#31
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I fully support the idea of a classic server. But there are some things that are just so gamebreaking from a balance standpoint that I think they need to be fixed. There is absolutely no doubt in my mind that if Brad McQuaid saw an SK COH pull, it would be nerfed the very next patch. Remember, Verant didn't even like FD splitting period, let alone FD split + pull anywhere in the zone. If it helps you any, I think Enchanter charm is maybe 25% weaker than it was on live, and it should be, because its still pretty OP and before it was just ridiculous. | |||
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#32
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I'm sure you guys are aware of this and are working on a solution, but this is what it's looking like in Sol A right now. The goblin tried to attack me 15 times in one round. And this is in between attacks with Sarnak Warhammer (9/20).
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#33
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This flee speed business is really annoying. Played on Live from Kunark on and dont ever remember them fleeing at SoW speed.
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#34
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__________________
Monk of Bregan D'Aerth
Wielder of the Celestial Fists Quote:
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Last edited by arsenalpow; 04-22-2012 at 03:08 PM..
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#36
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Regarding the recent patch, I see that the dwarven smithing hammer was placed on the merchant and that High quality ore was removed from the merchants, but in the case of the Dwarven merchants... the Merchant that sold the high quality ore was removed... preventing the purchase of any quality of ore.
Also i do not recall the flee speed of the mobs being at sow speed as it appears to be set now. This with the addition of green agro is going to make many areas of the game unplayable. If this was done to prevent some type of VP exploit, perhaps these changes can be made on a zone level and not world level?
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#37
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nice..haha
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#39
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Flee is broken they are running like sow speed. I can't even catch up to them. Can't lvl in a dungeon with out a snare atm.
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#40
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