#1
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Holgresh Elder Cave - 1 camp or 11 camps?
10x 15 minute spawns + 1x 2 hour spawn
One person can hold the entire cave, but will enforcement of PNP force the campers to split up the individual spawn points? Weigh in with your comments below. (before you eat those Cheetos) Hit subscribe and the like button. Share on Facebook and Twitter. | ||
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#2
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1 camp.
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#3
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Goog thread
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#4
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I say 11 camps.
Don't let 1 Neckbeard occupy it all. A chance at the few Velious items that get removed should be accessible to all of they make the effort to camp it. Read: "effort" shouldn't be equated to you having to sit in a line for 24 hours and have the neckbeard in front of you hand it off to his guildmate.
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Last edited by Daldaen; 04-06-2015 at 11:13 AM..
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#6
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Effort has nothing to do about it. It's getting there first and waiting your turn.
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#7
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Is frenzy 3 camps? No.
It's 1 camp in a moderately sized room.
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Monk of Bregan D'Aerth
Wielder of the Celestial Fists Quote:
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#8
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I like how the people who are obviously going to hold the camp down until the nerf want it to be 1 camp.
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#9
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I'm not going to camp something with a bad chance to spawn at worse odds than it was initially.
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#10
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It's going to have to be more than one camp for sure, otherwise we'll have a Ruk'gus / Tranix situation all over again.
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Wazzock - Ogre Warrior
Pillock - Iksar Monk Urgh - Troll Shadowknight Twerp - Ogre Shaman Numpty - Halfling Warrior Tosser - Gnome Enchanter | ||
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