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  #61  
Old 07-01-2010, 01:48 PM
guineapig guineapig is offline
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Quote:
Originally Posted by Uaellaen [You must be logged in to view images. Log in or Register.]
any news?
Aye, forgot all about this thread.
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  #62  
Old 07-01-2010, 05:48 PM
mmiles8 mmiles8 is offline
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I don't know if most of the posters in this thread, either weren't there for classic or don't remember, but this is how it was!

Casters blasted people dead in a couple spells regardless of level, meleed like warriors, and resists didn't make all that big of a difference. Just about every complaint in this thread can be matched to a similar one from 10 years ago.

Take a look:


And here's a recent post regarding the underwhelming effect of resists in classic, even today:

-----

I could go on like this until I ran out of casting mobs. I picked the first handful of caster mobs that I could think of, and on every page, you see the same disbelief you see here, except with a decade old timestamp.

Granted they're valid complaints, just as they were back then, but you can't say they aren't true to classic! It's like complaining that the vengeful soloist running around the newbie area of Everfrost is a bug. Does it add a completely unnecessary level of difficulty to the game? Of course it does, and that's one of the defining attributes of Classic EverQuest: Becoming a better player, and overcoming the odds with the help of your friends.

You could kvetch and rage at the devs until they changed it, but then it would just be WoW in an EverQuest Tshirt.
Last edited by mmiles8; 07-01-2010 at 05:52 PM..
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  #63  
Old 07-01-2010, 07:25 PM
Safon Safon is offline
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owned
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  #64  
Old 07-01-2010, 07:34 PM
Dantes Dantes is offline
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Magic resist gear is cheap. [You must be logged in to view images. Log in or Register.]
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  #65  
Old 07-01-2010, 07:37 PM
Ropethunder Ropethunder is offline
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All I have to say is.. thank goodness it's NOT like classic where they could nuke half way across the zone without los and while running.

I really don't think it's necessary to revert this..
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  #66  
Old 08-20-2010, 06:44 PM
Uaellaen Uaellaen is offline
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so any news now? ... i guess i just ask every month .. what is the issue with resists? dont know how to fix it? not enought evidence that the resist cap has been 255 and not 500 in classic?
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  #67  
Old 08-20-2010, 07:18 PM
Haynar Haynar is offline
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Quote:
Originally Posted by Ropethunder [You must be logged in to view images. Log in or Register.]
All I have to say is.. thank goodness it's NOT like classic where they could nuke half way across the zone without los and while running.

I really don't think it's necessary to revert this..
Oh, I forgot about that.

Might need some changes to support that kind of classic behavior.

Thanks,

Haynar
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  #68  
Old 08-20-2010, 07:28 PM
Uaellaen Uaellaen is offline
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and about the resist cap? need more evidence? or help finding how to fix it?
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  #69  
Old 09-03-2010, 06:25 PM
Eccentricaa Eccentricaa is offline
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What about caster mobs casting while moving? Mobs used to have to stand still while casting. It makes it nearly impossible to get away from a caster, even with sow.
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