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  #41  
Old 10-29-2023, 02:08 PM
Snaggles Snaggles is offline
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Just use the low level root when the mob hits camp. Helps with quick slows. Gives time for a warrior proc or two. Takes an ounce of coordination.

Or just slow and heal people (again, the game isn’t hard). If the rogue is getting smoked it’s on them. Learn to get good on blue cons before a raid mob dirt naps you in the first 10 seconds.
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  #42  
Old 10-29-2023, 03:30 PM
Ransurian Ransurian is offline
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The tank is responsible for holding aggro at the end of the day. If the DPS are getting smoked doing their job, which is dealing damage, that’s as much on the tank as it is the DPS. Framing the issue entirely around the DPS is unfair IMHO. While it’s unreasonable for a wizard to start nuking the instant a mob is pulled, it’s also not reasonable for a rogue to constantly have to hold back throughout a fight because the warrior is using 0.5 ratio trash like WESS or Infestation or some other bargain bin junk.

If the tank is constantly losing aggro, they need to consider upgrading their gear or rerolling to a knight class. Simple as that. The rest of the party shouldn’t feel responsible for picking up slack when they already have their own defined roles to play, such as healing and damage.
Last edited by Ransurian; 10-29-2023 at 03:52 PM..
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  #43  
Old 10-29-2023, 04:01 PM
Ransurian Ransurian is offline
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The tank is responsible for holding aggro at the end of the day. If the DPS are getting smoked doing their job, which is dealing damage, thatÂ’s as much on the tank as it is the DPS. Framing the issue entirely around the DPS is unfair IMHO.

If the tank is constantly losing aggro, they need to consider upgrading their gear or rerolling to a knight class. Simple as that.
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  #44  
Old 10-29-2023, 04:09 PM
Naethyn Naethyn is offline
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So if you are new to the server and don't have access to decent haste, or maybe your main is a caster and you're not very good at melee, or you just aren't a great player, hybrids are a good choice for you. You're also more likely to find a pickup knight who can perform the role better than a pickup warrior.

If you know how to play the game and you have access to a haste item you are going to do fine on a warrior and you will out dps other hybrids with similar gear providing more exp for the group.
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  #45  
Old 10-29-2023, 04:54 PM
Snaggles Snaggles is offline
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Quote:
Originally Posted by Ransurian [You must be logged in to view images. Log in or Register.]
The tank is responsible for holding aggro at the end of the day. If the DPS are getting smoked doing their job, which is dealing damage, thatÂ’s as much on the tank as it is the DPS. Framing the issue entirely around the DPS is unfair IMHO.

If the tank is constantly losing aggro, they need to consider upgrading their gear or rerolling to a knight class. Simple as that.
No, it’s not simple as that. A group is a team effort. There are times where killing something faster is of benefit and there is mana to heal squishies. Other times it’s not. If a rogue for example is pulling aggro and it’s becoming problematic they need to adjust. They can monitor evades succeeding and choosing to backstab or not, or start at 95% if they have better gear. The warrior can’t choose to have dice land for procs or not. Other people can help root the mob and prox aggro can be used. There is what is ideal and there is what can done in the moment.

It’s a group problem to fix. I agree with you there. It’s as easy for a rogue to figure our 3 buttons as it is for a warrior. Get good, learn to solo, or learn to pipe down. Regardless of your class.
Last edited by Snaggles; 10-29-2023 at 04:58 PM..
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  #46  
Old 10-29-2023, 05:31 PM
Guesty07 Guesty07 is offline
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Completely disagree. Agro is MUCH smoother with 1h weapons. Far less initial ping pong until the first proc, at which point its then locked. 2h is and always has been streaky and spiky. I'd you get an early proc you're probably set but if not mobs are likely to bounce back and forth. All in my experience of course.
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  #47  
Old 10-29-2023, 05:55 PM
Jimjam Jimjam is offline
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Quote:
Originally Posted by Guesty07 [You must be logged in to view images. Log in or Register.]
Completely disagree. Agro is MUCH smoother with 1h weapons. Far less initial ping pong until the first proc, at which point its then locked. 2h is and always has been streaky and spiky. I'd you get an early proc you're probably set but if not mobs are likely to bounce back and forth. All in my experience of course.
Flipside, you can press taunt just before landing a treble attack to get a big aggro boost after the taunt lands.
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  #48  
Old 10-29-2023, 11:35 PM
zelld52 zelld52 is offline
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It's really easy for a warrior to say, "Hey, please wait for assist before assisting." And then wait til 95% to call for assist.
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  #49  
Old 10-29-2023, 11:37 PM
zelld52 zelld52 is offline
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Also also, DPS should know how to meter their aggro, especially by raid level.

Problem I've seen is that a bunch of rogues / monks get twinked, fly through the shit mid-levels, and then never learn how to control their aggro. They don't evade / feign death. They assist before assist is called, or before 98% on a raid mob. They eat enrage, etc.
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  #50  
Old 10-30-2023, 09:28 AM
Troxx Troxx is offline
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Quote:
Originally Posted by Ransurian [You must be logged in to view images. Log in or Register.]
The tank is responsible for holding aggro at the end of the day.
Assuming we’re talking warriors, it’s their responsibility to use appropriate weapons. But no, “at the end of the day” aggro management is the responsibility of the group/raid. It doesn’t matter what weapons you have, if the raid or group is balls to the wall stupid, holding aggro isn’t within the warrior’s ability to control.

People on p99 are just spoiled.
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