#11
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I’m pretty sure there will be no PoP as it ever existed on Live, but the zones could be used for sure.
Re: using additional zones for P99, it has happened. I forget exactly how it worked, but there was an event in Mines of Gloomingdeep. IIRC Uthgaard created it? There was no way for players to go there themselves, but GMs could send players. I’m not sure if there were ever any others... in the dark recesses of my mind I feel like I remember a game of capture the flag played in... PoTime or something? And I know that they can move the zone lines around. There was a time when the DL/KC ZL got moved somehow, and my wizard’s bind point was on it so that when I gated, I loaded DL and instantly zoned into KC, and a later patch fixed it. I would assume they can add a ZL, too, like take a dead-end cave in WL, WW and just connect it to a new zone. Quote:
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Last edited by uygi; 10-07-2019 at 05:47 PM..
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#12
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However, as I mentioned, one of the devs (I forget which one, sorry, you'll have to dig) came out and said that custom content won't be any new re-creations. Re-creations take extra effort: the devs have to do a ton of research and such that they don't need to do with their own creations. I get the sense that the custom content is in some way a reward to the devs themselves: after ten years of re-creating classic, they now get to have some fun and "invent some classic". Re-creating live Veksar or LoY zones, as much as we all might like to play in them, probably wouldn't be as fun for them.
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#13
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Future custom content would likely be a harder version of EverQuest
Imagine blue with extra mob placement and camps made (or implemented in empty areas) more difficult Perhaps a remastering of NPCs/mob placement a la: The Legend of Zelda: Second Quest EverQuest: Second Quest https://en.m.wikipedia.org/wiki/The_Legend_of_Zelda The game features a "Second Quest," accessible either upon completing the game, or by registering one's name as "ZELDA" when starting a new quest. The Second Quest features different dungeons and item placement, and more difficult enemies.[58] | ||
Last edited by Chortles Snort|eS; 10-07-2019 at 05:56 PM..
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#14
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#15
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THE MOTHER F#$%ING LOOKING FOR GROUP TOOL
DEAR GOD ENABLE IT
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Forum Quest
Spyder73 (BANNED) NecroP1999 (BANNED) Frostbane Wolfeye - Green99 - 54 Shaman Cruetraxa Macequest - Green99 - 60 Necromancer Snowleopard Wu'Tong - Green99 - 60 Monk Lobsterhands - Green99 - 55 Cleric #FreeWuTang | ||
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#16
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#17
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Would love to see more tradeskill recipes. A couple people have mentioned Jaggedpine Forest... I know that Cheese became available to purchase in Jaggedpine along with new recipes that used Cheese!
Or if staff wanna come up with their own creations for new recipes that would be awesome too. Make my favorite tradeskill (Baking) less useless! Get some amazing Stat food that's hard to make but super rewarding when you do! .... a girl can dream!!
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Elanya Level 54 Druid ⋆ Wood Elf "Trade-skilling my life away" Werga ⋆ Level 29 Shaman ⋆ Troll Taruuk ⋆ Level 14 Necromancer ⋆ Dark Elf | ||
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#18
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yeah if we're doing custom content, expanded baking and tradeskills with more fun/utility items would be great. baking rocks, i make raid snacks to hand out most cycles.
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#19
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If I'm not mistaken Shards of Dalaya what it became. I use to play on SoD back in 2008. The more you know [You must be logged in to view images. Log in or Register.]
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No longer active, thank you for the years of fun. No alt account and I do not post on the P99 forums. Told this to Rogean, Nilbog & Menden. | |||
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#20
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Add in dungeons using the LDoN instances, don't have to add in everything from LDoN but some of the dungeons were pretty cool and had a classic environment.
Could turn them into a greater rift system like in Diablo 3, where you see progressively harder difficulties as you clear more.
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Mr. Irrelevant
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