positive alignment with all factions in Qeynos.
It got me thinking, could I make a character that was not only non KOS in all cities, but possibly viewed positively? My question for you guys is relating to opposing factions. It would seem that there are some factions/cities that you cannot fix without damaging another. The big one that I see is Ogres/Kaladim. IS there any way to resolve this seesaw, or is my initial assessment right that you gotta pick one or the other? It may influence what I start with, possibly starting non-kos with one, raise the other but not to the point of going kos with the initial. Let me know if anyone has any experience with this or has any tips. | ||
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#2
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u could do dwarvs then idk do crackneks then kill gobs till ur back friendly with dwarf guards would maybe be priests or paladins or something some how that still didnt like u, or just kazon
imo dwarves are good loot and ogres are in a better spot ) southern antonica needs more cities/banks | ||
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#3
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Quote:
Note: I might have the wrong player, it was one of Sorn's friends in <Department of Fun> / <Cracked Staff Artisans> (still one of my favorite P99 guild names)
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#4
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Was going to say this guide but yeah, ogres and dwarves are pretty hard to both raise
https://wiki.project1999.com/An_Iksa...Through_Murder
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Poscoe - 40 Warrior
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#5
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I'll have to look up that person and see if they have any tips. @Mblake.
The trouble with this project is I don't want to set out on it until I have the full roadmap to avoid backtracking a bunch. | ||
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