#41
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-Druids can root of course, they can also snare, and harmony is amazing. Yes its limited to zones, same with charming, but they can. -Yes POTG, is 60, but so are many other amazing spells with all classes. it's not like enchanters just get VoG or Clarity 2 at level 1.. -Druids aren't tanky of course, but they can take more abuse then an enchanter. -I Quadded through maaany levels on my druid, and it was 0 problem. Especially leading up to late 50's quadding othmirs in cobalt scar to 60. Exp was great, money was amazing. Gems, Crustacean armor, spears. I also worked my way up to all keys solo in frozen tower which i had a blast doing. Except Tserrina key of course. -Tracking is extremely handy.... I already said nobody needs a druid in a group. That was already said- but it doesn't mean they can't fill the gaps of a role if nobody else is around.. Due to the tools they do have. Again man- Druid- Obviously not the strongest. But how can you ignore the fact that they CAN do a loooooooot. Overall, they can tackle a lot of different roles. But i can't make it any more clear- Jack of all trades, master of none. | |||
#42
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Druids are lots of fun, probably the best newbie class. Great mobility with sow and ports. Can tank through the teens. Has access to all the tactics of any magic-using class: charm, root-rotting, quadding, nuking. Minimal gear requirements; just need a fire beetle eye. Great class to explore Norrath for the first time and figure out what playstyle you prefer. Easy way to make decently mediocre money (porting) when you don't know about any of the good cash camps yet. Has the best buffs for running around newbie zones and buffing people: Skin, sow, regen, thorns. Tracking is fantastic QoL.
I just can't make the case for "best all-around" simply because their power drops off so heavily in the 50s, though. | ||
#43
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I just like druids because people count them out. A little gear and hard work and they can do some great stuff. Can’t slow or heal amazing but thorns is solid dps and they have the second best CC in the game. First if you can’t mez stuff.
Meanwhile a shaman lands a slow and is like “ahem, my medal pls?” A marginal shaman is far better than a lazy Druid. So yea, I guess the rep is usually justified. | ||
#45
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Shaman is a harsh grind 1-34 without twinking and without all the expensive spells, epic and level 60 remains a solid group member but a mediocre soloist. Even with torpor it’s not your first choice for solo crawls. An enchanter may be more challenging to play but only if you choose to take it to that level. Same can be said about necromancer but an enchanter doesn’t need any fancy items other than a 6k GGR and dirt cheap charisma gear to rock n’ roll. Beginners should not be afraid of playing enchanter. For AFK leveling and QoL raiding Druid and Wizard shine instead. | |||
#46
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Shaman is very rough without a fungi. Even then the power ramp is very gradual. I bet Everfrost Peaks at night alone is a reason why 30% of people quit EQ about a week into playing.
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#48
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But yeah it's a pain these days, and even back then I changed classes after getting into the teens; the heals weren't scaling well at those levels and I couldn't do very good DPS either. Rolled a Mage and had great fun with that, starting on the complete opposite side of the world as a Gnome and being able to churn out DPS self-sufficiently. I'd rank Shaman 7th as a new-to-server class. Necro, Enchanter, Mage, Bard, Druid, Cleric will be able to make more happen for themselves.
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#49
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Rogue is best new to server class.
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Gorgen (Blue) - Agnostic Troll Warrior of the XXXI Dung | ||
#50
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Rogues are reknowned poor soloers and barring heavy twinking and gear not available in Classic they are relegated to grouping. Whilst outdoor ZEM made people move away from grouping there were still more groups to be found in Classic than today. Rogues don’t need any expensive gear until Kunark outside of maybe fbss. No spells either. Sure, an enchanter can farm big plat items but needs to sell then just to afford their spells and gear. Camping items and fighting for camps is overrated! And if you want to you could always pickpocker and kill low level mobs for plat. In Classic it’s easy to get around everywhere. With Kunark and Velious it starts to suck hard not having gate. If you die in Guk and no res/port? Just run and sneak/hide back. Guise? Manastone? Who needs them? Remember, camping items is overrated. | |||
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