Project 1999

Go Back   Project 1999 > Green Community > Green Server Chat

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 11-08-2020, 08:57 PM
azxten azxten is offline
Fire Giant

azxten's Avatar

Join Date: May 2010
Posts: 754
Default P99 makes gear obsolete, an MMO analysis

I was just thinking, the basic formula of EQ was that you need gear to progress. Almost every class is dependent on good gear to better perform their role either for grouping or raiding. This is the "carrot" that is supposed to make the grinding rewarding.

On P99 the end raiding game has no guild that is gear dependent. There is no guild that was able to gear up the best and maintains an elite core of members that can down raid mobs with very small groups due to their superior equipment. All guilds are now zerg guilds. The ridiculous numbers of high levels, account sharing, known strategies, etc has turned raiding into a player numbers game not a skill or equipment issue.

The reason is that fights are trivial and the only "fight" that happens is a race to FTE no matter how the system changes to tweak this game. Raiding is entirely an FTE game now which means the only thing you really need is numbers to ensure you can kill whatever you FTE. A guild that tried to rely on skilled highly geared players will just be working extremely hard to first win an FTE and then actually win the fight compared to other guilds that will have an equal FTE chance but a much easier time securing the kill.

In short, player skill and gear is meaningless. Gear won't change if you can FTE better and skill is pointless if zerging is the better strategy for ensuring you get loot.. but the loot is meaningless.

Similarly group content is trivial. You could say that better gear lets you kill faster or live through fights you wouldn't otherwise but to what end? Presumably you are grouping to either level up or get gear. We just determined gear is pointless except to level faster. It has no bearing on raiding now.

Logically then P99 is only about leveling fast. Raiding doesn't matter because the gear doesn't matter for raiding. It only matters for power leveling other characters because you're already max level if you're raiding.

All effort in P99 is to level alts faster. The "ding" of a level giving you a dopamine hit or being able to say you "beat" another guild at getting FTE is the only goal on P99. Your character is pointless. Your guild is similarly pointless or basically only comparing FTE skill.

Just an observation of the state of things...
  #2  
Old 11-08-2020, 09:00 PM
Darkslide632 Darkslide632 is offline
Aviak


Join Date: Jan 2011
Posts: 52
Default

Here's an observation...

There's plenty of fun to be had that doesn't include raiding. I'm just waiting on my IP exemption so I can hang out with some friends and check out zones I never checked out. Weirdly enough, I play to have fun. Getting new gear is fun. Therefore not pointless.
Last edited by Darkslide632; 11-08-2020 at 09:03 PM..
  #3  
Old 11-08-2020, 09:14 PM
azxten azxten is offline
Fire Giant

azxten's Avatar

Join Date: May 2010
Posts: 754
Default

Quote:
Originally Posted by Darkslide632 [You must be logged in to view images. Log in or Register.]
Here's an observation...

There's plenty of fun to be had that doesn't include raiding. I'm just waiting on my IP exemption so I can hang out with some friends and check out zones I never checked out. Weirdly enough, I play to have fun. Getting new gear is fun. Therefore not pointless.
Getting new gear is "fun" but pointless in its utility. This means it is merely the dopamine hit from the skinner box. The random reward. Same as raiding. Who will get the FTE this time? Who will win the roll? What will be dropped?

It's as fun as playing a slot machine, sure. I'm just saying EQ had other aspects that aren't present on P99 but could be. P99 is unique in that it's attempting to recreate classic but certain things are creating an extremely unclassic environment. Maybe it's possible to tweak raiding or the gameplay to stop the trivialization of content.

People will get upset at the truth of what I'm saying but I'm just saying it because it should be addressed for the good of the server. Things should change until the game is difficult enough that the FTE race is no longer a concept or at least much smaller than it is now.

Things are getting awfully unclassic...
  #4  
Old 11-08-2020, 09:16 PM
Darkslide632 Darkslide632 is offline
Aviak


Join Date: Jan 2011
Posts: 52
Default

I disagree. I play p99 for all the reasons I played in 99... and it's not raiding.
  #5  
Old 11-08-2020, 09:26 PM
guggle guggle is offline
Orc


Join Date: Apr 2011
Posts: 42
Default

I have a blast exploring and slowly leveling. DNGAF about high level gear and raiding
  #6  
Old 11-08-2020, 09:37 PM
Morton Jr Morton Jr is offline
Sarnak


Join Date: Oct 2020
Posts: 257
Default

Dude theres 1 boss mob per week, and 1000 players

On aradune your guild ( Regardless of how big it is ) Can weekly open an instance and do your raid content

if you have 20 people, you can try vox with 20 and its actually difficult

No trains, no griefing, no drama, lower guk had 35 instances before i got suspended for the 4th time and quit

p99 has always been like this with the exception of the RED SERVER where small crews tried to snipe bosses with the risk of pvp which made it even more challenging

if you play blue / green its your own fault, you wait in line for gear and have 0 fun

even leveling in mistmoore is fun fighting twinks, how can people play blue or green it boggles my brain
  #7  
Old 11-08-2020, 09:50 PM
guggle guggle is offline
Orc


Join Date: Apr 2011
Posts: 42
Default

It's all about what you want to get from the game. If I wanted instanced content, I'd play more a more modern MMO.
  #8  
Old 11-08-2020, 09:55 PM
Morton Jr Morton Jr is offline
Sarnak


Join Date: Oct 2020
Posts: 257
Default

instancing is how you deal with 1000 players and 1 boss

the boss has 32k hp and theres hundreds of players + lag

you are lucky to get 1 hit in
  #9  
Old 11-08-2020, 09:58 PM
guggle guggle is offline
Orc


Join Date: Apr 2011
Posts: 42
Default

I get what you're saying, and that's why modern MMOs instance. But quirks and charms of this old game like the lack of instancing is what keeps us all coming back 20 years later.
  #10  
Old 11-08-2020, 11:15 PM
greatdane greatdane is offline
Fire Giant


Join Date: Jun 2011
Posts: 653
Default

Raiding has always been a shitshow on P99. Only 5% of the playerbase gets a chance to do it because there's about five times as many would-be raiders as the content can accomodate, and there's no inherent purpose to it even if you can raid. You're not gearing up for some new challenge, you're just pushing a button to get your weekly dose of Pavlov's medicine. What does that ToV gear do? Velious has practically no solo content.

That's why five years of Kunark was the best thing that ever happened to blue. In Kunark, almost nothing is no_drop outside of quest rewards, VP, and a select few drops off of VS and Trak. Everything else can be bought. There isn't some huge divide between the haves and the have-nots. If your dream is to coast around on a fungi monk or get your epic or whatever, you can accomplish that in a couple of months of work. You can achieve almost anything without being a slave to the FTE batphone circus. But once Velious rolls around, that stops being the case.

Velious creates two populations: those who raid ToV/ST/whatever and those who don't. The ones who don't no longer count for anything. Once we're in Velious, you're a FTE batphone slave or you are nothing. In Velious, you cannot accomplish anything worth being proud of without succumbing to the poopsocking life. If you're not one of those 5% NEETs, you are practically stuck in Kunark forever. Velious offers almost nothing but raid content, and if you don't have access to it, you're worthless.

This is why I think it's such a shame that Kunark will last only seven months on green. It's by far the best era of the game, but it's also by far the shortest. Velious turns the game to shit for 95% of players. If you're not a raider, you get... what? Velks, a few worthwhile quests, and a set of faction armor. Meanwhile, in Kunark, the only thing that can't be obtained by literally anyone is VP weapons and the epics of maybe three classes.
Last edited by greatdane; 11-08-2020 at 11:23 PM..
Closed Thread

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 03:57 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.