Project 1999

Go Back   Project 1999 > Server Issues > Bugs > Velious Beta > Mechanics

Closed Thread
 
Thread Tools Display Modes
  #11  
Old 07-07-2014, 12:54 PM
Victorio Victorio is offline
Sarnak


Join Date: Dec 2012
Posts: 290
Default

Same guy at lvl 60 fighting Gorenaire (with Kunark gear)

http://www.youtube.com/watch?v=HXES0EuSoLo

Feared by Gorenaire at 0:35 (no bard songs up) he has 190 MR when wearing the resist shield. Drops his shield, goes to 170 MR. Feared again at 0:58 (no bard song, 170 MR.) Gets a bard song on but gets feared again at 1:25 . At 2:01 he's looting Gore and you can see his MR is 247 when he has the bard song up. (And still got feared.)

Lvl 60 vs. Gorenaire (lvl 60):
170 MR - feared, 190 MR - feared, 247 MR - feared.

Gore 10 levels lower than Zlandi, against whom the guy resisted 3/4 fears with 212 MR, yet he got feared with 190 and 247 MR on Gore. Why? The Zlandi fear (and Klandi and Sontalak) don't have -150 MR mod on them.
Last edited by Victorio; 07-07-2014 at 01:19 PM..
  #12  
Old 07-07-2014, 03:43 PM
Orruar Orruar is offline
Planar Protector


Join Date: Apr 2010
Posts: 1,563
Default

It should also be noted that this affects players trying to cast on these mobs as well.

We were playing with Klandi and with tash/malo/OoS up (~ -120 to MR), we couldn't land slow in what must have been 25+ attempts. We also tried about a half dozen attempts with druid swarm dot (additional -100 to MR) and still had no luck. A necro could land a lifetap dot (Vampiric Curse, -200 to MR). So it's not that he's completely immune, but it's just quite a bit off. I remember rushing in and engaging and the shamans would get him slowed within 24 seconds. As it stands now, you'd need like 30 shaman to have a chance at that feat, maybe.
  #13  
Old 07-07-2014, 06:37 PM
Ambrotos Ambrotos is offline
VIP / Contributor

Ambrotos's Avatar

Join Date: Jan 2012
Posts: 2,290
Default

Also keep in mind bards were able to stack tash from tishan orb unlike here. Could prolly still use adjustments, but stuff done on live had more elements during raids than here. If that mechanic was put in to the game, things will seem more along the lines as the resist rate on live.
__________________
  #14  
Old 07-07-2014, 06:52 PM
Orruar Orruar is offline
Planar Protector


Join Date: Apr 2010
Posts: 1,563
Default

Quote:
Originally Posted by Ambrotos [You must be logged in to view images. Log in or Register.]
Also keep in mind bards were able to stack tash from tishan orb unlike here. Could prolly still use adjustments, but stuff done on live had more elements during raids than here. If that mechanic was put in to the game, things will seem more along the lines as the resist rate on live.
Yeah, we were going to report that as well (tishan orb stacking not working). Keep in mind though that orb of tishan is only -33MR. We couldn't even land a -100 resist adjust druid dot, so that extra orb of tishan isn't going to help land slow (which has no resist adjust).
  #15  
Old 07-07-2014, 07:11 PM
Victorio Victorio is offline
Sarnak


Join Date: Dec 2012
Posts: 290
Default

Yes, the level disparity mods are too great (in addition to the fear resist adjust.) Right now you have 400 MR being consistently feared with a -150 MR check on the fear. If you take off that -150 on the check, then 250 MR will perform like 400 MR does right now. However, that means even with 250 MR you'll be consistently feared, which should not be the case. Thus the level mod needs to be adjusted, which will also fix the slow landing issues.
  #16  
Old 07-09-2014, 05:26 AM
Ikonoclastia Ikonoclastia is offline
Sarnak

Ikonoclastia's Avatar

Join Date: Jan 2012
Posts: 332
Default

Quote:
Originally Posted by Scrubosaur [You must be logged in to view images. Log in or Register.]
Spell resists used to be broke down two categories; PC level vs NPC resist check and then PC resist numbers vs mob level / spell type. There should be an innate resist level for a PC vs NPCs depending on the level difference. I don't believe that is working on p99 as green mobs can nuke you down if your resist for that type of spell are low (like cold shaman nukes) regardless of the level difference. Resists gearing is/was/should make the difference vs higher level, even con, blue mobs within 5 levels. If that aspect of resists is not working than it might as well be a /random 100 to determine if you get hit by a spell.
Quote:
------------------------------
June 12, 2002
------------------------------

** NPC Spell Caster Changes **

- NPCs are now bound by spell casting distance rules, meaning that an
NPC's spell will no longer connect from halfway across the zone
- NPCs now have a chance to be interrupted by normal combat when
casting newer spells
- NPCs that are much lower level than their target have had their
potential casting damage reduced using a similar mechanic to the one
that player characters' level differences use

- NPC Wizards no longer have an inherent bonus to their fire and cold
based spells
- Most NPCs that had previously had their spellcasting level inflated
to make up for poor spell selection have been brought back into line
with their actual level
- NPCs no longer automatically get free access to rarely dropped
spells, such as Garrison's Superior Sundering and Funeral Pyre of
Kelador.
  #17  
Old 07-10-2014, 10:42 PM
Orruar Orruar is offline
Planar Protector


Join Date: Apr 2010
Posts: 1,563
Default

Were any changes made to mob resists in the last 2 weeks? We went to HoT tonight and couldn't get slow to land on a white wurm. Attempted maybe 20+ slows with tash/malo/oos up to no avail. We were able to slow the same mobs a couple weeks ago.
  #18  
Old 07-12-2014, 07:07 AM
R Flair R Flair is offline
Planar Protector

R Flair's Avatar

Join Date: May 2014
Location: Rustlemania
Posts: 1,058
Default

The issue is definitely more the slow than the fear. I remember in my junk kunark gear being feared by Klandicar at times, but here i was able to resist a lot of the fears with 190 unbuffed + gmr + bards. Seems in line.

The real issue is the fact that on live slowing these mobs was not that big of an issue. You dropped your tash, unresistable malo, normal malo and maybe an occlusion and slow hit. The process usually took less than 20 seconds. Here we debuff and spam slows for a minute straight before were eventually slaughtered.

Quote:
His HP isnt high at all, make sure your melees disc early. Once he gets slowed (isnt hard with tash/oos/malo), 1 cleric can heal MT, rest can heal vs AE till the mob is dead. He isnt too tough of a mob, though if you lack DPS its a lot harder.
http://www.eqclerics.org/forums/show...20&postcount=4

Thread full of info about slowing Kland. Never is it eluded to that its at all hard once he is properly debuffed.

http://www.eqclerics.org/forums/showthread.php?t=10980
  #19  
Old 07-14-2014, 02:31 AM
Nirgon Nirgon is offline
Banned


Join Date: Jun 2011
Location: Ruins of Old Paineel
Posts: 14,480
Default

Quote:
Originally Posted by Ambrotos [You must be logged in to view images. Log in or Register.]
bards were able to stack tash from tishan orb unlike here.
It is quite a difference too
  #20  
Old 07-14-2014, 07:03 AM
wycca wycca is offline
Sarnak


Join Date: Jan 2014
Posts: 369
Default

Quote:
Originally Posted by R Flair [You must be logged in to view images. Log in or Register.]
The issue is definitely more the slow than the fear. I remember in my junk kunark gear being feared by Klandicar at times, but here[B] i was able to resist a lot of the fears with 190 unbuffed + gmr + bards[/B]. Seems in line.

The real issue is the fact that on live slowing these mobs was not that big of an issue. You dropped your tash, unresistable malo, normal malo and maybe an occlusion and slow hit. The process usually took less than 20 seconds. Here we debuff and spam slows for a minute straight before were eventually slaughtered.


http://www.eqclerics.org/forums/show...20&postcount=4

Thread full of info about slowing Kland. Never is it eluded to that its at all hard once he is properly debuffed.

http://www.eqclerics.org/forums/showthread.php?t=10980
Yea so, you do realize that resists in Velious were capped at 255? You're talking over 450 in resists there. *Not Classic*

Level change may have made it more resistable (if it went in), but it was a fluke to resist it with 420ish MR two weeks ago.

I'm still not getting why people are saying - I resisted it some with 300/400 or ANYTHING OVER 255 - and thinking this is balanced like classic at all - because it's not.

200 in resists - you can see this ALL OVER classic posts, from HoT mobs to dragons, was considered what was necessary to be safe in 2001/2002. Everyone and their brother gets well over 200 easily on this server because we've had 5 years of farming to make resist sets commonplace, but the resists on p99 are just not in line with classic raiding on yellow cons and are steadily worse as mob level goes 63+.

You cannot resist was what resistable on live with 200 when you have 300/400/500 in resists on p99. The resist system just fundamentally breaks down starting around 60 and up. Nex in VP has the same AE as a warder in ST - we got to experience how fun resisting that was when the mob casting it is even higher level (read, you don't resist it even with a bard). Klandicar is another great example, so is Sontalak, and any wide variety of mobs with AE's in Velious. Kland/Sont are just particularly noteworthy examples because their AE's are outdoors, but the base problem is still there - resists on p99 aren't classic and it's going to be very difficult to do certain Velious mobs without a resist system that is closer to the intended difficulty levels.
__________________
Argenti | Cobblestone | Animan
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 06:42 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.