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  #11  
Old 04-17-2010, 04:30 AM
Uaellaen Uaellaen is offline
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of course, since the resist chances are based on a % value ... so 200 MR of 255 is LOTS but 200 of 500 is .. meh ..

so we need the resist caps fixed to go back in line at 255, and all is fine for classic and beyond ...
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  #12  
Old 04-19-2010, 11:04 PM
Uaellaen Uaellaen is offline
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ok best evidence we could come up with at the moment ><

Quote:
bla bla .... (A few expections are paladin DA's and bard kiting) In order for YOUR raid to work best, the monk needs to have the highest resists (255) he can. bla bla ...
it was posted arround the velious era ...
Posted: Aug 27th 2001 11:49pm
http://everquest.allakhazam.com/db/item.html?item=5224

and a guide to do NToV

Quote:
Bard is adding 160 MR 80FR/CR/DR/PR with his songs (Elemental Rhythms and Guardian Rhythms) using a Selos Drum of the March - what means using his drums he wont melee. Best use of her/him is with peoples who laggin on resists or in AOE Range (Resists are at 255 maxed)
http://www.monkly-business.net/index.php?pageid=Veeshan

couldnt find any patch notes yet that sayd specificaly what amount was the cap ...

the only thing we could find in patch notes so far is:


Quote:
------------------------------
September 4, 2002 3:00 am
------------------------------

- Resists matter more for PCs. There are now tangible differences
between having 50, 150, and 250 in a given resistance, for example.
Resistance buffs, bard songs, and resist gear have actual value, all
the way up the line.
is that enought to fix it? ><
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  #13  
Old 04-19-2010, 11:18 PM
Uaellaen Uaellaen is offline
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maybe one more thing ... the cap of 255 wasnt randomly picked ... it was just the max possible amount they could dish out with the binary system they used ...

since it only has 256 possible states (0 - 255) ... gotta remember this is 10+ years ago ...
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  #14  
Old 04-20-2010, 04:56 PM
Uaellaen Uaellaen is offline
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so do i have to look for even more evidence? =O
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  #15  
Old 04-20-2010, 04:59 PM
girth girth is offline
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Based on actually playing this game and dying to a blue con caster in like 5 seconds from full to nothing, I would say you are SPOT ON and your evidence should be enough to get a fix in for this.

Caster NPCs are waaaaay to powerful at the moment, and they hit for full damage every time it seems like.
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  #16  
Old 04-21-2010, 01:17 AM
Nen Nen is offline
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Quote:
Originally Posted by girth [You must be logged in to view images. Log in or Register.]
Based on actually playing this game and dying to a blue con caster in like 5 seconds from full to nothing, I would say you are SPOT ON and your evidence should be enough to get a fix in for this.

Caster NPCs are waaaaay to powerful at the moment, and they hit for full damage every time it seems like.
Tend to agree... Kind of unfair that the caster mobs can not only cast their most powerful offensive spells (and do repeatedly) but can also wail on you like a warrior with a 2hs (minus the delay!)
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  #17  
Old 04-21-2010, 04:57 AM
Omnimorph Omnimorph is offline
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On a side note it means charming a wizard, giving him 2 weps, and clarity makes for a rather nice pet, that is very controllable when charm breaks since he won't come to hit you but rather try nuking you, in which case you can hit him up with a short duration mez [You must be logged in to view images. Log in or Register.]

Looking forward to my pet ice cometing shit [You must be logged in to view images. Log in or Register.]
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  #18  
Old 04-21-2010, 09:51 AM
Uaellaen Uaellaen is offline
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Quote:
that is very controllable
that shouldnt be the case ... i also bring that down to the resist cap beeing wrong ... thats why mobs are so easily charmable / keepable at the moment, wich they definatly werent in classic ... charm was no where near as reliable ...
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  #19  
Old 04-21-2010, 11:06 AM
Omnimorph Omnimorph is offline
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Quote:
Originally Posted by Uaellaen [You must be logged in to view images. Log in or Register.]
that shouldnt be the case ... i also bring that down to the resist cap beeing wrong ... thats why mobs are so easily charmable / keepable at the moment, wich they definatly werent in classic ... charm was no where near as reliable ...
I meant that rather than having a hasted dual wielding beast straight in your face interrupting your spells, you have a casting mob trying to cast on you (usually a 4-5 second nuke) of which you can quickly mez them in this time.

This is more to do with the case that mobs that can cast, will cast on you at first opportunity. Making them easier to control because you don't get hit during recharming. Also the dmg they do with nukes is usually higher than straight melee. Only downside is they have less hp. But that's not a massive downside [You must be logged in to view images. Log in or Register.]
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  #20  
Old 04-21-2010, 12:34 PM
Uaellaen Uaellaen is offline
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oh yeah sorry, missunderstood =D
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