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#42
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#43
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![]() Biggest issue I had was in the mid to late 40s as the Circle of Force level 34 quad spell capped at 216 and mobs have ~3500 hp, with resists and re-bonding due to low dmg requiring so many casts, you use your whole mana pool and have to throw in a harvest to even clear them all. Probably just needed better gear! haha
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#44
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However, I personally did Bloodgills to 51 and they have around 1300hp according to the wiki. Have levitate up and don't be a keyboard turner, rest at the safe spot in the center of the lake above them. When they pop, run out to one side, go into water, select a goblin, spam your flux staff until you're in range to hit it, as soon as it hits turn around immediately to the surface, run to other side, repeat, look up while running to the shore and levitate will keep you above the surface. Snare, Quad them down. Repeat every 13 minutes. | |||
#45
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#46
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With evac/stuns/snare/root and the ability to delete stuff on a whim they have better group utility than people give them credit for in my opinion but yeah, hard to rival a geared melee on sustained DPS and every rogue out there has a ragebringer now. | |||
Last edited by Goregasmic; 03-18-2025 at 01:54 PM..
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#47
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#48
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![]() Insert mana free clicky nukes here
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#50
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But in a group situ, a well played wiz did add something to the group. Especially if casters were involved. Completus Healus Interuptus especially. Until we got good at this game and meta'd the wiz outta here. | |||
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