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  #11  
Old 02-16-2020, 09:49 PM
Wrekt Wrekt is offline
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I would take a warrior, rogue or wizard over ANY hybrid because xp > all.
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  #12  
Old 02-16-2020, 09:52 PM
cd288 cd288 is offline
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Quote:
Originally Posted by Wrekt [You must be logged in to view images. Log in or Register.]
I would take a warrior, rogue or wizard over ANY hybrid because xp > all.
If that character is a few levels higher than you they take more of your EXP than a hybrid close to your level does
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  #13  
Old 02-16-2020, 11:10 PM
drdrakes drdrakes is online now
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Quote:
Originally Posted by cd288 [You must be logged in to view images. Log in or Register.]
If that character is a few levels higher than you they take more of your EXP than a hybrid close to your level does
For a ranger to be useful they def need to be higher level than you, usually by at least 10 levels.
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  #14  
Old 02-17-2020, 01:41 AM
Bardp1999 Bardp1999 is offline
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Bards are fairly useless in classic IMO
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  #15  
Old 02-18-2020, 01:03 AM
Natewest1987 Natewest1987 is offline
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Quote:
Originally Posted by cd288 [You must be logged in to view images. Log in or Register.]
If that character is a few levels higher than you they take more of your EXP than a hybrid close to your level does
Every time I end up having to group with a hybrid, they are usually more than a few levels ahead of me. Theyíll work their way into groups and then stay at that scene well past the point of robbing everyone else of their fair xp. Itís not uncommon to see hybrids clinging to goblins in HK from 35-37, where as most other classes seem to move on by then.

You are also probably far more likely to end up with more than one hybrid during your session after you open the gates for the first.

Itís really a dirty thing the original developers did to hybrids. The whole thought process being adding a penalty to them to offset additional kill speed would be great if mobs didnít die seconds after they spawn and werenít attached to fixed timers anyway.
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  #16  
Old 02-18-2020, 04:13 AM
Jimjam Jimjam is offline
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Probably one of the pet classes as they seem inclined to solo, which is antithetical to the core concept of player interaction in mmos and rpgs.
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  #17  
Old 02-18-2020, 05:00 AM
DMN DMN is offline
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Quote:
Originally Posted by Natewest1987 [You must be logged in to view images. Log in or Register.]
Every time I end up having to group with a hybrid, they are usually more than a few levels ahead of me. Theyíll work their way into groups and then stay at that scene well past the point of robbing everyone else of their fair xp. Itís not uncommon to see hybrids clinging to goblins in HK from 35-37, where as most other classes seem to move on by then.

You are also probably far more likely to end up with more than one hybrid during your session after you open the gates for the first.

Itís really a dirty thing the original developers did to hybrids. The whole thought process being adding a penalty to them to offset additional kill speed would be great if mobs didnít die seconds after they spawn and werenít attached to fixed timers anyway.
I think that's because you are guaranteed a group there if you wait on list.
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  #18  
Old 02-18-2020, 06:04 AM
Smellybuttface Smellybuttface is offline
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Quote:
Originally Posted by Natewest1987 [You must be logged in to view images. Log in or Register.]
Every time I end up having to group with a hybrid, they are usually more than a few levels ahead of me. Theyíll work their way into groups and then stay at that scene well past the point of robbing everyone else of their fair xp. Itís not uncommon to see hybrids clinging to goblins in HK from 35-37, where as most other classes seem to move on by then.

You are also probably far more likely to end up with more than one hybrid during your session after you open the gates for the first.

Itís really a dirty thing the original developers did to hybrids. The whole thought process being adding a penalty to them to offset additional kill speed would be great if mobs didnít die seconds after they spawn and werenít attached to fixed timers anyway.
Well the worst part is that hybrids donít have a large inherent benefit to offset their penalty. They donít kill faster, dont add any real amazing utility to a group. Would much rather just root the mob and let the Warrior tank it then deal with the ďopened doorĒ of multiple hybrid penaltyís.

Lessons learned: make your hybrids after Velious, go solo, or group with friends or guild mates that are fine with the exp penalty. Donít inflict it on a group of randoms.
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  #19  
Old 02-18-2020, 08:36 AM
kjs86z kjs86z is offline
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ranger
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  #20  
Old 02-18-2020, 10:13 AM
Natewest1987 Natewest1987 is offline
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Quote:
Originally Posted by Smellybuttface [You must be logged in to view images. Log in or Register.]
Lessons learned: make your hybrids after Velious, go solo, or group with friends or guild mates that are fine with the exp penalty. Donít inflict it on a group of randoms.
lol one more lesson:

careful who you make friends with, less you could end up with a hybrid that always wants to group with you.
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