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  #111  
Old 09-22-2019, 12:11 PM
kjs86z kjs86z is offline
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https://youtu.be/Dhfx0bR7Zx4
  #112  
Old 09-22-2019, 12:12 PM
Jibartik Jibartik is offline
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OP's concerns seem pretty pedestrian compared to what's going on over in green right now lol
  #113  
Old 09-22-2019, 03:23 PM
Fame Fame is offline
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This was a epic post and anyone who disagrees is just mad/bad/fat
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  #114  
Old 09-22-2019, 05:06 PM
brokenpromise brokenpromise is offline
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Quote:
Originally Posted by kaizersoze [You must be logged in to view images. Log in or Register.]
Someone needs to make a group dedicated to sniping all of the OPs targets until they quit playing.
  #115  
Old 09-22-2019, 05:22 PM
brokenpromise brokenpromise is offline
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Embarrassing people care this much about pixels.
  #116  
Old 09-22-2019, 07:12 PM
Lewkeng Lewkeng is offline
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Quote:
Originally Posted by brokenpromise [You must be logged in to view images. Log in or Register.]
Embarrassing people care this much about pixels.
  #117  
Old 09-23-2019, 02:06 AM
Zuranthium Zuranthium is offline
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Quote:
Originally Posted by YendorLootmonkey [You must be logged in to view images. Log in or Register.]
Which is more likely...

A) you having played on every server during the first year so you know definitively that this was the case and you are not just projecting your own experience
Did you read the official EQ forums and other various forums and websites at the time? Did you read the evidence linked?

It seems you didn't and are only projecting your own limited experience. Fighting over NPC's was EVERYWHERE; it was not just a few servers at all. That was the classic 1999 EQ experience, if people wanted it to be. Again, it comes down to the players in the given sandbox. If you happened to mainly just encounter people who wanted to do no-competition camps, which yes many people did just want to play the game in more limited fashion, then you were in a bubble. EQ was never supposed to be limited to that, nor was that ever the rules as given by the game devs themselves in 1999.

UGH, I wish so badly that more archives from the time period existed. Not that more are even needed, since there's already direct statements from the Game Devs, of them saying that fighting over NPC's was allowed and they wanted a hands-off approach to it, and for the players to work it out.
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  #118  
Old 09-23-2019, 02:47 AM
Hibbs Hibbs is offline
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Quote:
Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
and for the players to work it out.
LOL have you met some of the special breeds of P99?
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Quit finger poppin each others assholes


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  #119  
Old 09-23-2019, 03:41 AM
Deliverator Deliverator is offline
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"Why isn't it classic?"

Oh I don't know. Maybe because WE aren't classic? We have access to PERFECT information about the game which was not available in 1999. We aren't the wide variety of random people playing a game that we literally have no idea about for the first time. We are the most die hard fans of a game that we all love. The reason things aren't perfectly classic is because it CAN'T be perfectly classic.
  #120  
Old 09-24-2019, 02:53 PM
BlackBellamy BlackBellamy is offline
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Quote:
Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
UGH, I wish so badly that more archives from the time period existed. Not that more are even needed, since there's already direct statements from the Game Devs, of them saying that fighting over NPC's was allowed and they wanted a hands-off approach to it, and for the players to work it out.
http://web.archive.org/web/200010171..._conduct.shtml

Quote:
e.g. You must comply with arbitration for contested spawns.

There are cases where two or more groups wish to kill the same thing. In these cases, the groups are required to compromise. If an equitable compromise cannot be reached between the players prior to EverQuest Customer Service Staff involvement, the EQCSR will mandate a binding compromise. Refusing to abide by a compromise mandated by an EQCSR will be considered disruption. It is therefore strongly suggested that the groups make every attempt to reach a compromise that they can live with prior to involving an EQCSR, who may mandate a compromise that does not suit you to the extent that a player-devised compromise would.
The earliest instance of the PNP policy I could find is from Nov 2000, although I bet it was in place way earlier. So your glorious heyday of kill stealing, training, and monopolizing camps lasted barely a year if that. And the reason the PNP was put in play is because people were getting sick and tired of narcissistic anti-social assholes ruining it for everyone else. I'm not sure if your argument of "let everyone be an asshole until Verant historically decided enough was enough" is attractive.
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