#141
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#142
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Anyone try just asking Hobart yet that has a good enough relationship with him? I understand he has a pretty strong record of bro'ing down with people.
The thing is, even with that formula we'd be doing the same thing we are now... tweaking ac/atk to make it match. One thing is for sure though, it would probably fix the AC issues in PvP here if we did have it [You must be logged in to view images. Log in or Register.]. | ||
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#143
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I've posted about the 5% mitigation bonus before. It was in 2003 and was an additive bonus that coincided with bumping down defensive to a 45%. The net effect being a buff to non-discipline tanking while keeping discipline tanking the same.
If you're talking about skewing the distribution of DIs, you might be thinking about AAs here.
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#144
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#145
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Heading into work in 10, I can dig it up tomorrow.
In the meantime, google variations of 5% mitigation bonus site:www.thesteelwarrior.org All the talk should be 2003!
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#146
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As promised:
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#147
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I've done a few beta raids now. Vindicator, Ikatiar, Eashan, LTK, Velks, Klan and Zlan, ect
It seems like players are damaging these mobs way too quickly, and these mobs have very little in the way of regen. On live mid-early 2001, before more than 1-2 guilds had primals and full quest armor, these mobs were usually 10-15 minute fights, not the 3-5 min's we;re seeing here. we practically zerged Klandicar last night for 2 mins and somehow knocked off 1/4 of his HP? Seems way way too fast in comparison to live. | ||
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#148
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Keep in mind that during release you will have people lost/dead in Sirens, /afk after an hour of buffing with no GM mana/health, competition pushing you to attack before you are ready + 2 hour CR's from each of the 3 wipes. As far as vindi/velk/Eashan/iky, these are minor Velious bosses. They are basically the easiest there is in Velious and people are having significant trouble with them on average. Everyone remembers something different, including me, but I don't remember any bosses taking longer than 30 minutes except for Vyemm, Vulak and AoW. Definitely need more feedback once they are actually killed. | |||
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#149
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You may need to look at NPC in combat regen again also.
Out of combat I think is correct at 1/20 (5% tic) and doesn't change for anything in Velious. Regular in combat NPC regen should be 1/100 (1% tic) In combat I am not sure about with the significant increase of Velious NPC total HP's. If you apply this to something with 400k it would be 4k hp regen per tic which cannot be right. That would translate to the NPC regaining 40,000 hit points per minute. Differing combat regen calcs would start for NPC's over 32k hp? 50k hp? or 100k hp? The regen calc would either have to be 1/500 or 1/1000 I think. 400k hp NPC with 1/500 in combat regen would be 800 hp tic 400k hp NPC with 1/1000 in combat regen would be 400 hp tic | ||
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#150
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Some simple math on kill times with Doz for example suggests that 1/500 is probably too high.
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Argenti | Cobblestone | Animan
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