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  #41  
Old 06-12-2015, 05:24 PM
Valtiel Valtiel is offline
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Join Date: May 2015
Posts: 39
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Someone plz think of the bards, our dots are short enough already.
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  #42  
Old 06-13-2015, 10:10 AM
Uteunayr Uteunayr is offline
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Posts: 778
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Two issues remain post patch that I think would be easily fixed.

1- The "Bond of Death" type of spell for necromancer which ticks and heals, only the damage ticks have been upped in line with the server bonus tick this thread is all about. The healing part has not. Since Project 1999 treats these as two separate effects, you can see the Mordinia fade (the healing part) prior to the spell dropping off:

[Fri Jun 12 10:12:25 2015] Spectral commander staggers under the curse of Vexing Mordinia.
[Fri Jun 12 10:12:29 2015] spectral commander has taken 111 damage from your Vexing Mordinia.
[Fri Jun 12 10:12:35 2015] spectral commander has taken 111 damage from your Vexing Mordinia.
[Fri Jun 12 10:12:41 2015] spectral commander has taken 111 damage from your Vexing Mordinia.
[Fri Jun 12 10:12:47 2015] spectral commander has taken 111 damage from your Vexing Mordinia.
[Fri Jun 12 10:12:53 2015] spectral commander has taken 111 damage from your Vexing Mordinia.
[Fri Jun 12 10:12:59 2015] spectral commander has taken 111 damage from your Vexing Mordinia.
[Fri Jun 12 10:13:05 2015] spectral commander has taken 111 damage from your Vexing Mordinia.
[Fri Jun 12 10:13:11 2015] spectral commander has taken 111 damage from your Vexing Mordinia.
[Fri Jun 12 10:13:17 2015] spectral commander has taken 111 damage from your Vexing Mordinia.
[Fri Jun 12 10:13:21 2015] The Mordinia fades.
[Fri Jun 12 10:13:23 2015] spectral commander has taken 111 damage from your Vexing Mordinia.
[Fri Jun 12 10:13:23 2015] Your Vexing Mordinia spell has worn off.

I need to do more testing on this to get the raw healing amount, but the order makes it seem as if it is dropping off early. But it could just be a weird timing error. I know the Soul Well effect does the same as this. Since I don't get any feedback on healing ticks, I can't just count the lines as I can for the damage part of this. I'll report back when I know more.

2- Splurt is a tick too short still. The spread between Cessation of Cor and Splurt should be 6, with Splurt ticking 6 more times. If Cessation is now doing 11 to account for this server tick, than Splurt should be doing 17. If Cessation is doing 10, then Splurt should be doing 16.

Earlier on in the thread, someone posted a link to a comment from 2003 reading this:

Quote:
11, 23, 35, 47, 59, 71, 83, 95, 107, 119, 131, 143, 155, 167, 179, 191, 203.
As the damage progression for Splurt. This is accurate to Splurt on Project 1999 except for the 203 tick. I am unaware of anything between 2001 and 2003 that would have altered this to add a tick to Splurt, there's only the 1999 patch notes linked in the OP.

So Splurt appears to be 1 tick short still.

Quote:
Originally Posted by koros [You must be logged in to view images. Log in or Register.]
http://www.necrotalk.com/archive/index.php/t-158.html

http://www.necrotalk.com/archive/index.php/t-2181.html

Both showing 17 ticks. For the record, it still shows as 1.6 minutes on lucy and has never been changed.
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  #43  
Old 06-13-2015, 11:21 AM
Duff73 Duff73 is offline
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Join Date: Nov 2014
Posts: 53
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The dot fix has had unintended consequences as it appears to have shortened all bard songs as they "tick" like dots. My 4 song rotation is now 3. Which is fairly troublesome. Has Haynar taken a look at this? I know they know about the move speed issue as it was a global problem but have they said anything about the dot ticks?
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  #44  
Old 06-16-2015, 01:55 PM
koros koros is offline
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Join Date: Mar 2011
Posts: 1,127
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Quote:
Originally Posted by kanras [You must be logged in to view images. Log in or Register.]
Pending update, all buff durations gain an extra tic relative to spdat except for those that use buffdurationformula 4 and 5 (these are mostly all bard songs).

You still won't see 203 (will be 191 on final tic now) on splurt until velious due to the final tic being added somewhere between the kunark and velious spdats.
Splurt was always 16 ticks base. Proof:

4/28/2000 patch file

https://web.archive.org/web/20010613...h_20000428.zip

And as parsed by eqcaster:

Splurt
Hit Points (HP) - Unknown Formula


--------------------------------------------------------------------------------
Classes: Nec (L51)

--------------------------------------------------------------------------------
Range to Target: 200 feet

--------------------------------------------------------------------------------
Skill: Alteration
Allowable Targets: All

--------------------------------------------------------------------------------
Resistance Check: Magic

--------------------------------------------------------------------------------
Mana Required: 237
Spell Duration: 16 ticks (1.6 minutes)
Duration Formula: 1
Casting Time: 4.0 seconds
Spell Recovery: 2.50 seconds

--------------------------------------------------------------------------------
Spell cast on you: Your body begins to splurt.
Spell cast on someone: Soandso's body begins to splurt.
Spell fades: Your body does not splurt.


I'm out til Velious. You're welcome necros/dot casters.
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