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  #1  
Old 03-06-2014, 01:20 AM
Daldaen Daldaen is offline
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Default Corpse Drag

Velious corpse drag mechanics are pretty important. But due to the large time requirement to actually befriend dragons or giants without any raid faction hits, personally I can't test this. Is there any way devs can create a max-faction level 1 mob that maxes out your dragon and Coldain, and bottoms out your giant faction. Same for giants.
To more easily facilitate the testing of quests and mechanics like faction dragging.

But how faction dragging should work is:

If you drag a corpse by any dragon / giant (and maybe Coldain?) you will get aggro. Aggro is completely irrelevant to your faction standing OR the player you are dragging. Even if you and the corpse are Max Ally with the race you are dragging past, you will get aggro.

Most specifically I experienced this in ToV. But I'm pretty sure it should function in every Velious zone with the major 3 factions.


Is this in place yet / does it differ from how I've described it?
  #2  
Old 03-06-2014, 03:17 AM
blondeattk blondeattk is offline
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I know the kael giants stopped agro on you if you dropped the body/stopped dragging.

(assumin dragger is non kos) No clue about dragons.
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Old 03-06-2014, 06:17 AM
Buriedpast Buriedpast is offline
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Quote:
Originally Posted by blondeattk [You must be logged in to view images. Log in or Register.]
I know the kael giants stopped agro on you if you dropped the body/stopped dragging.

(assumin dragger is non kos) No clue about dragons.
No, you don't know this, as that's how it didn't happen.
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Old 03-06-2014, 07:13 AM
Daldaen Daldaen is offline
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Yea you held aggro until you zones or died.

The thing that chaffed my balls the. Most was that dragging when both you and the corpse were ally to the mob would still get you aggro. But classic is classic
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Old 03-06-2014, 07:17 AM
blondeattk blondeattk is offline
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Quote:
Originally Posted by Buriedpast [You must be logged in to view images. Log in or Register.]
No, you don't know this, as that's how it didn't happen.

nah if you had a NON kos char, you could lose agro by stopping draggin. I would do drags for guild when they wiped in the arena....

your probably confused by the giants in arena or tormax are beingon differnt faction.
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  #6  
Old 03-06-2014, 11:08 AM
Buriedpast Buriedpast is offline
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I'm not confused.
  #7  
Old 03-06-2014, 11:32 AM
Haynar Haynar is offline
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As playing a FD class, I did a lot of dragging.

Play with it in thurg, if you wanna see what dragging corpses does.

H
  #8  
Old 03-06-2014, 11:34 AM
Haynar Haynar is offline
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Quote:
Originally Posted by blondeattk [You must be logged in to view images. Log in or Register.]
nah if you had a NON kos char, you could lose agro by stopping draggin. I would do drags for guild when they wiped in the arena....

your probably confused by the giants in arena or tormax are beingon differnt faction.
You are confused.

There is no "stopping dragging"

There was no /corpsedrag in velious. There was only /corpse.

H
  #9  
Old 03-06-2014, 11:35 AM
Daldaen Daldaen is offline
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You stop dragging the instant you hit the /corpse button. Unless you're suggesting there is some cool down IE they deaggro in 3 seconds without you hitting /corpse.

But that is wrong. As stated above, corpse dragging made you KoS until you left the zone.

http://www.project1999.com/forums/sh...t=73048&page=4

Covers it pretty well and it sounds like Nilbog got it right. But as I mentioned above, getting allied or non-KoS just to test the mechanic is a huge time investment. Can you create max-faction mobs that you can kill in NRo or Iceclad? To streamline testing on things that require max faction or any faction.
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Old 03-06-2014, 11:37 AM
Mac Dretti Mac Dretti is offline
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lots of "i remembers" in here

need the car facts
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