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#1
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Trader exemption, thoughts?
So a recent thread in RnF about a player being banned over 2boxing on his trader made think of this, curious what the community/devs think...
Obviously the anti-2boxing rules in place on this server are intended to promote social interaction in our community. Let me first say, that I think it has been absolutely vital to the success of this server. While I enjoy the social aspect of the game, I have no problem admitting that if 2boxing were allowed here it would drastically change my play style - almost certainly to the detriment of the community. That being said, there exists various aspects of this game in which the social interaction of two characters does not cause any cross-over. By this I mean, a character doing trade skills or selling in EC will have no, or little effect on a player search for an EXP group. Like wise, when a single player wants to partake in more than one of these aspects, they must choose between the two. If a player chooses to experience, other players engaged in trading lose out on the wares that player would have bought or sold had they decided to play there trader. Like wise, if the player chooses to trade, the pool of possible players to group with is diminished, possibly having a negative impact on players searching for other players to group with. Now, I am not sure of the technical aspects involved with policing players acting with two characters in the same aspect of the game - but if it were possible to say, allow multiboxing only within the limits of EC, or maybe a level limit, like if a character is L1 (i.e. a trader) they can multibox. These are just a couple of the possible ideas I came up with in the past 2-3 minutes, so I haven't put much thought into the possibility of them, or whether or not another, better, option exists. It just seems to me that if there were some way to regulate that players who wanted to trade and level were allowed to, there would be a net benefit to the server through increased activity in EC as well as freeing players to conduct whatever actions they want on their primary characters (be it farming, tracking, leveling, etc). I'm aware there are some possibilities for abuse here - both with players trying to take advantage of whatever system would be used to regulate it, as well as assisting those who engaged in farming for extended periods of time - however, my opinion (and it could be wrong) is that the benefit we would see would outweigh any negative caused by the few players that would attempt to use the ability to trade while playing their primary character. Obviously the guy who broke the rules that prompted my post broke the rules - I don't know/care about his situation really and am in no way trying to say that what he did should be acceptable under the current rules. Basically I just saw that the intent of 2-boxing rule in that particular situation didn't really apply, so that maybe there was the possibility for improvement. So yea, curious what other players/staff think. | ||
Last edited by Loke; 09-26-2011 at 09:46 AM..
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#2
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The problem is the very reason you stated for having it: multiple facets of the game can be played at the same time. It doesn't matter if that means one character is healing or tanking or selling or tradeskilling - two unrelated things are happening at the same time.
Think back to when /ooc was global. People sold things from every zone and when you went to buy something you just ran to wherever they are and bought it (or they would port to a bank and then go back to xping). There was no specific role of a character as you could do it all. Besides, if you have two clients open where one requires you to watch text for items you want to buy or sell and the other requires you to be focused on pulling/killing/healing... someone is going to think they can multitask when they can't. I don't want to be in a group with someone who isn't paying attention. | ||
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#3
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Quote:
__________________
[50 Magician] Ennoia (Dark Elf)
TEAM UTHGAARD | |||
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#4
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Is there a problem currently that needs fixing? Why not just keep things the way they are? I like that idea.
__________________
Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | ||
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#5
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One aspect that I don't believe has been discussed in this thread is the fact that a lot of people don't like to spend their active time trading.
This means that if they have stuff to sell they will go to the tunnel and sell at rock bottom prices if they have to (much to the pleasure of people who do the buy low sell high thing) so that they can go back to xp'ing or tradeskilling or whatever other activity they prefer. People who also don't play during prime time hours and go buy/sell during low times also have to deal with a different economy, sometimes they will settle on buying lesser items instead of BiS because that is all that is available. These are classic pressures on the EQ-nomy that all died when the bazaar went live, and that I think would be very detrimental to p99 if this type of change were implemented. Being only able to interact through one character at any given time breathes life into many aspects of the game and greatly enhances player immersion. Dismissing its impact and trying to erode it through exemptions of any kind will only bring about the game's downfall; an unforeseen lesson harshly displayed in the real game's expansions. 'Stuce | ||
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#7
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Quote:
Aadill, I personally don't see the problem with players partaking in multiple aspects of the game at the same time. What was so horrible with someone in your exp group also auctioning their items during an EXP group back when we had global ooc? I personally didn't have a problem with it. I get what you're saying about players possibly being distracted by their other character - but that doesn't really get to the main idea of the 2boxing rule. The rule's intention as I understand it is to promote social interaction by limiting the self-sufficiency of an individual player by limiting them to one character. There are countless distractions that hinder a players ability to play - listening to music, watching movies, taking care of kids... I can't speak for everyone, but when I'm playing my character, 95% of the time I'm doing something else as well (reading, watching a movie, etc) - allowing a trader character would only add one additional option among the countless others that players already have for activities to distract them. Basically, I don't think you'll see much of a difference - if a player is willing to trade and play, they're also willing to watch a movie and play, or read a book and play.. trading would just substitute for whatever activity they did before they were able to trade. So I guess I'm not really disagreeing with your final point there Aadill, more just saying that players who get distracted by multitasking are going to be distracted whether or not they are allowed to trade while playing their primary character. | |||
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#9
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Time management is an important part of classic EQ. This would break the game. As another poster mentioned people would be toggling and not pay atention to their group. Essentialy you would be instituting a bazaar with anon afk sell bots.
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#10
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Though I understand where you are coming from I am not really down with this idea.
It was really a classic aspect of the game to travel to a location to sell your wares. Also from a game quality perspective I see implementing what you are asking for as probably time consuming and likely to be abused. I would rather see an auction channel created than that be allowed, and I don't really want either. | ||
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