#112
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Note that's not the same thing as saying that the current strategy isn't cheesy or unbalancing and that no action should be taken in the interests of balance [at the expense of authenticity). I don't like it as a tactic either. I don't like teaming with enchanters and I'll never play one so long as this is a thing. * Unlike Lull line, which really did suck (so badly that I didn't even buy the spells on my cleric all the way to the one they released around the GoD/OoW era which actually functioned) | |||
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#113
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#114
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Quote:
https://groups.google.com/forum/m/#!searchin/alt.games.everquest/Charm$20invis/alt.games.everquest/IcC9ObuzvxM | |||
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#115
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Quote:
I do have a "proper" memory of sitting down in Unrest and memming Inviz to remove charm there as the team didn't want my pet hanging around after a fight. I was a high elf - so no Hide. One nerf to necros regarding charm that I recall was that necros would camp a named and charm one mob then set it on the named then FD. They could stay FD (100% safe assuming no AEs in range) and their pet would keep fighting. The nerf was that FD would break charm after X seconds. | |||
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#116
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May 2001: Quote:
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Sounds like people were doing nearly the same thing we are now in 2001. | ||||||||
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#117
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From Feb 2000:
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#118
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You're COMPLETELY retarded if you think charm is even remotely balanced. The naggy kill that just happened would literally have been impossible without a hasted charmed pet that BS's for more than double what a max rogue with BiS gear would be capable of. Charm is BY FAR the most broken spell in the entire game and to say it doesn't need to be nerfed is actually moronic. | |||
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#119
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Because they are leaving in a lot of things that were pretty bad ideas but were part of the game early on, like hybrid XP penalties. | |||
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#120
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but not necro fine steel dagger or feign death pet killing for example
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