#1
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Convenience Features on Blue?
This may be an unpopular opinion, but I was wondering now that Green is going live that maybe we could add a few convenience features onto blue.
My reasoning is that the players who want the hard core classic experience (which is obviously what p99 is all about) will be playing Green. With the timelines extended on Blue, years in Kunark and other factors, it already feels non-classic. So, I feel like that justifies consideration of this topic. Examples of convenience features are: Multiple Hotbars Keyring any others? Let me stress that I am not advocating for making Blue any easier, and I would hate to cause a slippery slope to enable features like map, shared bank, etc. However, the hotbar issue is easy to argue, especially since Blue had it enabled for years and years until recently. If the intention of Blue was really to beta for Green, when Green releases, what is holding us back from loosening up, just a bit, on blue? | ||
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#2
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Can this be moved to RNF? For convenience?
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#3
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Oh, plz plz plz plz. I am all for this totally. Implement QoL features on blue once Green goes live. As stated above, the Greens can be all the hardcore knuckleheads screaming CLASSIC CLASSIC CLASSIC!! A few features you could consider, by no means a complete list:
-keyring (For the love of god!! Don't make me move my soulbound keys around again every....time.... I.... die..... -guildtool (It is extremely helpful to be able to visually see who is on, whose alt is who. rank of members, etc. We also need to track who is still in the guild and who quit. We have no way atm to track this.) -map (At this point, what's the difference? People have second monitors today, (and third, and 4th computers) and have maps up from Wiki all the time. Just put it in the game already. -shared bank (I would have thought you would want this one just for RMT. I get paranoid anymore when some stranger walks up to me and say's "Hey, will you transfer these bags for me plz?" Can't help but to get suspicious.) -quest journal (Its nice to have the game track whom you've spoken to, and who you need to speak to next. I often forget the people involved on drawn-out quests.) I'm sure there are others, but if Green is going to be your "final classic emulation", then give the Blue the QoL options. And they are options. If people don't want them, they don't have to use them. But I would bet if you put them in game on blue, there wouldn't be a single person not using them. They are already in the Titanium client, just please activate them. -
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"An optimist will tell you the glass is half-full; the pessimist, half-empty; and the engineer will tell you the glass is twice the size it needs to be."
"The only difference between the saint and the sinner is that every saint has a past, and every sinner has a future." --Oscar Wilde | ||
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#4
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Thomacles I appreciate your exuberance, but that isn't what I propose. I do not want shared bank, map and other tools to make the game easier.
After reading your post, maybe I am only advocating for hotbars, and not simply QoL features. | ||
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#5
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Multiple hotbars were removed from Blue, what do you think the chances are of this not happening on Green?
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#6
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Green wasn't/isn't live. I assumed they were using blue as a test for the polished version of green. Once Green goes live, blue really isn't needed anymore for their testing purposes.
@Hada ==> I don't know what the trouble is about the 2nd hot bar. (Although I am not opposed at all to one). With one hot bar and keeping the macro box up, that seems more than enough. The stuff on my wish list doesn't make the game any easier other than making the interface more streamline. MoBs are still as tough, your (our) gear still all sux, etc etc.
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"An optimist will tell you the glass is half-full; the pessimist, half-empty; and the engineer will tell you the glass is twice the size it needs to be."
"The only difference between the saint and the sinner is that every saint has a past, and every sinner has a future." --Oscar Wilde | ||
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#8
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Quote:
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#9
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Quote:
Chances of these things going in before green is into velious are like zero. | |||
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#10
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"devastating consequences for EQ gameplay and replayability"
--Zodium I think it was poorly executed Expansions that did that, not the QoL interface features. I am not suggestion game mechanic changes. What I was saying, is once Green goes live, the main purpose of Blue becomes immaterial. Why not add the QoL stuff?
__________________
"An optimist will tell you the glass is half-full; the pessimist, half-empty; and the engineer will tell you the glass is twice the size it needs to be."
"The only difference between the saint and the sinner is that every saint has a past, and every sinner has a future." --Oscar Wilde | ||
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