#31
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I would like to see full armor graphics on skeletons (when you give them armor)
In the below image imagine, you gave him a steel bresatplate, and there is some colored rubi sleves or something idk but you get the idea, make my pets look super buff! [You must be logged in to view images. Log in or Register.] | ||
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#32
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Quote:
"im ready for the raid guys!" [You must be logged in to view images. Log in or Register.] | |||
Last edited by mickmoranis; 10-03-2018 at 04:13 PM..
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#33
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Quote:
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#34
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damn i never thought of even a custom class, that would be sick.
cool ideas keep em coming. I really like that idea of a dwarf dungeon under kaladim thats all undead dwarfs or some shit | ||
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#35
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There really is so much underlying lore and loose ends built into classic EQ that custom content should be easy to put into the game so seemlessly that many people wouldn't never know it wasn't classic.
Here are some of my ideas, -obscure faction hits hidden in the world or tied to quest lines which open up dialogue options for classic mobs that no one ever thought to talk to... Think about say a faction hit that actually raises faction with Lady Vox where eventually you learn that she has a quest line for some sweet loot. -I know this is a standard now a days... but bonus effects for wearing a full set of a given armor have always been something I thought was lacking in EQ. In my first few months playing EQ back in 2000, I remember seeing a warrior who was MT for a guild in full Cobalt armor and I asked a bunch of people what bonus he got for a full set and they didn't know what I was talking about. I was sad when I learned that there was not any bonus. Imagine bonus's that change the whole dynamic of best in slot, and breathe life into classic content. Think of bonuses that work for old partial sets like classic mithril and reinforced rhino, obscure sets like black wolf armor and truesilver mail, really hard to get sets like blazing armor of fennin ro or golden efreeti could have crazy bonuses like Mana recovery or casting speed improvements or skill cap bumps. I see enormous ways to spice up content here that doesn't require new art assets or much of anything besides an effect that triggers when whole sets are equipped. EQ has always been about armor sets from the beginning but there was never any compelling gameplay reason to get them, and so no one ever wears full sets of anything for any reason besides asthetics. I really think this would add enormously to the game. -i second not being afraid to tinker with some classes to make them more competitive/valuable at the end game, especially hybrids. | ||
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#36
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Voting yes for mickmoranis' style updates, in lieu with classic. New classes would be fun but I can imagine "nonclassicness" and balance issues. New dungeons, mobs in new skins etc, fun items(illusions) Diablo Hellfire style not Luclin style would be awesome
Also Upper guk casino, with froglok dealers | ||
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#37
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Quote:
Drink | |||
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#38
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Simple things... for one, each deity's clerics should have some sort of symbol quests.
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#39
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Quote:
Right now you can get fear, root, snare ... or a summoned hammer.
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Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue server, you can improve the wiki to earn a "welcome package" of up to 2k+ platinum! Message me for details. | |||
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#40
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Not ok with any custom changes that would reward items outside the scope of classic or not within the bounds of GM "fun items"
So provided said custom content only rewards items seen in classic - velious or GM themed items that are for fun / cosmetic in scope then I'd be ok with it. So rewarding pre-nerf items. Or illusion clickies or GM rewards from live is ok. Making up gear with stats I'm really really dubious about even if the gear isn't anywhere near BiS | ||
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