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Old 04-06-2015, 11:02 AM
Ele Ele is offline
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Default Holgresh Elder Cave - 1 camp or 11 camps?

10x 15 minute spawns + 1x 2 hour spawn

One person can hold the entire cave, but will enforcement of PNP force the campers to split up the individual spawn points?



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  #2  
Old 04-06-2015, 11:05 AM
Cecily Cecily is offline
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1 camp.
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Old 04-06-2015, 11:06 AM
Lojik Lojik is offline
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Goog thread
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Old 04-06-2015, 11:10 AM
Daldaen Daldaen is offline
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I say 11 camps.

Don't let 1 Neckbeard occupy it all.

A chance at the few Velious items that get removed should be accessible to all of they make the effort to camp it. Read: "effort" shouldn't be equated to you having to sit in a line for 24 hours and have the neckbeard in front of you hand it off to his guildmate.
Last edited by Daldaen; 04-06-2015 at 11:13 AM..
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Old 04-06-2015, 12:52 PM
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Quote:
Originally Posted by Cecily [You must be logged in to view images. Log in or Register.]
1 camp.
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Old 04-06-2015, 12:53 PM
Cecily Cecily is offline
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Effort has nothing to do about it. It's getting there first and waiting your turn.
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Old 04-06-2015, 12:54 PM
arsenalpow arsenalpow is offline
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Is frenzy 3 camps? No.
It's 1 camp in a moderately sized room.
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  #8  
Old 04-06-2015, 12:59 PM
Rararboker Rararboker is offline
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I like how the people who are obviously going to hold the camp down until the nerf want it to be 1 camp.

lol
  #9  
Old 04-06-2015, 01:00 PM
Cecily Cecily is offline
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I'm not going to camp something with a bad chance to spawn at worse odds than it was initially.
  #10  
Old 04-06-2015, 01:00 PM
theaetatus theaetatus is offline
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It's going to have to be more than one camp for sure, otherwise we'll have a Ruk'gus / Tranix situation all over again.
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