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  #21  
Old 07-14-2014, 09:40 AM
bigshowtime bigshowtime is offline
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Quote:
Originally Posted by wycca [You must be logged in to view images. Log in or Register.]
Yea so, you do realize that resists in Velious were capped at 255? You're talking over 450 in resists there. *Not Classic.
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  #22  
Old 07-15-2014, 11:33 AM
Nirgon Nirgon is offline
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Take yo time tweaking/fixing.

Rather have it right and later than wrong and earlier.

Haste makes waste! Ignore the "wipe it now" / "just launch it already" people all the same!
  #23  
Old 07-15-2014, 01:57 PM
wycca wycca is offline
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Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
Take yo time tweaking/fixing.

Rather have it right and later than wrong and earlier.

Haste makes waste! Ignore the "wipe it now" / "just launch it already" people all the same!
/agree
It's going to take a ton of testing to make sure things work properly, and I'd rather test 10 different revisions of Kland or the resist system than have it go live wrong. We got plenty of time and we're here 2 nights a week until launch.
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  #24  
Old 07-17-2014, 11:58 AM
Daldaen Daldaen is offline
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After seeing Klandicar last night, I think there is no better proof that we need a 255 resist cap than that.

Getting 255 cap and tuning around it should be way more important than tuning with 350-450 resists. If you want to tune it to make it such that resist scale up in effectiveness beyond 255, you are putting an undue importance on resist gear and bards, making the gearing and group structure/song choice very unclassic. Clerics shouldn't have to sacrifice all these slots of WIS/mana gear in exchange for full MR. They should pick and choose a few good MR pieces to get up to 255 with buffs and such. But they shouldn't be swapping out 9/10 pieces of gear for any fight.
  #25  
Old 07-24-2014, 12:03 AM
khanable khanable is offline
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Bump, Zlandicar's fear is a penis

425MR, got shit on by fear, had to drop ~350hp to get that high too!
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  #26  
Old 07-24-2014, 12:12 AM
Man0warr Man0warr is offline
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Wuoshi's was just as bad.

Zlandicar's Stun Breath hit almost every time with 380ish MR. Compared to Wuoshi's AE poison which I resisted every time with a bard.
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  #27  
Old 07-24-2014, 12:33 AM
Alunova Alunova is offline
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Dragon Fear has a very high negative resist mod. You can still see it here: http://lucy.allakhazam.com/spell.html?id=789

This would have been even harder to resist in classic, -150 is more detrimental to a 255 cap than it would be to a 500 cap.

I'd also like to point out that as a non-tank the only mob I ever remember eating fear from was Klandicar later on when he was rooted.

I'm looking into the stun breath

#velioustactics
Last edited by Alunova; 07-24-2014 at 12:37 AM..
  #28  
Old 07-24-2014, 01:10 AM
Man0warr Man0warr is offline
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Quote:
Originally Posted by Alunova [You must be logged in to view images. Log in or Register.]
Dragon Fear has a very high negative resist mod. You can still see it here: http://lucy.allakhazam.com/spell.html?id=789

This would have been even harder to resist in classic, -150 is more detrimental to a 255 cap than it would be to a 500 cap.

I'd also like to point out that as a non-tank the only mob I ever remember eating fear from was Klandicar later on when he was rooted.

I'm looking into the stun breath

#velioustactics
You should look more closely at your sources:

2002-08-22 10:10 Changed Resistadj from 0 to -200
2002-09-03 22:22 Changed Resistadj from -200 to -150

Which means post Luclin is when the resist adjust was added, after resist cap went up to 500.

Prior to that it had no resist modifier. I can't believe no one has pointed that out on this server yet - Dragon Fear is way too hard to resist on this server, it just hasn't affected anyone because everything has 32k hp.
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  #29  
Old 07-24-2014, 02:01 AM
Alunova Alunova is offline
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Quote:
Originally Posted by Man0warr [You must be logged in to view images. Log in or Register.]
You should look more closely at your sources:

2002-08-22 10:10 Changed Resistadj from 0 to -200
2002-09-03 22:22 Changed Resistadj from -200 to -150

Which means post Luclin is when the resist adjust was added, after resist cap went up to 500.

Prior to that it had no resist modifier. I can't believe no one has pointed that out on this server yet - Dragon Fear is way too hard to resist on this server, it just hasn't affected anyone because everything has 32k hp.
I don't see either of those on the page I linked:

2002-09-04 11:33 Changed Resistadj from 0 to -150
2002-09-04 11:33 Removed Slot 1: Lure(6)
  #30  
Old 07-24-2014, 02:14 AM
Raden Raden is offline
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the 8-22 and 9-03 changes are from the test server changes.
http://lucy.allakhazam.com/spell.htm...89&source=Test

9-04 live change was the actual patch where resists were changed.
http://lucy.allakhazam.com/spell.htm...89&source=Live

So you're both right

Patch notes here.
http://www.tski.co.jp/baldio/patch/20020904.html

So Resists should go back to the old cap of 255 and take the resists mods away. Not classic to have to stack so much resists.
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