#11
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wait, azrael skirting the rules by picking apart rules that are clear as day but not worded properly enough to cover any kind of backdoor rule lawyering?
This is the kinda shit that needs to be addressed, the rules are quite clear. stop manipulating them to fit your situation.... | ||
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#12
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Being able to camp out for LNS is retarded. Imagine fighting in the Seb Crypt, losing, calling LNS and then camping out in the crypt on top of the group for an hour only to log back inside and fight them again. Makes zero sense.
__________________
Checkraise Dragonslayer <Retired>
"My armor color matches my playstyle" | ||
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#14
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Sig
/thread
__________________
Ksah <Empire>
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#16
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I agree. I think when you call LNS you need to have all corpses and characters involved out of the zone before the 1 hour timer starts. It's not easy to do in VP sometimes, but if it takes you 3 hours to CR/rez out/zone out whatever then it'll be 4 hours until you can zone back in.
I would also add that if guild LNS is called, any members of that guild/force logging in who were not involved in the engagement during the lockout period are still subjected to the guild LNS, and it starts the lockout timer over. Basically, if you lose get your entire guild the F out of the zone. Or if you want to simplify this entire process just make it so when guild LNS is called you need to leave the zone until a raid mob is engaged and defeated, or if their is a wipe on the PVE target the zone opens back up immediately. | ||
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#17
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Holy shit 3hour cr? Sounds like a camp and petition one week later IMO.
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#18
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Shouldn't take you 3 hours, just using that as an example.
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#19
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LNS should work more the way Nihilum does it. You grab corpses, log out...and don't return for a full week until the next PvP Saturday comes around.
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#20
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ZING!
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