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View Poll Results: Classic mechanics or classic feel? | |||
Classic mechanics | 30 | 41.67% | |
Classic feel | 42 | 58.33% | |
Voters: 72. You may not vote on this poll |
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#71
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What the farmers are doing is easy. They are killing the PHs and coming back 8 hours later to kill the next spawn. Thats kind of how it works. If you want to compete then atleast realize these mobs arent spawning themselves 90% of the time.
I see so much hate on uber guilds acting like this small group is special because theyre BIS or they are RMT. But the truth is anyone with the the right make up of skilled players can do what they do and enjoy doing it plat or not. Doing tough content with low numbers is really all there is to do at the high end other than raid. Would you rather the qiest items rot? | ||
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#72
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tsmis (they should make it so) that once you gain enough exp to ding 61 you go back to 1. The circle of life.
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The Ancient Ranger
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#73
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Pretending they wouldnt whine and cry, train each other, scream and rage quit if it was happening to them won't help, I could post a number of salt filled links to threads on this forums Jerry Springer section if you like? But I don't think I have to do I. Pretending that hate or fear is some sort of small group tough content for guild membrs in NTov is laughable. Farming newbie raid zones is achieving one thing only, making lots of plat by preventing others from getting their epic pieces so you can dictate the price and inflate to stupid levels. Spin more | |||
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#74
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I will also add that. Would like to see the Halloween Quest mob response implemented as a random treat for incomplete quest turn ins, but make it instant and quadruple it w/ --1999 resist modifier ^^ "I said 5,000 gold pieces!" BOOM!! What you think? Anyone? Yes? ^^
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<Millenial Snowfkake Utopia>
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#75
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» About Project 1999 Project 1999 started development in 2008, and was released in October of 2009. The mission of the project is to create the classic feeling that many had during the early days of Everquest during those time periods, starting with Classic content and releasing the other expansions and content on a similar timeline that was experienced on Live. The server will stop at Velious, at which point many options will be considered, including possible custom content that will maintain the spirit of the game, and/or an additional new server starting over at Pre-Kunark.
http://www.project1999.com/index.php?pageid=about I'll wager most of the server did NOT experience this sort of game play. | ||
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#76
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Well sure, but it sure would generate a classic feeling. How many "omgosh wtf this super sux" moments did you encounter in early EQ? That's right, a LOT. How many do you experience now? Not so many, huh? Yep.
#instaquadraicecometforimmersion
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<Millenial Snowfkake Utopia>
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#77
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The mission of the project is to create the classic feeling that many had during the early days of Everquest. Hope this helps, friend | |||
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