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  #11  
Old 07-20-2024, 03:58 PM
Zuranthium Zuranthium is offline
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Quote:
Originally Posted by questever [You must be logged in to view images. Log in or Register.]
I know it seems like a silly question, but beserker mode and crits enticed me. Especially if i geared the warrior out properly
Do it then if you really want to make a Warrior. I don't think soloing with either class would be fun, personally I'd choose Monk if I had to, but I can see someone finding it somehow exciting to stay in berserker mode while solo, thinking it's thrilling to run around with less than 1/2 health killing things and seeing the big crit numbers.

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Originally Posted by Solist [You must be logged in to view images. Log in or Register.]
And berserker/crits is not a thing.
Yes it is. Any good group that's just doing safe grinding should keep the Warrior in berserk mode when possible, and similarly for soloing the goal should be staying in berserk while fighting low-blue cons 1 at a time.
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  #12  
Old 07-21-2024, 04:33 AM
Jimjam Jimjam is offline
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Originally Posted by questever [You must be logged in to view images. Log in or Register.]
Which class is more fun to level up solo 1-60?
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Originally Posted by Solist [You must be logged in to view images. Log in or Register.]

And berserker/crits is not a thing.
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Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
Yes it is. Any good group that's just doing safe grinding should keep the Warrior in berserk mode when possible, and similarly for soloing the goal should be staying in berserk while fighting low-blue cons 1 at a time.


With the nerf to battle bandaging, lets say level 52, I’d rather start at 100% and evasive up to solo a sonic bat than start at 44% hp and try my luck

But that is in untwinked build - say sky rot or schw haste (22%?),armour somewhere around black alloy to crystal chitin, maybe rampage sword or venemous axe/frostbringer. ie stuff you could reasonably pick up solo/rot or in a group between soloing. Heal pots for spikes.
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  #13  
Old 07-21-2024, 07:37 AM
Solist Solist is offline
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Zuranthium spewing nonsense again.

Go parse the difference berserk makes.

Report back.
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  #14  
Old 07-21-2024, 11:44 AM
Snaggles Snaggles is offline
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Prior to nerfing wooly nets a gnome warrior would be as if not more fun.
These days, any add you get is a run to the zone. It’s basically a melee mage.

Level one if you want one (the one you want in the end). I wouldn’t understate the effort it takes to solo any melee to 60. Low blues, single spawns, clock in and clock out. I’ve done it a lot but more out of compulsion than “fun”.
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  #15  
Old 07-21-2024, 05:14 PM
Zuranthium Zuranthium is offline
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Originally Posted by Solist [You must be logged in to view images. Log in or Register.]
Zuranthium spewing nonsense again.

Go parse the difference berserk makes.

Report back.
Solist spawning nonsense like usual. It doesn't matter that the DPS difference isn't huge, it still matters, and it causes stuns too. There's no reason not to use it when possible. You get more performance out of your character and people find it fun to see the big damage numbers popping up.
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  #16  
Old 07-21-2024, 05:38 PM
Duik Duik is offline
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Quote:
Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
With the nerf to battle bandaging, lets say level 52, I’d rather start at 100% and evasive up to solo a sonic bat than start at 44% hp and try my luck.

+ more about weapons and haste...
Wort pots for the damage spikes. Etc
I'd want big arse damage numbers to offset any damage spikes/rng to make remaining in berserk a worthwhile venture.
I like jimjams idea best. Live on the edge only when it's unavoidable.
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  #17  
Old 07-21-2024, 08:30 PM
magnetaress magnetaress is offline
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Warrior with a weighted axe and a big bow
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  #18  
Old 07-21-2024, 10:07 PM
Troxx Troxx is offline
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Quote:
Originally Posted by questever [You must be logged in to view images. Log in or Register.]
Which class is more fun to level up solo 1-60?
I have both. Fun to level solo?

Monk … and it’s not even close.

Fun to play in general? That one for me is a harder question. From the low-mid 50s and especially at 60 I honestly think I enjoy playing my warrior more. I find the enjoyment for each one to be very different.
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  #19  
Old 07-22-2024, 10:11 AM
cd288 cd288 is offline
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Quote:
Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
Solist spawning nonsense like usual. It doesn't matter that the DPS difference isn't huge, it still matters, and it causes stuns too. There's no reason not to use it when possible. You get more performance out of your character and people find it fun to see the big damage numbers popping up.
You're generally correct but I would posit that this is more relevant for higher level content where mobs take longer to kill. In lower levels (on a mudflated server where alts are geared) there's almost no point since the group's DPS will melt the mobs so fast that it's more of an annoyance managing the warrior's HP to a specific level.
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  #20  
Old 07-23-2024, 12:43 AM
7thGate 7thGate is offline
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I just did a mass autoriposte test in an attempt to chain riposte a horde of blam stick hobbits, which was also kind of nice for gathering crit damage parsing.

/GU Autoriposte in 9s, 89186 @9910 | Joerlin 89186

21 Crits/681 hits, for 3% Crit rate.

Average hit: 130
Average crit: 183

Used Narandi's Lance.

This is kind of interesting, since https://github.com/EQEmu/Server/blob...tack.cpp#L4362 would indicate a 70% damage increase from criticaling, and it doesn't seem like it parsed that high. Crippling would be 1.19 x critical damage. I wonder if its not multiplying the damage bonus?

If I get a chance to try this again I'll see if I can get the warriors to go berserk and see what the crippling blows look like.
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