#1
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Thought for the day:
We have some zones the size of West Karana in classic.
Why are some zones split into 2 small ones? e.g. Cities like Felwithe, Kaladim, the Faydarks (not so small but still smaller than WK), East/West Freeport (understand North being separate with different guards), Erudin + Palace.... ...a bunch of others too. Is West Karana too overwhelmingly big perhaps? | ||
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#2
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That's a good question...... It's not like half of these cities are HUGE and needed to be broken up, I'm looking at YOU Neriak..
Being 9 years old, running the game with 7 FPS, with 3-5 minute zone times. Let alone the fact that I had no idea where the fuck I was going. That shit was a nightmare. It would take me probably almost an hour back in the day just to reach my class trainer.
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60 GrandMaster <Aftermath>
Tarew Marr former <Noble Lion> | ||
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#3
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Or, why can't we just force all the files into a globally loaded directory so zoning only takes a second?
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#4
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Well, it seems counterintuitive because of the difference in scale of zones like West Karana and Felwithe, but it's actually because of hardware limitations in 1999. You'll notice that even though West Karana covers a massive amount of space, everything is really sparse and spread out, so in terms of data that your system has to compute it's actually quite small - 2.5 MB smaller than Felwithe. In cities everything is cramped really close together, so you have dozens of objects and buildings and NPCs which end up being about the same amount of information as outdoor zones several times larger.
I'd imagine West Karana being so massive was partly an accident - as they were designing the zone they probably realized they could make a huge area and still have tons of room to spare as far as what systems in 1999 could handle memory-wise. And being that EQ was more or less the very first fully 3D online RPG, they didn't really have a very good idea as to what would be a reasonable amount of space for an outdoor zone and went crazy with the Karanas. | ||
Last edited by paulgiamatti; 12-14-2016 at 12:38 PM..
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#5
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Quote:
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#6
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#7
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#8
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I gots me some SSD, and ZONE LIKE A MOFO
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The Ancient Ranger
Awake again. | ||
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#9
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It all about assset density, OP. There fewer asssets per unit of space in them bigger zones, so they can be bigger ^^ Don't think they'd have ever broken into zones at all if puters back then could handle the full deal.
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<Millenial Snowfkake Utopia>
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#10
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With today's systems, I'm sure you could just create a RAM Disk, assign it a drive letter, copy the client over to the RAM disk, and run it from there. There would be minimal loading because the assets are already in RAM, they simply need to be allocated to their registers.
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