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  #21  
Old 08-27-2023, 11:39 PM
Ripqozko Ripqozko is offline
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Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
Faction arguably had a greater effect when the game first came out, when nobody knew what to do. It isn't like today where people know exactly how to farm faction in the most efficient manner. Having easier access to merchants and other players would have been a meaningful improvement on experience for people who knew nothing about the game.

I am not saying it was the right design choice now that we can look at the game 20 years later. But they obviously didn't have this perspective in 1999. That is why Ogres/Trolls ended up just being better. Once faction was figured out and normalized in later expansions, the racial bonus of faction went away, but the raw statistical advantages of Ogres/Trolls remained.
ogres/trolls look like ass
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  #22  
Old 08-27-2023, 11:43 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by Ripqozko [You must be logged in to view images. Log in or Register.]
ogres/trolls look like ass
I disagree. Trolls have the best animation set in the game, and great armor graphics.
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  #23  
Old 08-27-2023, 11:56 PM
Ennewi Ennewi is offline
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Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
Faction arguably had a greater effect when the game first came out, when nobody knew what to do. It isn't like today where people know exactly how to farm faction in the most efficient manner. Having easier access to merchants and other players would have been a meaningful improvement on experience for people who knew nothing about the game.

I am not saying it was the right design choice now that we can look at the game 20 years later. But they obviously didn't have this perspective in 1999. That is why Ogres/Trolls ended up just being better. Once faction was figured out and normalized in later expansions, the racial bonus of faction went away, but the raw statistical advantages of Ogres/Trolls remained.
For sure. These all had workarounds though. Faction song, OVP, sneak, invis pots, CoS. Kill this. Quest that. No amount of killing or questing can earn the human race innate regen, ultravision, or slam; while these can be obtained with items, upon death the character is still subject to the same problems as a newbie of the same race. Worn upgrades are cool and all, but not as cool as abilities the character might instead gain from a quest or guild master after reaching a specific level. Skills/abilities granted and rescinded by one's god, based on faction standing, could have worked too. Agnostics could have had fewer to choose from, perhaps even weaker versions, but without the hassle of maintaining that faction.
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  #24  
Old 08-28-2023, 12:05 AM
Ennewi Ennewi is offline
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Originally Posted by Ennewi [You must be logged in to view images. Log in or Register.]
Skills/abilities granted and rescinded by one's god, based on faction standing, could have worked too. Agnostics could have had fewer to choose from, perhaps even weaker versions, but without the hassle of maintaining that faction.
It wouldn't have had to be a long list of OP features either. Paladins of Mithaniel, for example. After reaching 50, the character should have acted as a light source, first only giving off a faint glow and then, at max level, something similar to a greater lightstone.
Last edited by Ennewi; 08-28-2023 at 12:15 AM..
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  #25  
Old 08-28-2023, 02:22 AM
Lune Lune is offline
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Originally Posted by Ennewi [You must be logged in to view images. Log in or Register.]
It wouldn't have had to be a long list of OP features either. Paladins of Mithaniel, for example. After reaching 50, the character should have acted as a light source, first only giving off a faint glow and then, at max level, something similar to a greater lightstone.
I've thought about this as well. Would have been cool to tie mild bonuses and maluses to deity, like Solusek Ro worship increasing damage of fire spells or Cazic Thule making your fear spells slightly less likely to break. Would add a reason to not just go agnostic for the faction every time when the choice is available.

Veeshan worship for bards already has some cool faction perks in Kunark and Velious.
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  #26  
Old 08-28-2023, 02:43 AM
Keebz Keebz is offline
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While we're talking about Paladins, I'm gonna hijack this thread to ask a related question. Do Paladins wear fungi much at 60? Because many melees do and if you don't like your race's plain chain BP graphic, you're gonna have a bad time.

Human and Half Elf both have solid chain graphics, but HiE is pretty oof.
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  #27  
Old 08-28-2023, 03:53 AM
sajbert sajbert is offline
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Originally Posted by Crede [You must be logged in to view images. Log in or Register.]
I went wisdom on my erudite paladin. Found it to be useless. Pallies struggle with mana expenditure. Dw helm/bp is all you need.

Would def go charisma for pulling if I had to do it again.
I'm in favor of charisma too. Wisdom is better for solo when fighting difficult mobs and is better if off-healing or raid-buffing.
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  #28  
Old 08-28-2023, 03:55 AM
sajbert sajbert is offline
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Originally Posted by Keebz [You must be logged in to view images. Log in or Register.]
While we're talking about Paladins, I'm gonna hijack this thread to ask a related question. Do Paladins wear fungi much at 60? Because many melees do and if you don't like your race's plain chain BP graphic, you're gonna have a bad time.

Human and Half Elf both have solid chain graphics, but HiE is pretty oof.
Fungi has its place but becomes more of a swap item as you get better gear such as vindi BP. Stats, resist and AC and eventually worn regen through aura of battle effects eventually make a fungi sorta meh in combat.
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  #29  
Old 08-28-2023, 05:25 AM
Toxigen Toxigen is offline
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Originally Posted by Keebz [You must be logged in to view images. Log in or Register.]
While we're talking about Paladins, I'm gonna hijack this thread to ask a related question. Do Paladins wear fungi much at 60?
At 60 pretty much only when solo / weird duo.
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  #30  
Old 08-28-2023, 10:22 AM
Troxx Troxx is offline
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Originally Posted by Crede [You must be logged in to view images. Log in or Register.]
Human is better.

Half elves are basically only better for natures defender, but just get pally epic on human. It’s not that hard, better ratio, looks cooler, and gives you 2h bash.
More or less this. Nature’s Defender is a cool weapon. 45ac, decent stats, amazeballs graphic and a good proc. The paladin epic is better and not all that hard to get to be honest. Knowing that I still went half elf for ND and fashionquest. Human is 5 more str/stamina and 15 more wisdom. Half elf is 15 more agility and 10 more dex. Nothing really game breaking won or lost but admittedly humans have the edge. Night blindness sucks but there are ways around that. It is a quality of life issue, however, and I would hate to build my gear choices around being able to see.

If we’re going to sperg out about starting stats in these instances, the actual correct answer is dwarf.

If the vote is only between human and half elf, pick what you think looks better is the correct answer.
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