#1
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Tell me how this is NOT a P99 Server issue
2020-04-21 12:37:18 Initializing engine internals.
2020-04-21 12:37:18 CRender::InitDevice completed successfully. 2020-04-21 12:37:19 Display options set, return code 1. 2020-04-21 12:37:19 AutoMipMapping set to 1. 2020-04-21 12:37:19 Camera created. 2020-04-21 12:37:19 Storing display options. 2020-04-21 12:37:19 Initializing fonts. 2020-04-21 12:37:19 Loading string tables. 2020-04-21 12:37:19 Initializing UI. 2020-04-21 12:37:19 Initializing UI manager. 2020-04-21 12:37:19 Initializing fonts. 2020-04-21 12:37:19 Parsing UI XML. 2020-04-21 12:37:21 Loading default UI resources. 2020-04-21 12:37:21 Initializing Music. 2020-04-21 12:37:21 Activating Load Screen. 2020-04-21 12:37:23 Display initialized. 2020-04-21 12:37:23 Initializing global data. 2020-04-21 12:37:23 Loading GlobalFroglok_chr 2020-04-21 12:37:23 Loading GlobalPCFroglok_chr 2020-04-21 12:37:23 Failed to open C:\everquest\GlobalPCFroglok_chr.s3d. 2020-04-21 12:37:23 2020-04-21 12:37:23 Loading frogequip 2020-04-21 12:37:23 Loading GlobalSKE_chr2 2020-04-21 12:37:23 Loading GlobalDRK_chr 2020-04-21 12:37:24 Failed to open C:\everquest\GlobalDRK_chr.s3d. 2020-04-21 12:37:24 2020-04-21 12:37:24 Loading Global_obj 2020-04-21 12:37:24 Loading GEquip 2020-04-21 12:37:25 Loading GEquip8 2020-04-21 12:37:25 Loading GEquip2 2020-04-21 12:37:25 Loading grass 2020-04-21 12:37:25 Loading GEquip4 2020-04-21 12:37:25 Loading GEquip3 2020-04-21 12:37:26 Loading loyequip 2020-04-21 12:37:26 Loading ldonequip 2020-04-21 12:37:26 Loading gatesequip 2020-04-21 12:37:27 Loading globalKEM_chr2 2020-04-21 12:37:27 Loading globalKEM_chr 2020-04-21 12:37:27 Loading VEquip 2020-04-21 12:37:28 Loading globalKEF_chr2 2020-04-21 12:37:28 Loading globalKEF_chr 2020-04-21 12:37:34 Loading rap_chr 2020-04-21 12:37:34 Loading skt_chr 2020-04-21 12:37:35 Loading Global4_chr 2020-04-21 12:37:35 Loading Global_chr 2020-04-21 12:37:37 Loading Global17_amr 2020-04-21 12:37:38 Loading Global18_amr 2020-04-21 12:37:38 Loading Global19_amr 2020-04-21 12:37:39 Loading Global20_amr 2020-04-21 12:37:39 Loading Global21_amr 2020-04-21 12:37:40 Loading Global22_amr 2020-04-21 12:37:41 Loading Global23_amr 2020-04-21 12:37:41 Loading Global2_chr 2020-04-21 12:37:41 Loading Global3_chr 2020-04-21 12:37:41 Loading GEquip5 2020-04-21 12:37:42 Loading growthplane_chr 2020-04-21 12:37:43 Loading karnor_chr 2020-04-21 12:37:43 Initializing sky system. 2020-04-21 12:37:44 Global data initialized. 2020-04-21 12:37:44 Starting process game. 2020-04-21 12:37:44 Starting network game. 2020-04-21 12:37:44 2020-04-21 12:37:44 Check 1sa. 0x6ac9b0e5 2020-04-21 12:37:44 2020-04-21 12:37:44 Check 1x. 0x9e15bc94 2020-04-21 12:37:44 2020-04-21 12:37:44 Starting load. 2020-04-21 12:37:45 2020-04-21 12:37:45 Attempting to load load.EQG. 2020-04-21 12:37:45 Verifying world files. 2020-04-21 12:37:45 Loading zone specific files. 2020-04-21 12:37:45 Loading load_obj2 2020-04-21 12:37:45 Loading load_obj 2020-04-21 12:37:45 Loading load_chr2 2020-04-21 12:37:45 Loading load_chr 2020-04-21 12:37:45 Loading load 2020-04-21 12:37:45 Loading objects 2020-04-21 12:37:45 Loading lights 2020-04-21 12:37:45 Initializing cameras. 2020-04-21 12:37:45 Initializing lights. 2020-04-21 12:37:46 Initializing visual effects. 2020-04-21 12:37:46 Initializing target indicator. 2020-04-21 12:37:46 Initializing player path. 2020-04-21 12:37:46 Performing post-load operations. 2020-04-21 12:37:46 Initializing precipitation system. 2020-04-21 12:37:46 World initialized: load 2020-04-21 12:37:46 load done. 2020-04-21 12:37:46 2020-04-21 12:37:46 Starting char select. 2020-04-21 12:37:46 2020-04-21 12:37:46 Clearing display buffers. 2020-04-21 12:37:46 2020-04-21 12:37:46 Display buffers cleared. 2020-04-21 12:37:46 2020-04-21 12:37:46 Initializing character select UI. 2020-04-21 12:37:46 Resetting game UI. 2020-04-21 12:41:29 THE SERVER IS NOT RESPONDING. 2020-04-21 12:41:29 2020-04-21 12:41:29 end of DisplayScreen 2020-04-21 12:41:29 2020-04-21 12:41:31 TIMED OUT WAITING FOR ZONE ADDR 2020-04-21 12:41:31 2020-04-21 12:41:31 Networking: Connection Closed [0] with 0 pending bytes. 2020-04-21 12:41:31 Cleanup 1 2020-04-21 12:41:31 2020-04-21 12:41:31 Cleanup 4 2020-04-21 12:41:31 2020-04-21 12:41:31 Cleanup 5 2020-04-21 12:41:31 2020-04-21 12:41:31 Cleanup 6 2020-04-21 12:41:31 2020-04-21 12:41:31 Cleanup 7 2020-04-21 12:41:32 2020-04-21 12:41:32 Cleanup 8 2020-04-21 12:41:32 2020-04-21 12:41:32 Cleanup 9 2020-04-21 12:41:32 2020-04-21 12:41:32 Cleanup 10 2020-04-21 12:41:32 2020-04-21 12:41:32 Resetting UI. 2020-04-21 12:41:32 Resetting character select UI. 2020-04-21 12:41:32 Resetting game UI. 2020-04-21 12:41:33 UI Reset. 2020-04-21 12:41:34 Cleanup 11 2020-04-21 12:41:34 2020-04-21 12:41:34 Picking a default resolution, desktop is 1280 x 720, 32 bits 2020-04-21 12:41:34 Ratio is 1.78 2020-04-21 12:41:34 Resolution selected 1280 x 720, 32 bits 2020-04-21 12:41:34 CRender::InitDevice: Using 32bit mode. 2020-04-21 12:41:34 CRender::InitDevice: Using vsync 0. 2020-04-21 12:41:34 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil. 2020-04-21 12:41:35 CRender::InitDevice: HardwareTnL Enabled. 2020-04-21 12:41:35 Using hardware vertex shaders. 2020-04-21 12:41:35 Initializing render system. 2020-04-21 12:41:35 Trilinear Mipmapping available. 2020-04-21 12:41:35 Vertex Shader Version: 3.0 2020-04-21 12:41:35 Pixel Shader Version: 3.0 2020-04-21 12:41:35 Initializing engine internals. 2020-04-21 12:41:36 CRender::InitDevice completed successfully. 2020-04-21 12:41:36 Parsing INI file ./eqlsUIConfig.ini 2020-04-21 12:41:36 INI file ./eqlsUIConfig.ini loaded. 2020-04-21 13:19:49 Trilinear Mipmapping available. 2020-04-21 13:19:49 Vertex Shader Version: 3.0 2020-04-21 13:19:49 Pixel Shader Version: 3.0 2020-04-21 13:19:53 Trilinear Mipmapping available. 2020-04-21 13:19:53 Vertex Shader Version: 3.0 2020-04-21 13:19:53 Pixel Shader Version: 3.0 2020-04-21 13:19:56 Trilinear Mipmapping available. 2020-04-21 13:19:56 Vertex Shader Version: 3.0 2020-04-21 13:19:56 Pixel Shader Version: 3.0 My network is solid, i have no packet loss, latency is around 10-14 ms, I have "keep alive" activated on my router so no matter what it keeps packets moving to trick the network adapters to think i am always doing something. I am a NOC Engineer for Comcast Enterprise and i deal with networks all day long. Who host's this server? Formally daybreak? Or are we playing off a server in someones house? Where is it located in the US? Can we upgrade to an SD-WAN environment so the cloud can adjust resources on the fly in relation to bandwidth need? I read that these servers cant handle much more the 1500+ that they weren't built for that much traffic. Is this true? Can i assist in giving money to upgrade servers? Can i help work with the ISP to find the packet loss on your server? I cannot play and it sucks. I love this game but im at the end of the rope about to call it quits. It worked fine for weeks possibly months until that patch was done at 2am. I re-copied Version 53 into the file and replaced all files encase you guys did some work. I have used multiple PC's still same issue. Funny thing is it doesn't effect other people, i assume due to ISP's priority, maybe DNS servers which i have changed, flushed, and renewed, Hard lined, wired, used wire-shark to capture packets to inspect the dropped connection to the server. Please allow me to help or please can you take a look when its convenient for you guys but i know there are lots of other people out there who are experiencing the same issue and would do anything to get it fixed. Id even pay you guys 5$ a month to play this game if we could ensure things like this don't happen or if they do that they are fixed right away we have roughly a 1400 people fan base that plays everyday if they all paid 5$ an hour that's $70,000.00 a year which is not a bad salary for a entry level network engineer to be on full time or just a well rounded engineer. Also from reading the log can you tell me where during the sign on process i got disconnected? Thank you for your time, your assistance and your knowledge we love and appreciate all you do for this game and us as a fan base. I would love to help. Respectfully, EQFanboy | ||
#2
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please describe your issue as a bug report like we assume you boot a fresh box and then what steps do you take to reach the error condition and what are you observing on the screen when it happens
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#3
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HELP
OK, i just rebooted my pc, minimal programs are running firewall has permissions for eqgame.exe,EQemulaunch.exe, wineq.exe in bound and outbound all traffic. I have Eqgame.exe in my C: drive (root directory) set to compatibility mode windows XP Service pack 2 and to automatically run in admin mode. I have no anti virus programs running, no malware programs running. Just windows and its processes as of now. I have a 1 gig Ethernet connection hard-lined into my PC. I use Eqemulauncher.exe in admin mode. I log into the server selection screen no issues at all. I get to the character selection and some times it lets me just fine and i get to play for an hour or so. Then at some point when i zone it locks up and i can hit Alt Ctrl Delete and then sign off is the only way to close the program down with out a reset. BUT after that happens once and i try to go log back in, it freezes up right as i click join world or what ever the name of the button is. Pretty much at the character selection screen and when i go to join the game it just freezes up. No error, nothing. As if it were timing out or waiting for an ack/sync. The time that i am able to log in. It will freeze for maybe 10 seconds and then the loading bar will appear and that's when its looking for the acknowledgement from the server in the handshake between my machine and the server. Then when it doesn't receive that it times out and then a list if errors happen. I keep all drivers up to date, have limited my pc to 1 cpu as well and then 2 and 3 and so forth. No changes in that. Wineq.exe will do the exact same thing as well. So i know its not EQemulauncher.exe. I spent over 10 hours the other day trying to trouble shoot the issue, I found the common ports and the server IP address and can ping the server, which in my opinion you guys need to disable ping on that server IP cause you're just begging for a DDOS attack. Maybe that's partial issue people know that IP and are trying to trouble shoot and are pinging and its overloading that server who knows. At this point im so just disappointed and upset i give up. I use Comcast internet. The other odd thing is my RL buddy i play with doesn't have these issues he gets booted when he logs on another alt that it.
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#4
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Another more in depth error happened as well. Same error as above then scroll down to the bottom and there's a network error
2020-04-21 16:15:48 Starting EverQuest (Build Oct 31 2005 10:33:37) 2020-04-21 16:15:48 Timezone: UTC-8h00m 2020-04-21 16:15:48 Loading graphics DLL. 2020-04-21 16:15:48 Parsing INI file .\eqclient.ini 2020-04-21 16:15:48 INI file .\eqclient.ini loaded. 2020-04-21 16:15:49 Initializing timers. 2020-04-21 16:15:52 Checking critical files. 2020-04-21 16:15:52 Initializing WinSock. 2020-04-21 16:15:52 Enumerating 3D devices. 2020-04-21 16:15:52 Found adapter #0 - AMD Radeon RX 5700 XT (26.20.15029.20013) 2020-04-21 16:15:52 Found adapter #1 - AMD Radeon RX 5700 XT (26.20.15029.20013) 2020-04-21 16:15:52 Adapter #0 - AMD Radeon RX 5700 XT : 2020-04-21 16:15:52 32Bit = 1, D32 = 0, D24 = 1, D16 = 1 2020-04-21 16:15:52 16Bit(565) = 1, D32 = 0, D24 = 1, D16 = 1 2020-04-21 16:15:52 16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0 2020-04-21 16:15:52 Adapter #1 - AMD Radeon RX 5700 XT : 2020-04-21 16:15:52 32Bit = 1, D32 = 0, D24 = 1, D16 = 1 2020-04-21 16:15:52 16Bit(565) = 1, D32 = 0, D24 = 1, D16 = 1 2020-04-21 16:15:52 16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0 2020-04-21 16:15:52 Initializing keypress handler. 2020-04-21 16:15:52 Parsing INI file .\defaults.ini 2020-04-21 16:15:52 INI file .\defaults.ini loaded. 2020-04-21 16:15:52 Loading keyboard tables. 2020-04-21 16:15:52 Creating window. 2020-04-21 16:15:52 Checking display driver version. 2020-04-21 16:15:53 Activating window. 2020-04-21 16:15:53 Picking a default resolution, desktop is 1920 x 1080, 32 bits 2020-04-21 16:15:53 Ratio is 1.78 2020-04-21 16:15:53 Resolution was capped at 1280 x 720 2020-04-21 16:15:53 Resolution verified 1280 x 720, 32 bits ... diff was 1000 from 0 modes 2020-04-21 16:15:53 Resolution selected 1280 x 720, 32 bits 2020-04-21 16:15:53 CRender::InitDevice: Using 32bit mode. 2020-04-21 16:15:53 CRender::InitDevice: Using vsync 0. 2020-04-21 16:15:53 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil. 2020-04-21 16:15:53 CRender::InitDevice: HardwareTnL Enabled. 2020-04-21 16:15:53 Using hardware vertex shaders. 2020-04-21 16:15:54 Initializing render system. 2020-04-21 16:15:54 Trilinear Mipmapping available. 2020-04-21 16:15:54 Vertex Shader Version: 3.0 2020-04-21 16:15:54 Pixel Shader Version: 3.0 2020-04-21 16:15:54 Initializing engine internals. 2020-04-21 16:15:54 CRender::InitDevice completed successfully. 2020-04-21 16:15:55 Parsing INI file ./eqlsUIConfig.ini 2020-04-21 16:15:55 INI file ./eqlsUIConfig.ini loaded. 2020-04-21 16:15:58 Trilinear Mipmapping available. 2020-04-21 16:15:58 Vertex Shader Version: 3.0 2020-04-21 16:15:58 Pixel Shader Version: 3.0 2020-04-21 17:12:07 Starting EverQuest (Build Oct 31 2005 10:33:37) 2020-04-21 17:12:07 Timezone: UTC-8h00m 2020-04-21 17:12:07 Loading graphics DLL. 2020-04-21 17:12:07 Parsing INI file .\eqclient.ini 2020-04-21 17:12:07 INI file .\eqclient.ini loaded. 2020-04-21 17:12:08 Initializing timers. 2020-04-21 17:12:11 Checking critical files. 2020-04-21 17:12:11 Initializing WinSock. 2020-04-21 17:12:11 Enumerating 3D devices. 2020-04-21 17:12:11 Found adapter #0 - AMD Radeon RX 5700 XT (26.20.15029.20013) 2020-04-21 17:12:11 Found adapter #1 - AMD Radeon RX 5700 XT (26.20.15029.20013) 2020-04-21 17:12:11 Adapter #0 - AMD Radeon RX 5700 XT : 2020-04-21 17:12:11 32Bit = 1, D32 = 0, D24 = 1, D16 = 1 2020-04-21 17:12:11 16Bit(565) = 1, D32 = 0, D24 = 1, D16 = 1 2020-04-21 17:12:11 16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0 2020-04-21 17:12:11 Adapter #1 - AMD Radeon RX 5700 XT : 2020-04-21 17:12:11 32Bit = 1, D32 = 0, D24 = 1, D16 = 1 2020-04-21 17:12:11 16Bit(565) = 1, D32 = 0, D24 = 1, D16 = 1 2020-04-21 17:12:11 16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0 2020-04-21 17:12:11 Initializing keypress handler. 2020-04-21 17:12:11 Parsing INI file .\defaults.ini 2020-04-21 17:12:11 INI file .\defaults.ini loaded. 2020-04-21 17:12:11 Loading keyboard tables. 2020-04-21 17:12:11 Creating window. 2020-04-21 17:12:11 Checking display driver version. 2020-04-21 17:12:12 Activating window. 2020-04-21 17:12:12 Picking a default resolution, desktop is 1920 x 1080, 32 bits 2020-04-21 17:12:12 Ratio is 1.78 2020-04-21 17:12:12 Resolution was capped at 1280 x 720 2020-04-21 17:12:12 Resolution verified 1280 x 720, 32 bits ... diff was 1000 from 0 modes 2020-04-21 17:12:12 Resolution selected 1280 x 720, 32 bits 2020-04-21 17:12:12 CRender::InitDevice: Using 32bit mode. 2020-04-21 17:12:12 CRender::InitDevice: Using vsync 0. 2020-04-21 17:12:12 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil. 2020-04-21 17:12:12 CRender::InitDevice: HardwareTnL Enabled. 2020-04-21 17:12:12 Using hardware vertex shaders. 2020-04-21 17:12:13 Initializing render system. 2020-04-21 17:12:13 Trilinear Mipmapping available. 2020-04-21 17:12:13 Vertex Shader Version: 3.0 2020-04-21 17:12:13 Pixel Shader Version: 3.0 2020-04-21 17:12:13 Initializing engine internals. 2020-04-21 17:12:13 CRender::InitDevice completed successfully. 2020-04-21 17:12:14 Parsing INI file ./eqlsUIConfig.ini 2020-04-21 17:12:14 INI file ./eqlsUIConfig.ini loaded. 2020-04-21 17:13:04 Server selected 144.121.19.168 (4810608). 2020-04-21 17:13:04 Initializing DirectInput. 2020-04-21 17:13:04 Initializing Keyboard. 2020-04-21 17:13:04 Initializing Mouse. 2020-04-21 17:13:04 Creating font list. 2020-04-21 17:13:04 Creating game object. 2020-04-21 17:13:04 Deleting obsolete files. 2020-04-21 17:13:04 Loading string tables. 2020-04-21 17:13:04 Initializing client variables. 2020-04-21 17:13:04 Loading spell effects. 2020-04-21 17:13:04 Initializing display structures. 2020-04-21 17:13:05 Sound Manager loaded 2165 filenames from soundassets.txt. 2020-04-21 17:13:06 Voice Manager loaded 12 macros from VoiceData.txt. 2020-04-21 17:13:06 Networking: using port [64054]. 2020-04-21 17:13:06 Networking: Connection Established [1] 2020-04-21 17:13:07 WorldAuthenticate: Initiating Login. 2020-04-21 17:13:07 WorldAuthenticate. I got a message of type 0xfa6 (4006). 2020-04-21 17:13:07 WorldRPServer message: server name P1999Green 2020-04-21 17:13:07 2020-04-21 17:13:07 WorldAuthenticate. I got a message of type 0x4ec (1260). 2020-04-21 17:13:07 WorldAuthenticate. I got a message of type 0x3c25 (15397). 2020-04-21 17:13:10 WorldAuthenticate. I got a message of type 0x6957 (26967). 2020-04-21 17:13:10 WorldAuthenticate. I got a message of type 0x4513 (17683). 2020-04-21 17:13:10 Check 1sa. 0x6ac9b0e5 2020-04-21 17:13:10 2020-04-21 17:13:10 Check 1x. 0x9e15bc94 2020-04-21 17:13:10 2020-04-21 17:13:10 WorldAuthenticate. I got a message of type 0x7cba (31930). 2020-04-21 17:13:10 WorldAuthenticate. I got a message of type 0x52a4 (21156). 2020-04-21 17:13:10 WorldAuthenticate. Access granted. 2020-04-21 17:13:10 2020-04-21 17:13:10 Race Manager loaded 475 races from racedata.txt. 2020-04-21 17:13:10 Player Animations loaded 9 specific sounds from file AnimationSounds.txt. 2020-04-21 17:13:10 Initializing display. 2020-04-21 17:13:10 Initializing Particle System. 2020-04-21 17:13:10 Setting display options. 2020-04-21 17:13:10 Picking a default resolution, desktop is 1920 x 1080, 32 bits 2020-04-21 17:13:10 Ratio is 1.78 2020-04-21 17:13:10 Resolution was capped at 1280 x 720 2020-04-21 17:13:10 Resolution verified 1280 x 720, 32 bits ... diff was 1000 from 0 modes 2020-04-21 17:13:10 Resolution selected 1280 x 720, 32 bits 2020-04-21 17:13:10 CRender::InitDevice: Using 32bit mode. 2020-04-21 17:13:10 CRender::InitDevice: Using vsync 0. 2020-04-21 17:13:10 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil. 2020-04-21 17:13:10 CRender::InitDevice: HardwareTnL Enabled. 2020-04-21 17:13:10 Using hardware vertex shaders. 2020-04-21 17:13:10 Initializing render system. 2020-04-21 17:13:10 Trilinear Mipmapping available. 2020-04-21 17:13:10 Vertex Shader Version: 3.0 2020-04-21 17:13:10 Pixel Shader Version: 3.0 2020-04-21 17:13:10 RenderEffects\SPL/Lit.fxo is using Technique: Lit_DX6_FF_PS0 2020-04-21 17:13:10 RenderEffects\SPL/RegionOldDetailSingle.fxo is using Technique: DetailSingle_DX6_VS1_PS0 2020-04-21 17:13:10 RenderEffects\SPL/RegionOldDetailPalette.fxo is using Technique: DetailPalette_DX6_VS1_PS0 2020-04-21 17:13:10 RenderEffects\SPL/RegionC1.fxo is using Technique: RegionC1_DX6_VS1_PS0 2020-04-21 17:13:10 RenderEffects\SPL/RegionCG1.fxo is using Technique: RegionCG1_DX6_VS1_PS0_1Pass 2020-04-21 17:13:10 RenderEffects\SPL/RegionCE1.fxo is using Technique: RegionCE1_DX9_VS1_PS20 2020-04-21 17:13:10 RenderEffects\SPL/RegionCB1.fxo is using Technique: RegionCB1_DX8_VS1_PS14 2020-04-21 17:13:10 RenderEffects\SPL/RegionCBS1.fxo is using Technique: RegionCBS1_DX9_VS1_PS20 2020-04-21 17:13:10 RenderEffects\SPL/RegionCBSG1.fxo is using Technique: RegionCBSG1_DX9_VS1_PS20 2020-04-21 17:13:10 RenderEffects\SPL/RegionCBSGE1.fxo is using Technique: RegionCBSGE1_DX9_VS1_PS20 2020-04-21 17:13:10 RenderEffects\SPL/RegionC1_2UV.fxo is using Technique: RegionC1_2UV_DX6_VS1_PS0 2020-04-21 17:13:10 RenderEffects\SPL/RegionCB1_2UV.fxo is using Technique: RegionCB1_2UV_DX8_VS1_PS14 2020-04-21 17:13:10 RenderEffects\SPL/RegionCBSG1_2UV.fxo is using Technique: RegionCBSG1_2UV_DX9_VS1_PS20 2020-04-21 17:13:10 RenderEffects\SPL/RegionTerrain.fxo is using Technique: RegionTerrain_DX8_VS1_PS11 2020-04-21 17:13:10 RenderEffects\SPL/RegionLava.fxo is using Technique: RegionLava_DX8_VS1_PS14 2020-04-21 17:13:10 RenderEffects\SPL/RegionLava2.fxo is using Technique: RegionLava2_DX9_VS1_PS20 2020-04-21 17:13:10 RenderEffects\SPL/SModelC1.fxo is using Technique: SModelC1Prelit_DX6_VS1_PS0 2020-04-21 17:13:10 RenderEffects\SPL/SModelCG1.fxo is using Technique: SModelCG1Prelit_DX6_VS1_PS0_1Pass 2020-04-21 17:13:10 RenderEffects\SPL/SModelCE1.fxo is using Technique: SModelCE1Prelit_DX9_VS1_PS20 2020-04-21 17:13:10 RenderEffects\SPL/SModelCB1.fxo is using Technique: SModelCB1Prelit_DX8_VS1_PS14 2020-04-21 17:13:10 RenderEffects\SPL/SModelCBS1.fxo is using Technique: SModelCBS1Prelit_DX9_VS1_PS20 2020-04-21 17:13:10 RenderEffects\SPL/SModelCBSG1.fxo is using Technique: SModelCBSG1Prelit_DX9_VS1_PS20 2020-04-21 17:13:10 RenderEffects\SPL/SModelCBSGE1.fxo is using Technique: SModelCBSGE1Prelit_DX9_VS1_PS20 2020-04-21 17:13:10 RenderEffects\SPL/SModelC1_2UV.fxo is using Technique: SModelC1_2UVPrelit_DX6_VS1_PS0 2020-04-21 17:13:10 RenderEffects\SPL/SModelCB1_2UV.fxo is using Technique: SModelCB1_2UVPrelit_DX8_VS1_PS14 2020-04-21 17:13:10 RenderEffects\SPL/SModelCBSG1_2UV.fxo is using Technique: SModelCBSG1_2UVPrelit_DX9_VS1_PS20 2020-04-21 17:13:10 RenderEffects\SPL/SModelLava.fxo is using Technique: SModelLavaPrelit_DX8_VS1_PS14 2020-04-21 17:13:10 RenderEffects\SPL/SModelLava2.fxo is using Technique: SModelLava2Prelit_DX9_VS1_PS20 2020-04-21 17:13:10 RenderEffects\SPL/SkinMeshC1.fxo is using Technique: SkinMeshC1_DX6_VS1_PS0 2020-04-21 17:13:10 RenderEffects\SPL/SkinMeshCG1.fxo is using Technique: SkinMeshCG1_DX6_VS1_PS0 2020-04-21 17:13:10 RenderEffects\SPL/SkinMeshCE1.fxo is using Technique: SkinMeshCE1_DX9_VS2_PS20 2020-04-21 17:13:10 RenderEffects\SPL/SkinMeshCB1.fxo is using Technique: SkinMeshCB1_DX8_VS1_PS14 2020-04-21 17:13:10 RenderEffects\SPL/SkinMeshCBS1.fxo is using Technique: SkinMeshCBS1_DX9_VS2_PS20 2020-04-21 17:13:10 RenderEffects\SPL/SkinMeshCBSG1.fxo is using Technique: SkinMeshCBSG1_DX9_VS2_PS20 2020-04-21 17:13:10 RenderEffects\SPL/SkinMeshCBSGE1.fxo is using Technique: SkinMeshCBSGE1_DX9_VS2_PS20 2020-04-21 17:13:10 RenderEffects\SPL/SkinMeshLava.fxo is using Technique: SkinMeshLava_DX9_VS2_PS14 2020-04-21 17:13:10 RenderEffects\SPL/SkinMeshLava2.fxo is using Technique: SkinMeshLava2_DX9_VS2_PS20 2020-04-21 17:13:10 RenderEffects\SPL/SkinMeshOld.fxo is using Technique: SkinMeshOld_DX6_VS1_PS0 2020-04-21 17:13:10 RenderEffects\SPL/SkinMeshLuclin.fxo is using Technique: SkinMeshLuclin_DX8_VS1_PS11 2020-04-21 17:13:10 RenderEffects\SPL/SkinMeshLuclinT1.fxo is using Technique: SkinMeshLuclinT1_DX6_VS1_PS0_1Pass 2020-04-21 17:13:10 RenderEffects\SPL/RegionOldA.fxo is using Technique: RegionOldA_DX6_VS1_PS0 2020-04-21 17:13:10 RenderEffects\SPL/RegionWater.fxo is using Technique: RegionWater_DX9_VS1_PS20 2020-04-21 17:13:10 RenderEffects\SPL/RegionWaterFall.fxo is using Technique: RegionWaterFall_DX8_VS1_PS11 2020-04-21 17:13:10 RenderEffects\SPL/RegionLavaH.fxo is using Technique: RegionLava_DX9_VS1_PS20 2020-04-21 17:13:10 RenderEffects\SPL/SModelWater.fxo is using Technique: SModelWater_DX9_VS1_PS20 2020-04-21 17:13:10 RenderEffects\SPL/SkinMeshWater.fxo is using Technique: SkinMeshCBSGE1_DX9_VS2_PS20 2020-04-21 17:13:10 RenderEffects\SPL/Region_Basic.fxo is using Technique: RegionBasic_DX6_VS1_PS0 2020-04-21 17:13:10 RenderEffects\SPL/Region_Blend.fxo is using Technique: RegionBlnd_DX8_VS1_PS20 2020-04-21 17:13:10 RenderEffects\SPL/Region_BlendNoBump.fxo is using Technique: RegionBlndNoBump_DX8_VS1_PS11 2020-04-21 17:13:10 RenderEffects\SPL/Region_Full.fxo is using Technique: RegionFull_DX8_VS1_PS14_Norm_Pow 2020-04-21 17:13:10 RenderEffects\SPL/Region_Full_2UV.fxo is using Technique: RegionFull2UV_DX8_VS1_PS14_Norm_Pow 2020-04-21 17:13:10 RenderEffects\SPL/Region_Bump.fxo is using Technique: RegionBump_DX8_VS1_PS11 2020-04-21 17:13:10 RenderEffects\SPL/Region_Bump_2UV.fxo is using Technique: RegionBump2UV_DX8_VS1_PS11 2020-04-21 17:13:10 RenderEffects\SPL/Region_SB.fxo is using Technique: RegionSB_DX8_VS1_PS14_Norm_Pow 2020-04-21 17:13:10 RenderEffects\SPL/Region_SB_2UV.fxo is using Technique: RegionSB2UV_DX8_VS1_PS14_Norm_Pow 2020-04-21 17:13:10 RenderEffects\SPL/Region_GB.fxo is using Technique: RegionGB_DX8_VS1_PS11_NoGlow 2020-04-21 17:13:10 RenderEffects\SPL/Region_GB_2UV.fxo is using Technique: RegionGB2UV_DX8_VS1_PS11_NoGlow 2020-04-21 17:13:10 RenderEffects\SPL/Region_RB.fxo is using Technique: RegionRB_DX8_VS1_PS14 2020-04-21 17:13:10 RenderEffects\SPL/Region_RB_2UV.fxo is using Technique: RegionRB2UV_DX8_VS1_PS14 2020-04-21 17:13:10 RenderEffects\SPL/SModel_Basic.fxo is using Technique: SModelBasic_DX6_VS1_PS0 2020-04-21 17:13:10 RenderEffects\SPL/SModel_Blend.fxo is using Technique: SModelBlnd_DX8_VS1_PS20 2020-04-21 17:13:10 RenderEffects\SPL/SModel_BlendNoBump.fxo is using Technique: SModelBlndNoBump_DX8_VS1_PS11 2020-04-21 17:13:10 RenderEffects\SPL/SModel_Full.fxo is using Technique: SModelFull_DX8_VS1_PS14_Norm_Pow 2020-04-21 17:13:10 RenderEffects\SPL/SModel_Full_2UV.fxo is using Technique: SModelFull2UV_DX8_VS1_PS14_Norm_Pow 2020-04-21 17:13:10 RenderEffects\SPL/SModel_Bump.fxo is using Technique: SModelBump_DX8_VS1_PS11 2020-04-21 17:13:10 RenderEffects\SPL/SModel_Bump_2UV.fxo is using Technique: SModelBump2UV_DX8_VS1_PS11 2020-04-21 17:13:10 RenderEffects\SPL/SModel_SB.fxo is using Technique: SModelSB_DX8_VS1_PS14_Norm_Pow 2020-04-21 17:13:10 RenderEffects\SPL/SModel_SB_2UV.fxo is using Technique: SModelSB2UV_DX8_VS1_PS14_Norm_Pow 2020-04-21 17:13:10 RenderEffects\SPL/SModel_GB.fxo is using Technique: SModelGB_DX8_VS1_PS11 2020-04-21 17:13:10 RenderEffects\SPL/SModel_GB_2UV.fxo is using Technique: SModelGB2UV_DX8_VS1_PS11_NoGlow 2020-04-21 17:13:11 RenderEffects\SPL/SModel_RB.fxo is using Technique: SModelRB_DX8_VS1_PS14 2020-04-21 17:13:11 RenderEffects\SPL/SModel_RB_2UV.fxo is using Technique: SModelRB2UV_DX8_VS1_PS14 2020-04-21 17:13:11 RenderEffects\SPL/Terrain_Bump3Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0 2020-04-21 17:13:11 RenderEffects\SPL/Terrain_3Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0 2020-04-21 17:13:11 RenderEffects\SPL/Terrain_Bump2Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0 2020-04-21 17:13:11 RenderEffects\SPL/Terrain_2Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0 2020-04-21 17:13:11 RenderEffects\SPL/Terrain_Bump1Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0 2020-04-21 17:13:11 RenderEffects\SPL/Terrain_1Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0 2020-04-21 17:13:11 RenderEffects\SPL/Terrain_NoDetail.fxo is using Technique: RegionC1_DX6_VS1_PS0 2020-04-21 17:13:11 RenderEffects\MPL/Terrain_Base.fxo is using Technique: TerrainBase_DX6_VS1_PS0 2020-04-21 17:13:11 RenderEffects\MPL/Terrain_LightB3SVS1.fxo is using Technique: TerrainLightB3SVS1_DX9_VS1_PS20 2020-04-21 17:13:11 RenderEffects\MPL/Terrain_LightB2SVS1.fxo is using Technique: TerrainLightB2SVS1_DX9_VS1_PS20 2020-04-21 17:13:11 RenderEffects\MPL/Terrain_LightB1SVS1.fxo is using Technique: TerrainLightB1SVS1_DX9_VS1_PS20 2020-04-21 17:13:11 RenderEffects\MPL/Terrain_LightVS1.fxo is using Technique: TerrainLightVS1_DX9_VS1_PS20 2020-04-21 17:13:11 RenderEffects\MPL/Terrain_TextureD3SC1T.fxo is using Technique: TerrainTextureD3SC1T_DX8_VS1_PS14 2020-04-21 17:13:11 RenderEffects\MPL/Terrain_TextureD2SC1T.fxo is using Technique: TerrainTextureD2SC1T_DX8_VS1_PS11 2020-04-21 17:13:11 RenderEffects\MPL/Terrain_TextureD1SC1T.fxo is using Technique: TerrainTextureD1SC1T_DX8_VS1_PS11 2020-04-21 17:13:11 RenderEffects\MPL/Terrain_TextureC1T.fxo is using Technique: TerrainTextureC1T_DX8_VS1_PS11 2020-04-21 17:13:11 RenderEffects\MPL/Region_Base.fxo is using Technique: RegionBase_DX6_VS1_PS0 2020-04-21 17:13:11 RenderEffects\MPL/Region_BaseB.fxo is using Technique: RegionBaseB_DX8_VS1_PS11_Norm 2020-04-21 17:13:11 RenderEffects\MPL/Region_BaseG.fxo is using Technique: RegionBaseG_DX6_VS1_PS0 2020-04-21 17:13:11 RenderEffects\MPL/Region_BaseGA.fxo is using Technique: RegionBaseGA_DX8_VS1_PS11_Norm 2020-04-21 17:13:11 RenderEffects\MPL/Region_BaseGB.fxo is using Technique: RegionBaseGB_DX8_VS1_PS11_Norm 2020-04-21 17:13:11 RenderEffects\MPL/Region_Light1.fxo is using Technique: RegionLight1_DX8_VS1_PS11_Norm 2020-04-21 17:13:11 RenderEffects\MPL/Region_LightB1.fxo is using Technique: RegionLightB1_DX8_VS1_PS11_Norm 2020-04-21 17:13:11 RenderEffects\MPL/Region_LightBS1.fxo is using Technique: RegionLightBS1_DX9_VS2_PS20 2020-04-21 17:13:11 RenderEffects\MPL/Region_LightBSF1.fxo is using Technique: RegionLightBSF1_DX9_VS2_PS20 2020-04-21 17:13:11 RenderEffects\MPL/Region_LightBVS1.fxo is using Technique: RegionLightBVS1_DX9_VS2_PS20 2020-04-21 17:13:11 RenderEffects\MPL/Region_LightB2VS1.fxo is using Technique: RegionLightB2VS1_DX9_VS2_PS20 2020-04-21 17:13:11 RenderEffects\MPL/Region_TextureD1.fxo is using Technique: RegionTextureD1_DX6_VS1_PS0 2020-04-21 17:13:11 RenderEffects\MPL/Region_TextureD1T.fxo is using Technique: RegionTextureD1T_DX6_VS1_PS0 2020-04-21 17:13:11 RenderEffects\MPL/Region_TextureD1C1.fxo is using Technique: RegionTextureD1C1_DX6_VS1_PS0 2020-04-21 17:13:11 RenderEffects\MPL/Region_TextureD1C1T.fxo is using Technique: RegionTextureD1C1T_DX6_VS1_PS0 2020-04-21 17:13:11 RenderEffects\MPL/Region_TextureD1C1ST.fxo is using Technique: RegionTextureD1C1ST_DX6_VS1_PS0 2020-04-21 17:13:11 RenderEffects\MPL/Region_TextureD1R1.fxo is using Technique: RegionTextureD1R1_DX8_VS1_PS11 2020-04-21 17:13:11 RenderEffects\MPL/Region_TextureD1C1R1T.fxo is using Technique: RegionTextureD1C1R1T_DX8_VS1_PS11 2020-04-21 17:13:11 RenderEffects\MPL/Region_TextureD1C1SR1T.fxo is using Technique: RegionTextureD1C1SR1T_DX8_VS1_PS11 2020-04-21 17:13:11 RenderEffects\MPL/Region_TextureD2C1ST.fxo is using Technique: RegionTextureD2C1ST_DX8_VS1_PS11 2020-04-21 17:13:11 RenderEffects\MPL/SModel_Base.fxo is using Technique: SModelBase_DX6_VS1_PS0 2020-04-21 17:13:11 RenderEffects\MPL/SModel_BaseB.fxo is using Technique: SModelBaseB_DX8_VS1_PS11_Norm 2020-04-21 17:13:11 RenderEffects\MPL/SModel_BaseG.fxo is using Technique: SModelBaseG_DX6_VS1_PS0 2020-04-21 17:13:11 RenderEffects\MPL/SModel_BaseGA.fxo is using Technique: SModelBaseGA_DX8_VS1_PS11_Norm 2020-04-21 17:13:11 RenderEffects\MPL/SModel_BaseGB.fxo is using Technique: SModelBaseGB_DX8_VS1_PS11_Norm 2020-04-21 17:13:11 RenderEffects\MPL/SModel_Light1.fxo is using Technique: SModelLight1_DX8_VS1_PS11_Norm 2020-04-21 17:13:11 RenderEffects\MPL/SModel_LightB1.fxo is using Technique: SModelLightB1_DX8_VS1_PS11_Norm 2020-04-21 17:13:11 RenderEffects\MPL/SModel_LightBS1.fxo is using Technique: SModelLightBS1_DX9_VS2_PS20 2020-04-21 17:13:11 RenderEffects\MPL/SModel_LightBSF1.fxo is using Technique: SModelLightBSF1_DX9_VS2_PS20 2020-04-21 17:13:11 RenderEffects\MPL/SModel_LightBVS1.fxo is using Technique: SModelLightBVS1_DX9_VS2_PS20 2020-04-21 17:13:11 RenderEffects\MPL/SModel_LightB2VS1.fxo is using Technique: SModelLightB2VS1_DX9_VS2_PS20 2020-04-21 17:13:11 RenderEffects\MPL/SModel_TextureD1.fxo is using Technique: SModelTextureD1_DX6_VS1_PS0 2020-04-21 17:13:11 RenderEffects\MPL/SModel_TextureD1T.fxo is using Technique: SModelTextureD1T_DX6_VS1_PS0 2020-04-21 17:13:11 RenderEffects\MPL/SModel_TextureD1C1.fxo is using Technique: SModelTextureD1C1_DX6_VS1_PS0 2020-04-21 17:13:11 RenderEffects\MPL/SModel_TextureD1C1T.fxo is using Technique: SModelTextureD1C1T_DX6_VS1_PS0 2020-04-21 17:13:11 RenderEffects\MPL/SModel_TextureD1C1ST.fxo is using Technique: SModelTextureD1C1ST_DX6_VS1_PS0 2020-04-21 17:13:11 RenderEffects\MPL/SModel_TextureD1R1.fxo is using Technique: SModelTextureD1R1_DX8_VS1_PS11 2020-04-21 17:13:11 RenderEffects\MPL/SModel_TextureD1C1R1T.fxo is using Technique: SModelTextureD1C1R1T_DX8_VS1_PS11 2020-04-21 17:13:11 RenderEffects\MPL/SModel_TextureD1C1SR1T.fxo is using Technique: SModelTextureD1C1SR1T_DX8_VS1_PS11 2020-04-21 17:13:11 RenderEffects\MPL/SModel_TextureD2C1ST.fxo is using Technique: SModelTextureD2C1ST_DX6_VS1_PS11 2020-04-21 17:13:11 RenderEffects\MPL/FinalBlend.fxo is using Technique: Final_DX8_VS1_PS11 2020-04-21 17:13:11 Initializing engine internals. 2020-04-21 17:13:11 CRender::InitDevice completed successfully. 2020-04-21 17:13:11 Display options set, return code 1. 2020-04-21 17:13:11 AutoMipMapping set to 1. 2020-04-21 17:13:11 Camera created. 2020-04-21 17:13:11 Storing display options. 2020-04-21 17:13:11 Initializing fonts. 2020-04-21 17:13:11 Loading string tables. 2020-04-21 17:13:11 Initializing UI. 2020-04-21 17:13:11 Initializing UI manager. 2020-04-21 17:13:11 Initializing fonts. 2020-04-21 17:13:11 Parsing UI XML. 2020-04-21 17:13:12 Loading default UI resources. 2020-04-21 17:13:12 Initializing Music. 2020-04-21 17:13:12 Activating Load Screen. 2020-04-21 17:13:13 Display initialized. 2020-04-21 17:13:13 Initializing global data. 2020-04-21 17:13:13 Loading GlobalFroglok_chr 2020-04-21 17:13:13 Loading GlobalPCFroglok_chr 2020-04-21 17:13:13 Failed to open C:\Program Files (x86)\EverQuest\GlobalPCFroglok_chr.s3d. 2020-04-21 17:13:13 2020-04-21 17:13:13 Loading frogequip 2020-04-21 17:13:13 Loading GlobalSKE_chr2 2020-04-21 17:13:13 Loading GlobalDRK_chr 2020-04-21 17:13:13 Failed to open C:\Program Files (x86)\EverQuest\GlobalDRK_chr.s3d. 2020-04-21 17:13:13 2020-04-21 17:13:13 Loading Global_obj 2020-04-21 17:13:13 Loading GEquip 2020-04-21 17:13:13 Loading GEquip8 2020-04-21 17:13:13 Loading GEquip2 2020-04-21 17:13:13 Loading grass 2020-04-21 17:13:13 Loading GEquip4 2020-04-21 17:13:13 Loading GEquip3 2020-04-21 17:13:13 Loading loyequip 2020-04-21 17:13:14 Loading ldonequip 2020-04-21 17:13:14 Loading gatesequip 2020-04-21 17:13:14 Loading globalKEM_chr2 2020-04-21 17:13:14 Loading globalKEM_chr 2020-04-21 17:13:14 Loading VEquip 2020-04-21 17:13:14 Loading globalKEF_chr2 2020-04-21 17:13:14 Loading globalKEF_chr 2020-04-21 17:13:16 Loading rap_chr 2020-04-21 17:13:16 Loading skt_chr 2020-04-21 17:13:16 Loading Global4_chr 2020-04-21 17:13:17 Loading Global_chr 2020-04-21 17:13:17 Loading Global17_amr 2020-04-21 17:13:17 Loading Global18_amr 2020-04-21 17:13:17 Loading Global19_amr 2020-04-21 17:13:18 Loading Global20_amr 2020-04-21 17:13:18 Loading Global21_amr 2020-04-21 17:13:18 Loading Global22_amr 2020-04-21 17:13:18 Loading Global23_amr 2020-04-21 17:13:18 Loading Global2_chr 2020-04-21 17:13:18 Loading Global3_chr 2020-04-21 17:13:18 Loading GEquip5 2020-04-21 17:13:18 Loading growthplane_chr 2020-04-21 17:13:19 Loading karnor_chr 2020-04-21 17:13:19 Initializing sky system. 2020-04-21 17:13:19 Global data initialized. 2020-04-21 17:13:19 Starting process game. 2020-04-21 17:13:19 Starting network game. 2020-04-21 17:13:19 2020-04-21 17:13:19 Check 1sa. 0x6ac9b0e5 2020-04-21 17:13:19 2020-04-21 17:13:19 Check 1x. 0x9e15bc94 2020-04-21 17:13:19 2020-04-21 17:13:19 Starting load. 2020-04-21 17:13:19 2020-04-21 17:13:19 Attempting to load load.EQG. 2020-04-21 17:13:19 Verifying world files. 2020-04-21 17:13:19 Loading zone specific files. 2020-04-21 17:13:19 Loading load_obj2 2020-04-21 17:13:19 Loading load_obj 2020-04-21 17:13:19 Loading load_chr2 2020-04-21 17:13:19 Loading load_chr 2020-04-21 17:13:19 Loading load 2020-04-21 17:13:19 Loading objects 2020-04-21 17:13:19 Loading lights 2020-04-21 17:13:19 Initializing cameras. 2020-04-21 17:13:19 Initializing lights. 2020-04-21 17:13:19 Initializing visual effects. 2020-04-21 17:13:19 Initializing target indicator. 2020-04-21 17:13:19 Initializing player path. 2020-04-21 17:13:19 Performing post-load operations. 2020-04-21 17:13:19 Initializing precipitation system. 2020-04-21 17:13:19 World initialized: load 2020-04-21 17:13:19 load done. 2020-04-21 17:13:19 2020-04-21 17:13:19 Starting char select. 2020-04-21 17:13:19 2020-04-21 17:13:19 Clearing display buffers. 2020-04-21 17:13:19 2020-04-21 17:13:19 Display buffers cleared. 2020-04-21 17:13:19 2020-04-21 17:13:19 Initializing character select UI. 2020-04-21 17:13:19 Resetting game UI. 2020-04-21 17:13:28 Trilinear Mipmapping available. 2020-04-21 17:13:28 Vertex Shader Version: 3.0 2020-04-21 17:13:28 Pixel Shader Version: 3.0 2020-04-21 17:13:28 Initializing Mouse. 2020-04-21 17:13:35 Zone Connect -- 0 -- Received MSG_ZONE_ADDRESS 2020-04-21 17:13:35 Zone addr [144.121.19.168:23579] received... 2020-04-21 17:13:35 ZONING 2020-04-21 17:13:35 Networking: Connection Closed [0] with 0 pending bytes. 2020-04-21 17:13:35 Networking: using port [63901]. 2020-04-21 17:13:35 Networking: Connection Established [1] 2020-04-21 17:13:35 Connected to 144.121.19.168:23579... 2020-04-21 17:13:35 2020-04-21 17:13:35 Zone Connect -- 2 -- Sending MSG_EQ_ADDPLAYER 2020-04-21 17:13:36 Zone Connect -- 3 -- Received MSG_SEND_PC 2020-04-21 17:13:36 Zone Connect -- 4 -- Received MSG_EQ_ADDPLAYER 2020-04-21 17:13:36 Received our EQPlayer from zone. MSG_EQ_NETPLAYERBUFF is next. 2020-04-21 17:13:36 Player = Skrillbo, zone = East Commonlands 2020-04-21 17:13:37 MSG_EQ_NETPLAYERBUFF received started. 2020-04-21 17:13:37 MSG_EQ_NETPLAYERBUFF finished. 2020-04-21 17:13:38 MSG_EQ_NETPLAYERBUFF received started. 2020-04-21 17:13:38 MSG_EQ_NETPLAYERBUFF finished. 2020-04-21 17:13:39 MSG_EQ_NETPLAYERBUFF received started. 2020-04-21 17:13:39 MSG_EQ_NETPLAYERBUFF finished. 2020-04-21 17:13:40 MSG_EQ_NETPLAYERBUFF received started. 2020-04-21 17:13:40 MSG_EQ_NETPLAYERBUFF finished. 2020-04-21 17:13:40 MSG_TIME_STAMP received. 2020-04-21 17:13:40 2020-04-21 17:13:40 MSG_TIME_STAMP received. (Items inc). 2020-04-21 17:13:40 2020-04-21 17:13:41 Received an item via EQI_STARTING_ITEM at loc 1 2020-04-21 17:13:41 Received an item via EQI_STARTING_ITEM at loc 2 2020-04-21 17:13:41 Received an item via EQI_STARTING_ITEM at loc 3 2020-04-21 17:13:41 Received an item via EQI_STARTING_ITEM at loc 4 2020-04-21 17:13:41 Received an item via EQI_STARTING_ITEM at loc 5 2020-04-21 17:13:41 Received an item via EQI_STARTING_ITEM at loc 6 2020-04-21 17:13:41 Received an item via EQI_STARTING_ITEM at loc 7 2020-04-21 17:13:41 Received an item via EQI_STARTING_ITEM at loc 8 2020-04-21 17:13:41 Received an item via EQI_STARTING_ITEM at loc 9 2020-04-21 17:13:41 Received an item via EQI_STARTING_ITEM at loc 10 2020-04-21 17:13:41 Received an item via EQI_STARTING_ITEM at loc 11 2020-04-21 17:13:41 Received an item via EQI_STARTING_ITEM at loc 12 2020-04-21 17:13:41 Received an item via EQI_STARTING_ITEM at loc 13 2020-04-21 17:13:41 Received an item via EQI_STARTING_ITEM at loc 14 2020-04-21 17:13:41 Received an item via EQI_STARTING_ITEM at loc 15 2020-04-21 17:13:41 Received an item via EQI_STARTING_ITEM at loc 16 2020-04-21 17:13:41 Received an item via EQI_STARTING_ITEM at loc 17 2020-04-21 17:13:41 Received an item via EQI_STARTING_ITEM at loc 18 2020-04-21 17:13:41 Received an item via EQI_STARTING_ITEM at loc 19 2020-04-21 17:13:41 Received an item via EQI_STARTING_ITEM at loc 20 2020-04-21 17:13:41 Received an item via EQI_STARTING_ITEM at loc 22 2020-04-21 17:13:41 Received an item via EQI_STARTING_ITEM at loc 23 2020-04-21 17:13:41 Received an item via EQI_STARTING_ITEM at loc 24 2020-04-21 17:13:41 Received an item via EQI_STARTING_ITEM at loc 25 2020-04-21 17:13:41 Received an item via EQI_STARTING_ITEM at loc 26 2020-04-21 17:13:41 Received an item via EQI_STARTING_ITEM at loc 27 2020-04-21 17:13:41 Received an item via EQI_STARTING_ITEM at loc 29 2020-04-21 17:13:41 Received an item via EQI_STARTING_ITEM at loc 2000 2020-04-21 17:13:41 Received an item via EQI_STARTING_ITEM at loc 2001 2020-04-21 17:13:41 Received an item via EQI_STARTING_ITEM at loc 2002 2020-04-21 17:13:41 Received an item via EQI_STARTING_ITEM at loc 2003 2020-04-21 17:13:41 Received an item via EQI_STARTING_ITEM at loc 2004 2020-04-21 17:13:41 Received an item via EQI_STARTING_ITEM at loc 2005 2020-04-21 17:13:41 Received an item via EQI_STARTING_ITEM at loc 2006 2020-04-21 17:13:41 Received an item via EQI_STARTING_ITEM at loc 2007 2020-04-21 17:13:41 Item done, MSG_WEATHER_EVENT received. 2020-04-21 17:13:41 2020-04-21 17:13:41 Initializing zone. 2020-04-21 17:13:41 Initializing world. 2020-04-21 17:13:41 Attempting to load ecommons.EQG. 2020-04-21 17:13:41 Verifying world files. 2020-04-21 17:13:41 Loading zone specific files. 2020-04-21 17:13:41 Loading ecommons_obj2 2020-04-21 17:13:41 Loading ecommons_obj 2020-04-21 17:13:41 Loading ecommons_chr2 2020-04-21 17:13:41 Loading ecommons_chr 2020-04-21 17:13:42 Loaded tar.EQG. 2020-04-21 17:13:42 Loaded NPC with code tar from tar.s3d 2020-04-21 17:13:42 2020-04-21 17:13:42 Loaded dre.EQG. 2020-04-21 17:13:42 Loaded NPC with code dre from dre.s3d 2020-04-21 17:13:42 2020-04-21 17:13:42 Loading ecommons 2020-04-21 17:13:42 Loading objects 2020-04-21 17:13:42 Loading lights 2020-04-21 17:13:42 Initializing cameras. 2020-04-21 17:13:42 Initializing lights. 2020-04-21 17:13:42 Initializing visual effects. 2020-04-21 17:13:42 Initializing target indicator. 2020-04-21 17:13:42 Initializing player path. 2020-04-21 17:13:42 Performing post-load operations. 2020-04-21 17:13:42 Initializing precipitation system. 2020-04-21 17:13:42 World initialized: ecommons 2020-04-21 17:13:42 Requesting zone data. 2020-04-21 17:13:42 Resetting cameras. 2020-04-21 17:13:42 Resetting vision. 2020-04-21 17:13:42 Resetting overlays. 2020-04-21 17:13:42 Zone initialized. 2020-04-21 17:13:42 Creating INI files. 2020-04-21 17:13:42 Requesting AA data. 2020-04-21 17:13:42 Requesting Skill rank data. 2020-04-21 17:13:42 Loading UI. 2020-04-21 17:13:42 Deactivating previous UI. 2020-04-21 17:13:42 Unloading previous textures. 2020-04-21 17:13:42 Resetting UI. 2020-04-21 17:13:42 Resetting character select UI. 2020-04-21 17:13:42 Resetting game UI. 2020-04-21 17:13:42 UI Reset. 2020-04-21 17:13:42 Initializing UI. 2020-04-21 17:13:42 Initializing UI manager. 2020-04-21 17:13:42 Initializing fonts. 2020-04-21 17:13:42 Parsing UI XML. 2020-04-21 17:13:42 Parsing INI file .\UI_Skrillbo_P1999Green.ini 2020-04-21 17:13:42 INI file .\UI_Skrillbo_P1999Green.ini loaded. 2020-04-21 17:13:42 Loading default UI resources. 2020-04-21 17:13:42 Initializing game UI. 2020-04-21 17:13:43 Parsing INI file .\Skrillbo_P1999Green.ini 2020-04-21 17:13:43 INI file .\Skrillbo_P1999Green.ini loaded. 2020-04-21 17:13:43 Loading Icons. 2020-04-21 17:13:43 Resetting viewport. 2020-04-21 17:13:43 Game UI Initialized. 2020-04-21 17:13:44 Entering main loop. 2020-04-21 17:13:44 Loading game sounds. 2020-04-21 17:13:44 Requesting initialization data. 2020-04-21 17:13:44 DoMainLoop: just before first while(!ReadyEnterWorld). 2020-04-21 17:13:44 Zone Connect -- Received MSG_READY_ENTER_WORLD 2020-04-21 17:13:44 DoMainLoop: complete after first while(!ReadyEnterWorld). 2020-04-21 17:13:44 DoMainLoop: just before second while(!ReadyEnterWorld). 2020-04-21 17:13:44 Zone Connect -- Sending out a MSG_READY_ENTER_WORLD. 2020-04-21 17:13:44 Zone Connect -- Received MSG_READY_ENTER_WORLD 2020-04-21 17:13:44 DoMainLoop: completed second while(!ReadyEnterWorld). 2020-04-21 17:13:44 Setting up models. 2020-04-21 17:13:44 Setting up character. 2020-04-21 17:13:44 Activating music. 2020-04-21 17:13:44 Initialization complete. 2020-04-21 17:13:44 Entering main loop. 2020-04-21 17:13:45 Item done, MSG_WEATHER_EVENT received. 2020-04-21 17:13:45 2020-04-21 17:13:45 Item done, MSG_WEATHER_EVENT received. 2020-04-21 17:13:45 2020-04-21 17:13:48 Item done, MSG_WEATHER_EVENT received. 2020-04-21 17:13:48 2020-04-21 17:13:48 Item done, MSG_WEATHER_EVENT received. 2020-04-21 17:13:48 2020-04-21 17:13:50 Item done, MSG_WEATHER_EVENT received. 2020-04-21 17:13:50 2020-04-21 17:13:53 Item done, MSG_WEATHER_EVENT received. 2020-04-21 17:13:53 2020-04-21 17:13:57 Item done, MSG_WEATHER_EVENT received. 2020-04-21 17:13:57 2020-04-21 17:14:01 Item done, MSG_WEATHER_EVENT received. 2020-04-21 17:14:01 2020-04-21 17:14:13 Item done, MSG_WEATHER_EVENT received. 2020-04-21 17:14:13 2020-04-21 17:14:23 Item done, MSG_WEATHER_EVENT received. 2020-04-21 17:14:23 2020-04-21 17:14:28 Item done, MSG_WEATHER_EVENT received. 2020-04-21 17:14:28 2020-04-21 17:14:35 Item done, MSG_WEATHER_EVENT received. 2020-04-21 17:14:35 2020-04-21 17:14:35 Item done, MSG_WEATHER_EVENT received. 2020-04-21 17:14:35 2020-04-21 17:14:36 Item done, MSG_WEATHER_EVENT received. 2020-04-21 17:14:36 2020-04-21 17:14:37 Item done, MSG_WEATHER_EVENT received. 2020-04-21 17:14:37 2020-04-21 17:14:48 Item done, MSG_WEATHER_EVENT received. 2020-04-21 17:14:48 2020-04-21 17:14:57 Item done, MSG_WEATHER_EVENT received. 2020-04-21 17:14:57 2020-04-21 17:15:06 Item done, MSG_WEATHER_EVENT received. 2020-04-21 17:15:06 2020-04-21 17:15:37 Item done, MSG_WEATHER_EVENT received. 2020-04-21 17:15:37 2020-04-21 17:15:48 Item done, MSG_WEATHER_EVENT received. 2020-04-21 17:15:48 2020-04-21 17:15:53 Item done, MSG_WEATHER_EVENT received. 2020-04-21 17:15:53 2020-04-21 17:15:55 Trilinear Mipmapping available. 2020-04-21 17:15:55 Vertex Shader Version: 3.0 2020-04-21 17:15:55 Pixel Shader Version: 3.0 2020-04-21 17:16:04 Item done, MSG_WEATHER_EVENT received. 2020-04-21 17:16:04 2020-04-21 17:16:11 Trilinear Mipmapping available. 2020-04-21 17:16:11 Vertex Shader Version: 3.0 2020-04-21 17:16:11 Pixel Shader Version: 3.0 2020-04-21 17:16:12 Item done, MSG_WEATHER_EVENT received. 2020-04-21 17:16:12 2020-04-21 17:16:18 Trilinear Mipmapping available. 2020-04-21 17:16:18 Vertex Shader Version: 3.0 2020-04-21 17:16:18 Pixel Shader Version: 3.0 2020-04-21 17:16:23 Trilinear Mipmapping available. 2020-04-21 17:16:23 Vertex Shader Version: 3.0 2020-04-21 17:16:23 Pixel Shader Version: 3.0 2020-04-21 17:16:25 Item done, MSG_WEATHER_EVENT received. 2020-04-21 17:16:25 2020-04-21 17:16:32 D3DXCreateTextureFromFileEx() failed to create texture flare_blsp50a.png for particle system. 2020-04-21 17:16:34 Trilinear Mipmapping available. 2020-04-21 17:16:34 Vertex Shader Version: 3.0 2020-04-21 17:16:34 Pixel Shader Version: 3.0 2020-04-21 17:16:35 Item done, MSG_WEATHER_EVENT received. 2020-04-21 17:16:35 2020-04-21 17:16:35 D3DXCreateTextureFromFileEx() failed to create texture flare_whsp50a.png for particle system. 2020-04-21 17:16:37 Item done, MSG_WEATHER_EVENT received. 2020-04-21 17:16:37 2020-04-21 17:16:39 Item done, MSG_WEATHER_EVENT received. 2020-04-21 17:16:39 2020-04-21 17:16:53 D3DXCreateTextureFromFileEx() failed to create texture flare_blsp50a.png for particle system. 2020-04-21 17:16:53 D3DXCreateTextureFromFileEx() failed to create texture flare_blsp50a.png for particle system. 2020-04-21 17:16:57 D3DXCreateTextureFromFileEx() failed to create texture flare_blsp50a.png for particle system. 2020-04-21 17:16:59 Item done, MSG_WEATHER_EVENT received. 2020-04-21 17:16:59 2020-04-21 17:17:00 Item done, MSG_WEATHER_EVENT received. 2020-04-21 17:17:00 2020-04-21 17:17:23 D3DXCreateTextureFromFileEx() failed to create texture spelna.png for particle system. 2020-04-21 17:17:23 D3DXCreateTextureFromFileEx() failed to create texture spelna.png for particle system. 2020-04-21 17:17:27 Item done, MSG_WEATHER_EVENT received. 2020-04-21 17:17:27 2020-04-21 17:17:28 Item done, MSG_WEATHER_EVENT received. 2020-04-21 17:17:28 2020-04-21 17:17:29 Item done, MSG_WEATHER_EVENT received. 2020-04-21 17:17:29 2020-04-21 17:17:33 D3DXCreateTextureFromFileEx() failed to create texture spelab.tga for particle system. 2020-04-21 17:17:33 D3DXCreateTextureFromFileEx() failed to create texture spelab.tga for particle system. 2020-04-21 17:17:33 D3DXCreateTextureFromFileEx() failed to create texture flare_blsp50a.png for particle system. 2020-04-21 17:17:33 D3DXCreateTextureFromFileEx() failed to create texture spelab.tga for particle system. 2020-04-21 17:17:33 D3DXCreateTextureFromFileEx() failed to create texture spelab.tga for particle system. 2020-04-21 17:17:35 D3DXCreateTextureFromFileEx() failed to create texture gena20.bmp for particle system. 2020-04-21 17:17:35 D3DXCreateTextureFromFileEx() failed to create texture spelab.tga for particle system. 2020-04-21 17:17:35 D3DXCreateTextureFromFileEx() failed to create texture spelab.tga for particle system. 2020-04-21 17:17:35 D3DXCreateTextureFromFileEx() failed to create texture gena20.bmp for particle system. 2020-04-21 17:17:42 D3DXCreateTextureFromFileEx() failed to create texture spelab.tga for particle system. 2020-04-21 17:17:42 D3DXCreateTextureFromFileEx() failed to create texture spelab.tga for particle system. 2020-04-21 17:17:42 D3DXCreateTextureFromFileEx() failed to create texture flare_blsp50a.png for particle system. 2020-04-21 17:17:43 Item done, MSG_WEATHER_EVENT received. 2020-04-21 17:17:43 2020-04-21 17:17:48 D3DXCreateTextureFromFileEx() failed to create texture for particle system. 2020-04-21 17:17:53 D3DXCreateTextureFromFileEx() failed to create texture spelma.png for particle system. 2020-04-21 17:17:53 D3DXCreateTextureFromFileEx() failed to create texture spelma.png for particle system. 2020-04-21 17:17:57 D3DXCreateTextureFromFileEx() failed to create texture spelma.png for particle system. 2020-04-21 17:17:57 D3DXCreateTextureFromFileEx() failed to create texture spelma.png for particle system. 2020-04-21 17:17:57 D3DXCreateTextureFromFileEx() failed to create texture spelma.png for particle system. 2020-04-21 17:18:08 Networking: connection terminated [client[You must be logged in to view images. Log in or Register.]isconnectReasonOtherSideTerminated,server: DisconnectReasonNone] 2020-04-21 17:18:08 disconnected at C:\EQ\EverQuest\EverQuest.cpp:18228 (char. select) DisconnectReasonOtherSideTerminated,DisconnectReas onNone 2020-04-21 17:18:08 2020-04-21 17:18:08 Character is Skrillbo. 2020-04-21 17:18:08 2020-04-21 17:18:08 YOU HAVE BEEN DISCONNECTED. 2020-04-21 17:18:08 2020-04-21 17:18:08 end of DisplayScreen 2020-04-21 17:18:08 | ||
#5
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After a fresh install
2020-04-21 18:27:45 Networking: connection terminated [client[You must be logged in to view images. Log in or Register.]isconnectReasonOtherSideTerminated,server: DisconnectReasonNone]
2020-04-21 18:27:45 disconnected at C:\EQ\EverQuest\EverQuest.cpp:18228 (char. select) DisconnectReasonOtherSideTerminated,DisconnectReas onNone 2020-04-21 18:27:45 2020-04-21 18:27:45 Character is Skrillbo. 2020-04-21 18:27:45 2020-04-21 18:27:45 YOU HAVE BEEN DISCONNECTED. 2020-04-21 18:27:45 2020-04-21 18:27:45 end of DisplayScreen 2020-04-21 18:27:45 [You must be logged in to view images. Log in or Register.] | ||
#6
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I think im missing a GlobalDRK file.
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#7
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Pings to www.eqemu.net
had a lag spike while pinging www.eqemu.net at 60ms latency. When i ping 8.8.8.8 10-14ms 0% packet loss
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Last edited by Phishinforfloyd; 04-21-2020 at 10:24 PM..
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#8
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What's in the bowl?
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#9
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my tears ROFL this is some lame stuff RIP p99 green
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#10
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are you actually entering the world or not?
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